- redraw now in idle
[enigma2.git] / mytest.py
index 5a9d4c8421c936e1b4121d6190d7eb5c3db58431..0cbeac02ae68e2776a45fdd2a8070b7c835f3bc5 100644 (file)
--- a/mytest.py
+++ b/mytest.py
@@ -1,26 +1,84 @@
 from enigma import *
 
-def test():
-       ref = eServiceReference("4097:47:0:0:0:0:0:0:0:0:/sine_60s_100.mp3");
-       
-       sc = eServiceCenterPtr()
-       print sc
+import sys
+import time
+
+from screens import *
+from skin import applyGUIskin
+
+# A screen is a function which instanciates all components of a screen into a temporary component.
+# Thus, the global stuff is a screen, too.
+# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
+# "linked" from the instance tree.
+# A screen itself lives as the container of the components, so a screen is a component, too.
+
+# we thus have one (static) hierarchy of screens (classes, not instances)
+# and one with the instanciated components itself (both global and dynamic)
+
+def dump(dir, p = ""):
+       if isinstance(dir, dict):
+               for (entry, val) in dir.items():
+                       dump(val, p + "/" + entry)
+       print p + ":" + str(dir.__class__)
+
+# defined components
+components = {}
+
+# do global
+screens["global"](components)
+
+# test our screens
+components["$001"] = screens["testDialog"]()
+components["$002"] = screens["clockDisplay"](components["clock"])
+
+print "*** classes:"
+dump(screens)
+
+print "*** instances:"
+dump(components)
+
+# display
+
+class OutputDevice:
+       def create(self, screen): pass
+
+# display: HTML
+
+class HTMLOutputDevice(OutputDevice):
+       def create(self, comp):
+               print comp.produceHTML()
+
+html = HTMLOutputDevice()
+
+class GUIOutputDevice(OutputDevice):
+       parent = None
+       def create(self, comp):
+               comp.createGUIScreen(self.parent)
+
+def runScreenTest():
+       desktop = getDesktop()
+
+       wnd = eWindow(desktop)
+       mainwnd = wnd
+       wnd.setTitle("Screen from python!")
+       wnd.move(ePoint(300, 100))
+       wnd.resize(eSize(300, 300))
+
+       gui = GUIOutputDevice()
+       gui.parent = wnd
+       gui.create(components["$002"])
+
+       applyGUIskin(components["$002"], None, "clockDialog")
+
+       wnd.show()
        
-       if eServiceCenter.getInstance(sc):
-               print "no eServiceCenter instance!"
-       else:
-               print "now trying to play!"
-               i = iPlayableServicePtr();
-               if sc.play(ref, i):
-                       print "play failed! :("
-               else:
-                       print "play ruled!"
-                       
-                       p = iPauseableServicePtr()
-                       if (i.getIPausableService(p)):
-                               print "no pause available"
-                       else:
-                               p.pause()
-                               p.unpause()
+#      components["$002"].data["okbutton"]["instance"].push()
+       runMainloop()
        
        return 0
+
+
+# first, setup a screen
+runScreenTest()
+
+# now, run the mainloop