fixed refcount of eListboxPythonStringContent
[enigma2.git] / mytest.py
index 5a9d4c8..e4a722a 100644 (file)
--- a/mytest.py
+++ b/mytest.py
 from enigma import *
 
 from enigma import *
 
-def test():
-       ref = eServiceReference("4097:47:0:0:0:0:0:0:0:0:/sine_60s_100.mp3");
-       
-       sc = eServiceCenterPtr()
-       print sc
+import sys
+import time
+
+from screens import *
+from skin import applyGUIskin
+
+
+def CONNECT(slot, fnc):
+       slot.get().append(fnc)
+
+def DISCONNECT(slot, fnc):
+       slot.get().remove(fnc)
+
+# A screen is a function which instanciates all components of a screen into a temporary component.
+# Thus, the global stuff is a screen, too.
+# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
+# "linked" from the instance tree.
+# A screen itself lives as the container of the components, so a screen is a component, too.
+
+# we thus have one (static) hierarchy of screens (classes, not instances)
+# and one with the instanciated components itself (both global and dynamic)
+
+def dump(dir, p = ""):
+       if isinstance(dir, dict):
+               for (entry, val) in dir.items():
+                       dump(val, p + "/" + entry)
+       print p + ":" + str(dir.__class__)
+
+# defined components
+components = {}
+
+# do global
+screens["global"](components)
+
+# test our screens
+components["$001"] = screens["testDialog"]()
+
+#print "*** classes:"
+#dump(screens)
+#
+#print "*** instances:"
+#dump(components)
+
+# display
+
+class OutputDevice:
+       def create(self, screen): pass
+
+# display: HTML
+
+class HTMLOutputDevice(OutputDevice):
+       def create(self, comp):
+               print comp.produceHTML()
+
+html = HTMLOutputDevice()
+
+class GUIOutputDevice(OutputDevice):
+       parent = None
+       def create(self, comp):
+               comp.createGUIScreen(self.parent)
+
+class Session:
+       def __init__(self):
+               self.desktop = None
+               self.delayTimer = eTimer()
+               self.delayTimer.timeout.get().append(self.processDelay)
+               
+               self.currentDialog = None
        
        
-       if eServiceCenter.getInstance(sc):
-               print "no eServiceCenter instance!"
-       else:
-               print "now trying to play!"
-               i = iPlayableServicePtr();
-               if sc.play(ref, i):
-                       print "play failed! :("
+       def processDelay(self):
+               self.currentDialog.close()
+               if self.currentWindow != None:
+                       self.currentWindow.hide()
+               
+               del self.currentDialog
+               del self.currentWindow
+               
+               self.open(screens["testDialog"]())
+
+       def open(self, screen):
+               self.currentDialog = screen
+               screen.session = self
+               
+               if self.desktop != None:
+                       self.currentWindow = wnd = eWindow(self.desktop)
+                       wnd.setTitle("Screen from python!")
+                       wnd.move(ePoint(300, 100))
+                       wnd.resize(eSize(300, 300))
+
+                       gui = GUIOutputDevice()
+                       gui.parent = wnd
+                       gui.create(self.currentDialog)
+
+                       applyGUIskin(self.currentDialog, None, screen.__class__.__name__)
+
+                       wnd.show()
                else:
                else:
-                       print "play ruled!"
-                       
-                       p = iPauseableServicePtr()
-                       if (i.getIPausableService(p)):
-                               print "no pause available"
-                       else:
-                               p.pause()
-                               p.unpause()
+                       self.currentWindow = None
+
+       def keyEvent(self, code):
+#              print "code " + str(code)
+               if code == 32:
+                       self.currentDialog.data["okbutton"]["instance"].push()
+               
+               if code >= 0x30 and code <= 0x39:
+                       self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31)
+
+       def close(self):
+               self.delayTimer.start(0, 1)
+
+def runScreenTest():
+       session = Session()
+       session.desktop = getDesktop()
+       
+       session.open(screens["clockDisplay"](components["clock"]))
+#      session.open(screens["testDialog"]())
+
+       # simple reason for this helper function: we want to call the currently
+       # active "okbutton", even when we changed the dialog
+       #
+       # more complicated reason: we don't want to hold a reference.
+#      def blub():
+#              session.currentDialog.data["okbutton"]["instance"].push()       
+#              session.currentDialog["okbutton"].setText("hello!")
+#      
+#      tmr = eTimer()
+#      CONNECT(tmr.timeout, blub)
+#      tmr.start(4000, 0)
+#      
+       CONNECT(keyPressedSignal(), session.keyEvent)
+       
+       runMainloop()
        
        return 0
        
        return 0
+
+
+# first, setup a screen
+runScreenTest()
+
+# now, run the mainloop