if (!marked && isPlayable && service_info && m_is_playable_ignore.valid() && !service_info->isPlayable(*m_cursor, m_is_playable_ignore))
{
if (m_color_set[serviceNotAvail])
painter.setForegroundColor(m_color[serviceNotAvail]);
else
painter.setForegroundColor(gRGB(0xbbbbbb));
if (!marked && isPlayable && service_info && m_is_playable_ignore.valid() && !service_info->isPlayable(*m_cursor, m_is_playable_ignore))
{
if (m_color_set[serviceNotAvail])
painter.setForegroundColor(m_color[serviceNotAvail]);
else
painter.setForegroundColor(gRGB(0xbbbbbb));