bool paintProgress = false;
ePtr<eServiceEvent> evt;
+ bool serviceAvail = true;
+
if (!marked && isPlayable && service_info && m_is_playable_ignore.valid() && !service_info->isPlayable(*m_cursor, m_is_playable_ignore))
{
if (m_color_set[serviceNotAvail])
painter.setForegroundColor(m_color[serviceNotAvail]);
else
painter.setForegroundColor(gRGB(0xbbbbbb));
+ serviceAvail = false;
}
if (selected && local_style && local_style->m_selection)
if (!name.length())
continue;
text = '(' + evt->getEventName() + ')';
+ if (serviceAvail)
+ {
+ if (!selected && m_color_set[serviceDescriptionColor])
+ painter.setForegroundColor(m_color[serviceDescriptionColor]);
+ else if (selected && m_color_set[serviceDescriptionColorSelected])
+ painter.setForegroundColor(m_color[serviceDescriptionColorSelected]);
+ }
}
else
continue;