from Screen import Screen
from Components.ActionMap import ActionMap
+from Components.config import config #global config instance
+from Components.config import configEntry
+from Components.config import configBoolean
+from Components.ConfigList import ConfigList
+from Components.Label import Label
+
+import xml.dom.minidom
+from xml.dom import EMPTY_NAMESPACE
+from skin import elementsWithTag
+
+from Tools import XMLTools
+
+setupdom = xml.dom.minidom.parseString(
+ """
+ <setupxml>
+ <setup key="rc" title="RC Menu">
+ <item text="Repeat Rate">config.inputDevices.repeat</item>
+ <item text="Delay Rate">config.inputDevices.delay</item>
+ <item text="Keymap">config.rc.map</item>
+ </setup>
+ <setup key="timezone" title="RC Menu">
+ <item text="Timezone">config.timezone.val</item>
+ </setup>
+ <setup key="avsetup" title="A/V Settings">
+ <item text="Color Format">config.av.colorformat</item>
+ <item text="Aspect Ratio">config.av.aspectratio</item>
+ <item text="TV System">config.av.tvsystem</item>
+ <item text="WSS">config.av.wss</item>
+ <item text="AC3 default">config.av.defaultac3</item>
+ <item text="VCR Switch">config.av.vcrswitch</item>
+ </setup>
+ <setup key="rfmod" title="UHF Modulator">
+ <item text="Modulator">config.rfmod.enable</item>
+ <item text="Testmode">config.rfmod.test</item>
+ <item text="Sound">config.rfmod.sound</item>
+ <item text="Soundcarrier">config.rfmod.soundcarrier</item>
+ <item text="Channel">config.rfmod.channel</item>
+ <item text="Finetune">config.rfmod.finetune</item>
+ </setup>
+ <setup key="keyboard" title="Keyboard Setup">
+ <item text="Keyboard Map">config.keyboard.keymap</item>
+ </setup>
+ <setup key="osd" title="OSD Settings">
+ <item text="Alpha">config.osd.alpha</item>
+ <item text="Brightness">config.osd.bright</item>
+ <item text="Contrast">config.osd.contrast</item>
+ <item text="Language">config.osd.language</item>
+ </setup>
+ <setup key="lcd" title="LCD Setup">
+ <item text="Brightness">config.lcd.bright</item>
+ <item text="Standby">config.lcd.standby</item>
+ <item text="Invert">config.lcd.invert</item>
+ </setup>
+ <setup key="parental" title="Parental Control">
+ <item text="Parental Lock">config.parental.lock</item>
+ <item text="Setup Lock">config.parental.setuplock</item>
+ </setup>
+ <setup key="expert" title="Expert Setup">
+ <item text="Record Splitsize">config.expert.splitsize</item>
+ <item text="Show Satposition">config.expert.satpos</item>
+ <item text="Fast zapping">config.expert.fastzap</item>
+ <item text="Skip confirmations">config.expert.skipconfirm</item>
+ <item text="Hide error windows">config.expert.hideerrors</item>
+ <item text="Auto show inforbar">config.expert.autoinfo</item>
+ </setup>
+ <setup key="satconfig" title="Sat/Dish Setup">
+ <item text="Tuner-A Control">config.sat.diseqcA</item>
+ <item text="Tuner-A Position">config.sat.posA</item>
+ <item text="Tuner-A Sat">config.sat.satA</item>
+ <item text="Tuner-B Control">config.sat.diseqcB</item>
+ <item text="Tuner-A Position">config.sat.posB</item>
+ <item text="Tuner-B Sat">config.sat.satB</item>
+ </setup>
+ </setupxml>
+ """)
+
+def getValbyAttr(x, attr):
+ for p in range(x.attributes.length):
+ a = x.attributes.item(p)
+ attrib = str(a.name)
+ value = str(a.value)
+ if attrib == attr:
+ return value
+ return ""
+
class Setup(Screen):
+
+ def addItems(self, list, childNode):
+ for x in childNode:
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ elif x.tagName == 'item':
+ ItemText = getValbyAttr(x, "text")
+ b = eval(XMLTools.mergeText(x.childNodes));
+ print "item " + ItemText + " " + b.configPath
+ if b == "":
+ continue
+ #add to configlist
+ item = b.controlType(b)
+
+ # the first b is the item itself, ignored by the configList.
+ # the second one is converted to string.
+ list.append( (ItemText, item) )
+
+ def keyOk(self):
+ self["config"].handleKey(0)
+ def keyLeft(self):
+ self["config"].handleKey(1)
+ def keyRight(self):
+ self["config"].handleKey(2)
+
+ def keySave(self):
+ print "save requested"
+ for x in self["config"]:
+ selection = self["config"].getCurrent()
+ selection.save()
+
def __init__(self, session, setup):
Screen.__init__(self, session)
print "request setup for " + setup
+
+ xmldata = setupdom.childNodes[0]
+
+ entries = xmldata.childNodes
+
+ list = []
+
+ for x in entries: #walk through the actual nodelist
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ elif x.tagName == 'setup':
+ ItemText = getValbyAttr(x, "key")
+ if ItemText != setup:
+ continue
+ self.addItems(list, x.childNodes);
+
+ #check for list.entries > 0 else self.close
+
+ self["config"] = ConfigList(list)
+
+ self["ok"] = Label("OK")
+ self["cancel"] = Label("Cancel")
- self["actions"] = ActionMap(["OkCancelActions"],
+ self["actions"] = ActionMap(["SetupActions"],
{
- #"ok": self.inc,
- "cancel": self.close
+ "cancel": self.close,
+ "ok": self.keyOk,
+ "left": self.keyLeft,
+ "right": self.keyRight,
+ "save": self.keySave
})
-