/* allocate channel... */
RESULT allocateChannel(const eDVBChannelID &channelid, eUsePtr<iDVBChannel> &channel);
RESULT allocateRawChannel(eUsePtr<iDVBChannel> &channel);
- RESULT allocatePVRChannel(int caps);
+ RESULT allocatePVRChannel(eUsePtr<iDVBPVRChannel> &channel);
RESULT connectChannelAdded(const Slot1<void,eDVBChannel*> &channelAdded, ePtr<eConnection> &connection);
RESULT connectChannelRemoved(const Slot1<void,eDVBChannel*> &channelRemoved, ePtr<eConnection> &connection);
RESULT connectChannelRunning(const Slot1<void,iDVBChannel*> &channelRemoved, ePtr<eConnection> &connection);
};
-class eDVBChannel: public iDVBChannel, public Object
+class eFilePushThread;
+
+ /* iDVBPVRChannel includes iDVBChannel. don't panic. */
+class eDVBChannel: public iDVBPVRChannel, public Object
{
DECLARE_REF(eDVBChannel);
private:
void frontendStateChanged(iDVBFrontend*fe);
ePtr<eConnection> m_conn_frontendStateChanged;
+ /* for PVR playback */
+ eFilePushThread *m_pvr_thread;
+ int m_pvr_fd_src, m_pvr_fd_dst;
+
+ friend class eUsePtr<eDVBChannel>;
/* use count */
oRefCount m_use_count;
void AddUse();
virtual ~eDVBChannel();
/* only for managed channels - effectively tunes to the channelid. should not be used... */
+ /* cannot be used for PVR channels. */
RESULT setChannel(const eDVBChannelID &id);
eDVBChannelID getChannelID() { return m_channel_id; }
RESULT setCIRouting(const eDVBCIRouting &routing);
RESULT getDemux(ePtr<iDVBDemux> &demux);
RESULT getFrontend(ePtr<iDVBFrontend> &frontend);
+
+ /* iDVBPVRChannel */
+ RESULT playFile(const char *file);
};
#endif