from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.Header import Header
-
-# hack ... must be made dynamic
-from Screens.Setup import Setup
-from ServiceScan import ServiceScan
-from ScartLoopThrough import ScartLoopThrough
from Components.Button import Button
from Components.Label import Label
from Components.ProgressBar import ProgressBar
-from ConfigMenu import *
+from Components.config import configfile
-from TimerEdit import *
+from Tools.Directories import resolveFilename, SCOPE_SKIN
from enigma import quitMainloop
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
+from Screens.Setup import *
+
from Tools import XMLTools
# some screens
screen["clock"] = Clock()
-mdom = xml.dom.minidom.parseString(
- """
- <menu text="Mainmenu" title="the real Mainmenu">
- <item text="Standby debug">quitMainloop()</item>
- <item text="Automatic Scan">self.openDialog(ServiceScan)</item>
-
- <item text="Blub1">self.openSetup("rc")</item>
- <item text="Blub2">self.openSetup("blasel")</item>
-
- <item text="TV-Mode">self.setModeTV()</item>
- <item text="Radio-Mode">self.setModeRadio()</item>
- <item text="File-Mode">self.setModeFile()</item>
- <item text="Scart">self.openDialog(ScartLoopThrough)</item>
- <item text="Timer">self.openDialog(TimerEditList)</item>
- <menu text="Setup">
- <menu text="Service Organising">
- <item text="New Bouquets"></item>
- <item text="Add to Bouquets"></item>
- <item text="Edit Bouquets"></item>
- </menu>
- <menu text="Service Searching">
- <item text="Satelliteconfig"></item>
- <item text="Satfinder"></item>
- <item text="Rotor Control"></item>
- <item text="Edit Transponder"></item>
- <item text="Automatic Scan">self.openDialog(ServiceScan)</item>
- <item text="Automatic 'Multisat' Scan"></item>
- <item text="Manual Scan"></item>
- </menu>
- <menu text="System">
- <item text="Time Date"></item>
- <item text="Video Audio"></item>
- <item text="UHF Modulator"></item>
- <item text="Harddisk"></item>
- <item text="Keyboard"></item>
- <item text="OSD">self.openDialog(configOSD)</item>
- <item text="Language"></item>
- <item text="LCD"></item>
- </menu>
- <item text="Common Interface"></item>
- <item text="Parental Control"></item>
- <item text="Expert"></item>
- </menu>
- <item text="Games"></item>
- <item text="Information"></item>
- <menu text="Standby">
- <item text="PowerOff"></item>
- <item text="Restart"></item>
- <item text="Standby"></item>
- <item text="Sleep Timer">self.goSetup()</item>
- </menu>
- </menu>""")
+# <item text="TV-Mode">self.setModeTV()</item>
+# <item text="Radio-Mode">self.setModeRadio()</item>
+# <item text="File-Mode">self.setModeFile()</item>
+# <item text="Scart">self.openDialog(ScartLoopThrough)</item>
+# <item text="Sleep Timer"></item>
+
+
+# read the menu
+menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
+mdom = xml.dom.minidom.parseString(menufile.read())
+menufile.close()
+
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
self.args = args
def __call__(self):
self.fnc(*self.args)
-
-class configOSD(Screen):
- #this needs focus handling - so not useable
-
- def okbuttonClick(self):
- self.close
-
- def __init__(self, session):
- Screen.__init__(self, session)
-
- self["actions"] = ActionMap(["OkCancelActions"],
- {
- "ok": self.okbuttonClick,
- "cancel": self.close
- })
-
- self["okbutton"] = Button("Save")
-
- self["txt_alpha"] = Label("Alpha:")
- self["sld_alpha"] = ProgressBar()
- self["sld_alpha"].setValue(50)
-
- self["txt_brightness"] = Label("Brightness:")
- self["sld_brightness"] = ProgressBar()
- self["sld_brightness"].setValue(50)
-
- self["txt_gamma"] = Label("Contrast:")
- self["sld_gamma"] = ProgressBar()
- self["sld_gamma"].setValue(50)
-
+
+class MenuUpdater:
+ def __init__(self):
+ self.updatedMenuItems = {}
+
+ def addMenuItem(self, id, pos, text, module, screen):
+ if not self.updatedMenuAvailable(id):
+ self.updatedMenuItems[id] = []
+ self.updatedMenuItems[id].append([text, pos, module, screen])
+
+ def delMenuItem(self, id, pos, text, module, screen):
+ self.updatedMenuItems[id].remove([text, pos, module, screen])
+
+ def updatedMenuAvailable(self, id):
+ return self.updatedMenuItems.has_key(id)
+
+ def getUpdatedMenu(self, id):
+ return self.updatedMenuItems[id]
+
+menuupdater = MenuUpdater()
+
class Menu(Screen):
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
selection[1]()
- def evalText(self, text):
