-from enigma import *
-import xml.dom.minidom
-from xml.dom import EMPTY_NAMESPACE
+from Tools.Profile import profile
+profile("LOAD:ElementTree")
+import xml.etree.cElementTree
+from os import path
-from Tools.XMLTools import elementsWithTag, mergeText
+profile("LOAD:enigma_skin")
+from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
+ addFont, gRGB, eWindowStyleSkinned
+
+from Components.config import ConfigSubsection, ConfigText, config
+from Components.Converter.Converter import Converter
+from Components.Sources.Source import Source, ObsoleteSource
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS, SCOPE_CURRENT_SKIN, fileExists
+from Tools.Import import my_import
+from Tools.LoadPixmap import LoadPixmap
+
+from Tools.XMLTools import mergeText
colorNames = dict()
except:
None
-from Tools.Directories import resolveFilename, SCOPE_SKIN
+class SkinError(Exception):
+ def __init__(self, message):
+ self.message = message
+
+ def __str__(self):
+ return self.message
+
+dom_skins = [ ]
+
+def loadSkin(name):
+ # read the skin
+ filename = resolveFilename(SCOPE_SKIN, name)
+ mpath = path.dirname(filename) + "/"
+ dom_skins.append((mpath, xml.etree.cElementTree.parse(filename).getroot()))
+
+# we do our best to always select the "right" value
+# skins are loaded in order of priority: skin with
+# highest priority is loaded last, usually the user-provided
+# skin.
-# read the skin
-skinfile = file(resolveFilename(SCOPE_SKIN, 'skin.xml'), 'r')
-dom = xml.dom.minidom.parseString(skinfile.read())
-skinfile.close()
+# currently, loadSingleSkinData (colors, bordersets etc.)
+# are applied one-after-each, in order of ascending priority.
+# the dom_skin will keep all screens in descending priority,
+# so the first screen found will be used.
+# example: loadSkin("nemesis_greenline/skin.xml")
+config.skin = ConfigSubsection()
+config.skin.primary_skin = ConfigText(default = "skin.xml")
-def parsePosition(str):
+profile("LoadSkin")
+try:
+ loadSkin(config.skin.primary_skin.value)
+except (SkinError, IOError, AssertionError), err:
+ print "SKIN ERROR:", err
+ print "defaulting to standard skin..."
+ config.skin.primary_skin.value = 'skin.xml'
+ loadSkin('skin.xml')
+
+profile("LoadSkinDefault")
+loadSkin('skin_default.xml')
+profile("LoadSkinDefaultDone")
+
+def parsePosition(str, scale):
x, y = str.split(',')
- return ePoint(int(x), int(y))
+ return ePoint(int(x) * scale[0][0] / scale[0][1], int(y) * scale[1][0] / scale[1][1])
-def parseSize(str):
+def parseSize(str, scale):
x, y = str.split(',')
- return eSize(int(x), int(y))
+ return eSize(int(x) * scale[0][0] / scale[0][1], int(y) * scale[1][0] / scale[1][1])
-def parseFont(str):
+def parseFont(str, scale):
name, size = str.split(';')
- return gFont(name, int(size))
+ return gFont(name, int(size) * scale[0][0] / scale[0][1])
def parseColor(str):
if str[0] != '#':
try:
return colorNames[str]
except:
- raise ("color '%s' must be #aarrggbb or valid named color" % (str))
+ raise SkinError("color '%s' must be #aarrggbb or valid named color" % (str))
return gRGB(int(str[1:], 0x10))
-def collectAttributes(skinAttributes, node):
+def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
# walk all attributes
- for p in range(node.attributes.length):
- a = node.attributes.item(p)
-
- # convert to string (was: unicode)
- attrib = str(a.name)
- # TODO: proper UTF8 translation?! (for value)
- # TODO: localization? as in e1?
