from Components.HTMLSkin import *
from Components.GUISkin import *
+from Components.Sources.Source import Source
import sys
class Screen(dict, HTMLSkin, GUISkin):
- """ bla """
+
+ ALLOW_SUSPEND = False
def __init__(self, session):
self.skinName = self.__class__.__name__
self.session = session
GUISkin.__init__(self)
+ self.onClose = [ ]
+ self.onFirstExecBegin = [ ]
+ self.onExecBegin = [ ]
+ self.onShown = [ ]
+
+ self.onShow = [ ]
+ self.onHide = [ ]
+
+ self.execing = False
+ self.shown = False
+
+ self.renderer = [ ]
+
+ # in order to support screens *without* a help,
+ # we need the list in every screen. how ironic.
+ self.helpList = [ ]
+
def execBegin(self):
-# assert self.session == None, "a screen can only exec one per time"
+ self.active_components = [ ]
+
+ single = self.onFirstExecBegin
+ self.onFirstExecBegin = []
+ for x in self.onExecBegin + single:
+ x()
+ if self.session.current_dialog != self:
+ return
+
+# assert self.session == None, "a screen can only exec once per time"
# self.session = session
- for (name, val) in self.items():
+
+ for val in self.values() + self.renderer:
val.execBegin()
+ if self.session.current_dialog != self:
+ return
+ self.active_components.append(val)
+
+ self.execing = True
+
+ for x in self.onShown:
+ x()
def execEnd(self):
- for (name, val) in self.items():
+# for (name, val) in self.items():
+ for val in self.active_components:
val.execEnd()
+ del self.active_components
# assert self.session != None, "execEnd on non-execing screen!"
# self.session = None
+ self.execing = False
# never call this directly - it will be called from the session!
def doClose(self):
+ self.hide()
+ for x in self.onClose:
+ x()
+
+ # fixup circular references
+ del self.helpList
GUISkin.close(self)
+
+ # first disconnect all render from their sources.
+ # we might split this out into a "unskin"-call,
+ # but currently we destroy the screen afterwards
+ # anyway.
+ for val in self.renderer:
+ val.disconnectAll() # disconnected converter/sources and probably destroy them
del self.session
for (name, val) in self.items():
+ val.destroy()
del self[name]
+
+ for val in self.renderer:
+ val.destroy()
+
+ self.renderer = [ ]
+
+ # really delete all elements now
+ self.__dict__.clear()
- def close(self, retval=None):
- self.session.close()
+ def close(self, *retval):
+ self.session.close(self, *retval)
def setFocus(self, o):
self.instance.setFocus(o.instance)
+
+ def show(self):
+ if self.shown:
+ return
+ self.shown = True
+ self.instance.show()
+ for x in self.onShow:
+ x()
+ for val in self.values() + self.renderer:
+ if isinstance(val, GUIComponent) or isinstance(val, Source):
+ val.onShow()
+
+ def hide(self):
+ if not self.shown:
+ return
+ self.shown = False
+ self.instance.hide()
+ for x in self.onHide:
+ x()
+ for val in self.values() + self.renderer:
+ if isinstance(val, GUIComponent) or isinstance(val, Source):
+ val.onHide()
+
+ def __repr__(self):
+ return str(type(self))