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add a 'priority' for wizard screens to define the run order
[enigma2.git]
/
lib
/
gui
/
epixmap.cpp
diff --git
a/lib/gui/epixmap.cpp
b/lib/gui/epixmap.cpp
index e4e4acc31300ac0f007ec8f6dcdddc65f24891c3..84fec3232335a09e7d87f8864257cd9bbc53c434 100644
(file)
--- a/
lib/gui/epixmap.cpp
+++ b/
lib/gui/epixmap.cpp
@@
-2,25
+2,55
@@
#include <lib/gdi/epng.h>
#include <lib/gui/ewidgetdesktop.h>
#include <lib/gdi/epng.h>
#include <lib/gui/ewidgetdesktop.h>
-ePixmap::ePixmap(eWidget *parent): eWidget(parent)
+ePixmap::ePixmap(eWidget *parent)
+ :eWidget(parent), m_alphatest(false)
{
}
{
}
+void ePixmap::setAlphatest(int alphatest)
+{
+ m_alphatest = alphatest;
+ setTransparent(alphatest);
+}
+
void ePixmap::setPixmap(gPixmap *pixmap)
{
m_pixmap = pixmap;
event(evtChangedPixmap);
}
void ePixmap::setPixmap(gPixmap *pixmap)
{
m_pixmap = pixmap;
event(evtChangedPixmap);
}
+void ePixmap::setPixmap(ePtr<gPixmap> &pixmap)
+{
+ m_pixmap = pixmap;
+ event(evtChangedPixmap);
+}
+
void ePixmap::setPixmapFromFile(const char *filename)
{
loadPNG(m_pixmap, filename);
void ePixmap::setPixmapFromFile(const char *filename)
{
loadPNG(m_pixmap, filename);
-
- // TODO
- getDesktop()->makeCompatiblePixmap(*m_pixmap);
+
+ if (!m_pixmap)
+ {
+ eDebug("ePixmap::setPixmapFromFile: loadPNG failed");
+ return;
+ }
+
+ // TODO: This only works for desktop 0
+ getDesktop(0)->makeCompatiblePixmap(*m_pixmap);
event(evtChangedPixmap);
}
event(evtChangedPixmap);
}
+void ePixmap::checkSize()
+{
+ /* when we have no pixmap, or a pixmap of different size, we need
+ to enable transparency in any case. */
+ if (m_pixmap && m_pixmap->size() == size() && !m_alphatest)
+ setTransparent(0);
+ else
+ setTransparent(1);
+ /* fall trough. */
+}
+
int ePixmap::event(int event, void *data, void *data2)
{
switch (event)
int ePixmap::event(int event, void *data, void *data2)
{
switch (event)
@@
-30,18
+60,34
@@
int ePixmap::event(int event, void *data, void *data2)
ePtr<eWindowStyle> style;
getStyle(style);
ePtr<eWindowStyle> style;
getStyle(style);
-
-// eWidget::event(event, data, data2);
-
+
+// we don't clear the background before because of performance reasons.
+// when the pixmap is too small to fit the whole widget area, the widget is
+// transparent anyway, so the background is already painted.
+// eWidget::event(event, data, data2);
+
gPainter &painter = *(gPainter*)data2;
if (m_pixmap)
gPainter &painter = *(gPainter*)data2;
if (m_pixmap)
- painter.blit(m_pixmap, ePoint(0, 0));
-
+ {
+ int flags = 0;
+ if (m_alphatest == 0)
+ flags = 0;
+ else if (m_alphatest == 1)
+ flags = gPainter::BT_ALPHATEST;
+ else if (m_alphatest == 2)
+ flags = gPainter::BT_ALPHABLEND;
+ painter.blit(m_pixmap, ePoint(0, 0), eRect(), flags);
+ }
+
return 0;
}
case evtChangedPixmap:
return 0;
}
case evtChangedPixmap:
+ checkSize();
invalidate();
return 0;
invalidate();
return 0;
+ case evtChangedSize:
+ checkSize();
+ /* fall trough. */
default:
return eWidget::event(event, data, data2);
}
default:
return eWidget::event(event, data, data2);
}