- value = str(a.value)
-
- skinAttributes.append((attrib, value))
-
-def applySingleAttribute(guiObject, desktop, attrib, value):
+ for a in node.items():
+ #print a
+ attrib = a[0]
+ value = a[1]
+
+ if attrib in ["pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap"]:
+ value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
+
+ if attrib not in ignore:
+ skinAttributes.append((attrib, value))
+
+def loadPixmap(path, desktop):
+ cached = False
+ option = path.find("#")
+ if option != -1:
+ options = path[option+1:].split(',')
+ path = path[:option]
+ cached = "cached" in options
+ ptr = LoadPixmap(path, desktop, cached)
+ if ptr is None:
+ raise SkinError("pixmap file %s not found!" % (path))
+ return ptr
+
+def applySingleAttribute(guiObject, desktop, attrib, value, scale = ((1,1),(1,1))):
# and set attributes
try:
if attrib == 'position':
- guiObject.move(parsePosition(value))
+ guiObject.move(parsePosition(value, scale))
elif attrib == 'size':
- guiObject.resize(parseSize(value))
+ guiObject.resize(parseSize(value, scale))
elif attrib == 'title':
guiObject.setTitle(_(value))
elif attrib == 'text':
- guiObject.setText(value)
+ guiObject.setText(_(value))
elif attrib == 'font':
- guiObject.setFont(parseFont(value))
+ guiObject.setFont(parseFont(value, scale))
elif attrib == 'zPosition':
guiObject.setZPosition(int(value))
- elif attrib == "pixmap":
- ptr = loadPNG(value)
- # that __deref__ still scares me!
- desktop.makeCompatiblePixmap(ptr.__deref__())
- guiObject.setPixmap(ptr.__deref__())
+ elif attrib in ["pixmap", "backgroundPixmap", "selectionPixmap"]:
+ ptr = loadPixmap(value, desktop) # this should already have been filename-resolved.
+ if attrib == "pixmap":
+ guiObject.setPixmap(ptr)
+ elif attrib == "backgroundPixmap":
+ guiObject.setBackgroundPicture(ptr)
+ elif attrib == "selectionPixmap":
+ guiObject.setSelectionPicture(ptr)
# guiObject.setPixmapFromFile(value)
elif attrib == "alphatest": # used by ePixmap
guiObject.setAlphatest(
- { "on": True,
- "off": False
+ { "on": 1,
+ "off": 0,
+ "blend": 2,
}[value])
elif attrib == "orientation": # used by eSlider
try:
print "illegal flag %s!" % f
elif attrib == "backgroundColor":
guiObject.setBackgroundColor(parseColor(value))
+ elif attrib == "backgroundColorSelected":
+ guiObject.setBackgroundColorSelected(parseColor(value))
elif attrib == "foregroundColor":
guiObject.setForegroundColor(parseColor(value))
+ elif attrib == "foregroundColorSelected":
+ guiObject.setForegroundColorSelected(parseColor(value))
+ elif attrib == "shadowColor":
+ guiObject.setShadowColor(parseColor(value))
elif attrib == "selectionDisabled":
guiObject.setSelectionEnable(0)
elif attrib == "transparent":
}[value])
elif attrib == "enableWrapAround":
guiObject.setWrapAround(True)
- elif attrib == "pointer":
+ elif attrib == "pointer" or attrib == "seek_pointer":
(name, pos) = value.split(':')
- pos = parsePosition(pos)
- ptr = loadPNG(name)
- desktop.makeCompatiblePixmap(ptr.__deref__())
- guiObject.setPointer(ptr.__deref__(), pos)
- elif attrib != 'name':
- print "unsupported attribute " + attrib + "=" + value
+ pos = parsePosition(pos, scale)
+ ptr = loadPixmap(name, desktop)
+ guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr, pos)
+ elif attrib == 'shadowOffset':
+ guiObject.setShadowOffset(parsePosition(value, scale))
+ elif attrib == 'noWrap':
+ guiObject.setNoWrap(1)
+ else:
+ raise SkinError("unsupported attribute " + attrib + "=" + value)
except int:
# AttributeError:
print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
-def applyAllAttributes(guiObject, desktop, attributes):
+def applyAllAttributes(guiObject, desktop, attributes, scale):
for (attrib, value) in attributes:
- applySingleAttribute(guiObject, desktop, attrib, value)
-
-def loadSkin(desktop):
- print "loading skin..."
