fix
[enigma2.git] / lib / python / Screens / Setup.py
index 6630923e0dff6fa35cbf68f19d77d6e2a039fd8c..d6215afdad226e16c545cbe1691e9de5748d6b72 100644 (file)
 from Screen import Screen
-from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
+from Components.config import config                           #global config instance
+from Components.config import configSelection
+from Components.ConfigList import ConfigList
+from Components.Label import Label
+from Components.Pixmap import Pixmap
+
+import xml.dom.minidom
+from xml.dom import EMPTY_NAMESPACE
+from skin import elementsWithTag
+
+from Tools import XMLTools
+
+# read the setupmenu
+try:
+       # first we search in the current path
+       setupfile = file('data/setup.xml', 'r')
+except:
+       # if not found in the current path, we use the global datadir-path
+       setupfile = file('/usr/share/enigma2/setup.xml', 'r')
+setupdom = xml.dom.minidom.parseString(setupfile.read())
+setupfile.close()
+
+def getValbyAttr(x, attr):
+       for p in range(x.attributes.length):
+               a = x.attributes.item(p)
+               attrib = str(a.name)
+               value = str(a.value)
+               if attrib == attr:
+                       return value
        
+       return ""
+
 class Setup(Screen):
+
+       def addItems(self, list, childNode):
+               for x in childNode:
+                       if x.nodeType != xml.dom.minidom.Element.nodeType:
+                               continue
+                       elif x.tagName == 'item':
+                               ItemText = _(getValbyAttr(x, "text"))
+                               b = eval(XMLTools.mergeText(x.childNodes));
+                               print "item " + ItemText + " " + b.configPath
+                               if b == "":
+                                       continue
+                               #add to configlist
+                               item = b.controlType(b)
+                               
+                               # the first b is the item itself, ignored by the configList.
+                               # the second one is converted to string.
+                               list.append( (ItemText, item) )
+
+       def keyOk(self):
+               if (self["config"].getCurrent()[1].parent.enabled == True):
+                       self["config"].handleKey(config.key["choseElement"])
+       def keyLeft(self):
+               if (self["config"].getCurrent()[1].parent.enabled == True):
+                       self["config"].handleKey(config.key["prevElement"])
+       def keyRight(self):
+               if (self["config"].getCurrent()[1].parent.enabled == True):
+                       self["config"].handleKey(config.key["nextElement"])
+
+       def keySave(self):
+               print "save requested"
+               for x in self["config"].list:
+                       x[1].save()
+               self.close()
+
+       def keyCancel(self):
+               print "cancel requested"
+               for x in self["config"].list:
+                       x[1].cancel()
+               self.close()
+               
+       def keyNumberGlobal(self, number):
+               print "You pressed number " + str(number)
+               if (self["config"].getCurrent()[1].parent.enabled == True):
+                       self["config"].handleKey(config.key[str(number)])
+
+
        def __init__(self, session, setup):
                Screen.__init__(self, session)
 
                print "request setup for " + setup
+               
+               xmldata = setupdom.childNodes[0]
+               
+               entries = xmldata.childNodes
+
+               list = []
+                               
+               for x in entries:             #walk through the actual nodelist
+                       if x.nodeType != xml.dom.minidom.Element.nodeType:
+                               continue
+                       elif x.tagName == 'setup':
+                               ItemText = getValbyAttr(x, "key")
+                               if ItemText != setup:
+                                       continue
+                               self.addItems(list, x.childNodes);
+                               myTitle = getValbyAttr(x, "title")
+               
+               #check for list.entries > 0 else self.close
+               
+               self["config"] = ConfigList(list)
+
+               self["title"] = Label(_(myTitle));
 
-               self["actions"] = ActionMap(["OkCancelActions"], 
+               self["oktext"] = Label(_("OK"))
+               self["canceltext"] = Label(_("Cancel"))
+               self["ok"] = Pixmap()
+               self["cancel"] = Pixmap()
+               
+               self["actions"] = NumberActionMap(["SetupActions"], 
                        {
-                               #"ok": self.inc,
-                               "cancel": self.close
-                       })
-                       
+                               "cancel": self.keyCancel,
+                               "ok": self.keyOk,
+                               "left": self.keyLeft,
+                               "right": self.keyRight,
+                               "save": self.keySave,
+                               "1": self.keyNumberGlobal,
+                               "2": self.keyNumberGlobal,
+                               "3": self.keyNumberGlobal,
+                               "4": self.keyNumberGlobal,
+                               "5": self.keyNumberGlobal,
+                               "6": self.keyNumberGlobal,
+                               "7": self.keyNumberGlobal,
+                               "8": self.keyNumberGlobal,
+                               "9": self.keyNumberGlobal,
+                               "0": self.keyNumberGlobal
+                       }, -1)