-import skin
+from ConditionalWidget import *
from enigma import *
-class Pixmap:
- """Pixmap can be used for components which diplay a pixmap"""
-
+class Pixmap(Widget):
def __init__(self):
- self.instance = None
-
- def GUIcreate(self, parent):
- self.instance = self.createWidget(parent)
-
- def GUIdelete(self):
- self.removeWidget(self.instance)
- self.instance = None
-
+ Widget.__init__(self)
+
def getePixmap(self, parent):
#pixmap = ePixmap(parent)
#pixmap.setPixmapFromFile(self.filename)
return ePixmap(parent)
- def removeWidget(self, instance):
+ def createWidget(self, parent):
+ return self.getePixmap(parent)
+
+ def removeWidget(self, w):
pass
-class PixmapConditional(Pixmap):
+class PixmapConditional(ConditionalWidget, Pixmap):
def __init__(self, withTimer = True):
+ ConditionalWidget.__init__(self)
+ Pixmap.__init__(self)
+
+class MovingPixmap(Pixmap):
+ def __init__(self):
Pixmap.__init__(self)
- self.setConnect(None)
+ self.moving = False
+
+ # TODO: get real values
+ self.x = 0.0
+ self.y = 0.0
+
+ self.clearPath()
+
+ self.moveTimer = eTimer()
+ self.moveTimer.timeout.get().append(self.doMove)
- if (withTimer):
- self.conditionCheckTimer = eTimer()
- self.conditionCheckTimer.timeout.get().append(self.update)
- self.conditionCheckTimer.start(1000)
+ def clearPath(self, repeated = False):
+ if (self.moving):
+ self.moving = False
+ self.moveTimer.stop()
+
+ self.path = []
+ self.currDest = 0
+ self.repeated = repeated
- def setConnect(self, conditionalFunction):
- self.conditionalFunction = conditionalFunction
+ def addMovePoint(self, x, y, time = 20):
+ self.path.append((x, y, time))
+
+ def moveTo(self, x, y, time = 20):
+ self.clearPath()
+ self.addMovePoint(x, y, time)
- def activateCondition(self, condition):
- if (condition):
- self.instance.show()
- else:
- self.instance.hide()
+ def startMoving(self):
+ if not self.moving:
+ self.time = self.path[self.currDest][2]
+ self.stepX = (self.path[self.currDest][0] - self.x) / float(self.time)
+ self.stepY = (self.path[self.currDest][1] - self.y) / float(self.time)
- def update(self):
- if (self.setConnect != None):
- try:
- self.conditionalFunction() # check, if the conditionalfunction is still valid
- except:
- self.conditionalFunction = None
- self.activateCondition(False)
+ self.moving = True
+ self.moveTimer.start(100)
+
+ def stopMoving(self):
+ self.moving = False
+ self.moveTimer.stop()
+
+ def doMove(self):
+ self.x += self.stepX
+ self.y += self.stepY
+ self.time -= 1
+ try:
+ self.move(int(self.x), int(self.y))
+ except: # moving not possible... widget not there any more... stop moving
+ self.stopMoving()
- self.activateCondition(self.conditionalFunction())
+ if (self.time == 0):
+ self.currDest += 1
+ self.moveTimer.stop()
+ self.moving = False
+ if (self.currDest >= len(self.path)): # end of path
+ if (self.repeated):
+ self.currDest = 0
+ self.moving = False
+ self.startMoving()
+ else:
+ self.moving = False
+ self.startMoving()