-
- skin = dom.childNodes[0]
- assert skin.tagName == "skin", "root element in skin must be 'skin'!"
-
- for c in elementsWithTag(skin.childNodes, "colors"):
- for color in elementsWithTag(c.childNodes, "color"):
- name = str(color.getAttribute("name"))
- color = str(color.getAttribute("value"))
-
- if not len(color):
+ applySingleAttribute(guiObject, desktop, attrib, value, scale)
+
+def loadSingleSkinData(desktop, skin, path_prefix):
+ """loads skin data like colors, windowstyle etc."""
+ assert skin.tag == "skin", "root element in skin must be 'skin'!"
+
+ #print "***SKIN: ", path_prefix
+
+ for c in skin.findall("output"):
+ id = c.attrib.get('id')
+ if id:
+ id = int(id)
+ else:
+ id = 0
+ if id == 0: # framebuffer
+ for res in c.findall("resolution"):
+ get_attr = res.attrib.get
+ xres = get_attr("xres")
+ if xres:
+ xres = int(xres)
+ else:
+ xres = 720
+ yres = get_attr("yres")
+ if yres:
+ yres = int(yres)
+ else:
+ yres = 576
+ bpp = get_attr("bpp")
+ if bpp:
+ bpp = int(bpp)
+ else:
+ bpp = 32
+ #print "Resolution:", xres,yres,bpp
+ from enigma import gFBDC
+ gFBDC.getInstance().setResolution(xres, yres)
+ desktop.resize(eSize(xres, yres))
+ if bpp != 32:
+ # load palette (not yet implemented)
+ pass
+
+ for c in skin.findall("colors"):
+ for color in c.findall("color"):
+ get_attr = color.attrib.get
+ name = get_attr("name")
+ color = get_attr("value")
+ if name and color:
+ colorNames[name] = parseColor(color)
+ #print "Color:", name, color
+ else:
raise ("need color and name, got %s %s" % (name, color))
-
- colorNames[name] = parseColor(color)
-
- for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+
+ for c in skin.findall("fonts"):
+ for font in c.findall("font"):
+ get_attr = font.attrib.get
+ filename = get_attr("filename", "<NONAME>")
+ name = get_attr("name", "Regular")
+ scale = get_attr("scale")
+ if scale:
+ scale = int(scale)
+ else:
+ scale = 100
+ is_replacement = get_attr("replacement") and True or False
+ resolved_font = resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix)
+ if not fileExists(resolved_font): #when font is not available look at current skin path
+ skin_path = resolveFilename(SCOPE_CURRENT_SKIN, filename)
+ if fileExists(skin_path):
+ resolved_font = skin_path
+ addFont(resolved_font, name, scale, is_replacement)
+ #print "Font: ", resolved_font, name, scale, is_replacement
+
+ for windowstyle in skin.findall("windowstyle"):
style = eWindowStyleSkinned()
-
- style.setTitleFont(gFont("Regular", 20));
- style.setTitleOffset(eSize(20, 5));
-
- for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
- bsName = str(borderset.getAttribute("name"))
- for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
- bpName = str(pixmap.getAttribute("pos"))
- filename = str(pixmap.getAttribute("filename"))
-
- png = loadPNG(filename)
-
- # adapt palette
- desktop.makeCompatiblePixmap(png.__deref__())
- style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png.__deref__())
-
- for color in elementsWithTag(windowstyle.childNodes, "color"):
- type = str(color.getAttribute("name"))
- color = parseColor(color.getAttribute("color"))
-
+ id = windowstyle.attrib.get("id")
+ if id:
+ id = int(id)
+ else:
+ id = 0
+ #print "windowstyle:", id
+
+ # defaults
+ font = gFont("Regular", 20)
+ offset = eSize(20, 5)
+
+ for title in windowstyle.findall("title"):
+ get_attr = title.attrib.get
+ offset = parseSize(get_attr("offset"), ((1,1),(1,1)))
+ font = parseFont(get_attr("font"), ((1,1),(1,1)))
+
+ style.setTitleFont(font);
+ style.setTitleOffset(offset)
+ #print " ", font, offset
+
+ for borderset in windowstyle.findall("borderset"):
+ bsName = str(borderset.attrib.get("name"))
+ for pixmap in borderset.findall("pixmap"):
+ get_attr = pixmap.attrib.get
+ bpName = get_attr("pos")
+ filename = get_attr("filename")
