eThread();
virtual ~eThread();
+ /* thread_finished is called from within the thread context as the last function
+ before the thread is going to die.
+ It should be used to do final cleanups (unlock locked mutexes ....) */
+ virtual void thread_finished() {}
+
/* runAsync starts the thread.
it assumes that the thread is not running,
i.e. sync() *must* return 0.