- eval(text)
+ def execText(self, text):
+ exec text
+ def runScreen(self, arg):
+ # arg[0] is the module (as string)
+ # arg[1] is Screen inside this module
+ # plus possible arguments, as
+ # string (as we want to reference
+ # stuff which is just imported)
+ # FIXME. somehow
+ print arg
+ if arg[0] != "":
+ exec "from " + arg[0] + " import *"
+
+ self.openDialog(*eval(arg[1]))
+
def nothing(self): #dummy
pass
- def openDialog(self, dialog): # in every layer needed
- self.session.open(dialog)
+ def openDialog(self, *dialog): # in every layer needed
+ self.session.open(*dialog)
def openSetup(self, dialog):
- self.session.open(setup, dialog)
+ self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
- MenuTitle = getValbyAttr(node, "text")
+ MenuTitle = _(getValbyAttr(node, "text"))
if MenuTitle != "": #check for title
- a = boundFunction(self.session.open, Menu, node, node.childNodes)
+ x = getValbyAttr(node, "flushConfigOnClose")
+ if x == "1":
+ a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
+ else:
+ a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a))
-
+
+ def menuClosedWithConfigFlush(self, *res):
+ configfile.save()
+ self.menuClosed(*res)
+
+ def menuClosed(self, *res):
+ if len(res) and res[0]:
+ self.close(True)
+
def addItem(self, destList, node):
- ItemText = getValbyAttr(node, "text")
+ ItemText = _(getValbyAttr(node, "text"))
if ItemText != "": #check for name
- b = XMLTools.mergeText(node.childNodes)
- if b != "": #check for function
- destList.append((ItemText,boundFunction(self.evalText,b)))
- else:
- destList.append((ItemText,self.nothing)) #use dummy as function
+ for x in node.childNodes:
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ elif x.tagName == 'screen':
+ module = getValbyAttr(x, "module")
+ screen = getValbyAttr(x, "screen")
+
+ if len(screen) == 0:
+ screen = module
+
+ if module != "":
+ module = "Screens." + module
+
+ # check for arguments. they will be appended to the
+ # openDialog call
+ args = XMLTools.mergeText(x.childNodes)
+ screen += ", " + args
+
+ destList.append((ItemText, boundFunction(self.runScreen, (module, screen))))
+ return
+ elif x.tagName == 'code':
+ destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
+ return
+ elif x.tagName == 'setup':
+ id = getValbyAttr(x, "id")
+ destList.append((ItemText, boundFunction(self.openSetup, id)))
+ return
+
+ destList.append((ItemText,self.nothing))
+
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
+ menuID = ""
- for x in childNode: #walk through the actual nodelist
+ menuID = -1
+ for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
self.addItem(list, x)
+ count += 1
elif x.tagName == 'menu':
self.addMenu(list, x)
+ count += 1
+ elif x.tagName == "id":
+ menuID = getValbyAttr(x, "val")
+ count = 0
+ if menuID != -1:
+ if menuupdater.updatedMenuAvailable(menuID):
+ for x in menuupdater.getUpdatedMenu(menuID):
+ if x[1] == count:
+ list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
+ count += 1
+
self["menu"] = MenuList(list)
- self["actions"] = ActionMap(["OkCancelActions"],
+ self["actions"] = ActionMap(["OkCancelActions", "MenuActions"],
{
"ok": self.okbuttonClick,
- "cancel": self.close
+ "cancel": self.closeNonRecursive,
+ "menu": self.closeRecursive
})
a = getValbyAttr(parent, "title")
if a == "": #if empty use name
- a = getValbyAttr(parent, "text")
+ a = _(getValbyAttr(parent, "text"))
self["title"] = Header(a)
-class FixedMenu(Screen):
- def okbuttonClick(self):
- selection = self["menu"].getCurrent()
- selection[1]()
-
- def __init__(self, session, title, list):
- Screen.__init__(self, session)
-
- self["menu"] = MenuList(list)
-
- self["actions"] = ActionMap(["OkCancelActions"],
- {
- "ok": self.okbuttonClick,
- "cancel": self.close
- })
-
- self["title"] = Header(title)
+ def closeNonRecursive(self):
+ self.close(False)
+ def closeRecursive(self):
+ self.close(True)
class MainMenu(Menu):
#add file load functions for the xml-file
- #remove old code (i.e. goScan / goClock...)
def __init__(self, *x):
Menu.__init__(self, *x)
def openSetup(self, dialog):
self.session.open(Setup, dialog)
- def goSetup(self):
- self.session.open(configTest)
-
def setModeTV(self):
print "set Mode to TV"
pass
def setModeFile(self):
print "set Mode to File"
pass
-
- def goScan(self):
- self.session.open(ServiceScan)
-
- def goClock(self):
- self.session.open(clockDisplay, Clock())