+ if filename and bpName:
+ png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix), desktop)
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
+ #print " borderset:", bpName, filename
+
+ for color in windowstyle.findall("color"):
+ get_attr = color.attrib.get
+ type = get_attr("name")
+ color = parseColor(get_attr("color"))
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
except:
raise ("Unknown color %s" % (type))
-
- x = eWindowStyleManagerPtr()
- eWindowStyleManager.getInstance(x)
- x.setStyle(style)
-
-def readSkin(screen, skin, name, desktop):
- myscreen = None
-
- # first, find the corresponding screen element
- skin = dom.childNodes[0]
-
- for x in elementsWithTag(skin.childNodes, "screen"):
- if x.getAttribute('name') == name:
- myscreen = x
- del skin
-
+ #pass
+
+ #print " color:", type, color
+
+ x = eWindowStyleManager.getInstance()
+ x.setStyle(id, style)
+
+def loadSkinData(desktop):
+ skins = dom_skins[:]
+ skins.reverse()
+ for (path, dom_skin) in skins:
+ loadSingleSkinData(desktop, dom_skin, path)
+
+def lookupScreen(name):
+ for (path, skin) in dom_skins:
+ # first, find the corresponding screen element
+ for x in skin.findall("screen"):
+ if x.attrib.get('name', '') == name:
+ return x, path
+ return None, None
+
+class additionalWidget:
+ pass
+
+def readSkin(screen, skin, names, desktop):
+ if not isinstance(names, list):
+ names = [names]
+
+ name = "<embedded-in-'%s'>" % screen.__class__.__name__
+
+ # try all skins, first existing one have priority
+ for n in names:
+ myscreen, path = lookupScreen(n)
+ if myscreen is not None:
+ # use this name for debug output
+ name = n
+ break
+
+ # otherwise try embedded skin
+ if myscreen is None:
+ myscreen = getattr(screen, "parsedSkin", None)
+
+ # try uncompiled embedded skin
+ if myscreen is None and getattr(screen, "skin", None):
+ print "Looking for embedded skin"
+ myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(screen.skin)
+
+ #assert myscreen is not None, "no skin for screen '" + repr(names) + "' found!"
if myscreen is None:
- # try embedded skin
- if "parsedSkin" in screen.__dict__:
- myscreen = screen.parsedSkin
- elif "skin" in screen.__dict__:
- myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0]
-
- assert myscreen is not None, "no skin for screen '" + name + "' found!"
+ print "No skin to read..."
+ emptySkin = "<screen></screen>"
+ myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(emptySkin)
screen.skinAttributes = [ ]
- collectAttributes(screen.skinAttributes, myscreen)
-
+
+ skin_path_prefix = getattr(screen, "skin_path", path)
+
+ collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
+
screen.additionalWidgets = [ ]
-
+ screen.renderer = [ ]
+
+ visited_components = set()
+
# now walk all widgets
- for widget in elementsWithTag(myscreen.childNodes, "widget"):
- wname = widget.getAttribute('name')
- if wname == None:
- print "widget has no name!"
+ for widget in myscreen.findall("widget"):
+ get_attr = widget.attrib.get
+ # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
+ # widgets (source->renderer).
+
+ wname = get_attr('name')
+ wsource = get_attr('source')
+
+ if wname is None and wsource is None:
+ print "widget has no name and no source!"
continue
-
- # get corresponding gui object
- try:
- attributes = screen[wname].skinAttributes = [ ]
- except:
- raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
-
- collectAttributes(attributes, widget)
+
+ if wname:
+ #print "Widget name=", wname
+ visited_components.add(wname)
+
+ # get corresponding 'gui' object
+ try:
+ attributes = screen[wname].skinAttributes = [ ]
+ except:
+ raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+ #print "WARNING: component with name '" + wname + "' was not found in skin of screen '" + name + "'!"
