fix initial help menu arrow position
[enigma2.git] / lib / python / Screens / HelpMenu.py
index 06f0cfa..6332cde 100644 (file)
@@ -1,37 +1,45 @@
 from Screen import Screen
-
-from Components.Pixmap import *
-from Components.Pixmap import Pixmap
-from Components.Pixmap import MovingPixmap
+from Components.Pixmap import Pixmap, MovingPixmap
 from Components.Label import Label
-from Components.Slider import Slider
 from Components.ActionMap import ActionMap
 from Components.HelpMenuList import HelpMenuList
-import string
-from xml.sax import make_parser
-from xml.sax.handler import ContentHandler
-from Components.MenuList import MenuList
 
 class HelpMenu(Screen):
        def __init__(self, session, list):
                Screen.__init__(self, session)
                self.onSelChanged = [ ]
-               
                self["list"] = HelpMenuList(list, self.close)
                self["list"].onSelChanged.append(self.SelectionChanged)
-               
                self["rc"] = Pixmap()
                self["arrowup"] = MovingPixmap()
+               self["arrowup"].hide()
+               self["sh_arrowup"] = Pixmap()
+               self["sh_arrowup"].hide()
+               self["long_key"] = Label("")
 
                self["actions"] = ActionMap(["WizardActions"], 
                {
                        "ok": self["list"].ok,
                        "back": self.close,
                }, -1)
-               
+
+               self.onLayoutFinish.append(self.SelectionChanged)
+
        def SelectionChanged(self):
-               selection = self["list"].getCurrent()[3]
+               selection = self["list"].getCurrent()
+               selection = selection and selection[3]
                arrow = self["arrowup"]
+               sh_arrow = self["sh_arrowup"]
+
+               if selection and selection[0][:3] == "sh_":
+                       sh_arrow.show()
+               else:
+                       sh_arrow.hide()
+
+               if selection and selection[0][:2] == "l_":
+                       self["long_key"].setText(_("Long Keypress"))
+               else:
+                       self["long_key"].setText("")
 
                if selection is None:
                        arrow.hide()