+
+# assert screen[wname] is not Source
+
+ # and collect attributes for this
+ collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
+ elif wsource:
+ # get corresponding source
+ #print "Widget source=", wsource
+
+ while True: # until we found a non-obsolete source
+
+ # parse our current "wsource", which might specifiy a "related screen" before the dot,
+ # for example to reference a parent, global or session-global screen.
+ scr = screen
+
+ # resolve all path components
+ path = wsource.split('.')
+ while len(path) > 1:
+ scr = screen.getRelatedScreen(path[0])
+ if scr is None:
+ #print wsource
+ #print name
+ raise SkinError("specified related screen '" + wsource + "' was not found in screen '" + name + "'!")
+ path = path[1:]
+
+ # resolve the source.
+ source = scr.get(path[0])
+ if isinstance(source, ObsoleteSource):
+ # however, if we found an "obsolete source", issue warning, and resolve the real source.
+ print "WARNING: SKIN '%s' USES OBSOLETE SOURCE '%s', USE '%s' INSTEAD!" % (name, wsource, source.new_source)
+ print "OBSOLETE SOURCE WILL BE REMOVED %s, PLEASE UPDATE!" % (source.removal_date)
+ if source.description:
+ print source.description
+
+ wsource = source.new_source
+ else:
+ # otherwise, use that source.
+ break
+
+ if source is None:
+ raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
+
+ wrender = get_attr('render')
+
+ if not wrender:
+ raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
+
+ for converter in widget.findall("convert"):
+ ctype = converter.get('type')
+ assert ctype, "'convert'-tag needs a 'type'-attribute"
+ #print "Converter:", ctype
+ #parms = mergeText(converter.childNodes).strip()
+ try:
+ parms = converter.text.strip()
+ except:
+ parms = ""
+ #print "Params:", ctype
+ converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+
+ c = None
+
+ for i in source.downstream_elements:
+ if isinstance(i, converter_class) and i.converter_arguments == parms:
+ c = i
+
+ if c is None:
+ print "allocating new converter!"
+ c = converter_class(parms)
+ c.connect(source)
+ else:
+ print "reused converter!"
+
+ source = c
+
+ renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
+
+ renderer = renderer_class() # instantiate renderer
+
+ renderer.connect(source) # connect to source
+ attributes = renderer.skinAttributes = [ ]
+ collectAttributes(attributes, widget, skin_path_prefix, ignore=['render', 'source'])
+
+ screen.renderer.append(renderer)
+
+ from Components.GUIComponent import GUIComponent
+ nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
+ assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
# now walk additional objects
- for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
- if widget.tagName == "applet":
- codeText = mergeText(widget.childNodes).strip()
- type = widget.getAttribute('type')
+ for widget in myscreen.getchildren():
+ w_tag = widget.tag
+
+ if w_tag == "widget":
+ continue
+
+ if w_tag == "applet":
+ try:
+ codeText = widget.text.strip()
+ except:
+ codeText = ""
+
+ #print "Found code:"
+ #print codeText
+ type = widget.attrib.get('type')
code = compile(codeText, "skin applet", "exec")
-
+
if type == "onLayoutFinish":
screen.onLayoutFinish.append(code)
+ #print "onLayoutFinish = ", codeText
else:
- raise str("applet type '%s' unknown!" % type)
-
+ raise SkinError("applet type '%s' unknown!" % type)
+ #print "applet type '%s' unknown!" % type
+
continue
-
- class additionalWidget:
- pass
-
+
w = additionalWidget()
-
- if widget.tagName == "eLabel":
+
+ if w_tag == "eLabel":
w.widget = eLabel
- elif widget.tagName == "ePixmap":
+ elif w_tag == "ePixmap":
w.widget = ePixmap
else:
- raise str("unsupported stuff : %s" % widget.tagName)
-
+ raise SkinError("unsupported stuff : %s" % w_tag)
+ #print "unsupported stuff : %s" % widget.tag
+
w.skinAttributes = [ ]
- collectAttributes(w.skinAttributes, widget)
-
+ collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
+
# applyAttributes(guiObject, widget, desktop)
# guiObject.thisown = 0
screen.additionalWidgets.append(w)