self.args = args
def __call__(self):
self.fnc(*self.args)
-
+
+class MenuUpdater:
+ def __init__(self):
+ self.updatedMenuItems = {}
+
+ def addMenuItem(self, id, text, module, screen):
+ if not self.updatedMenuAvailable(id):
+ self.updatedMenuItems[id] = []
+ self.updatedMenuItems[id].append([text, module, screen])
+
+ def delMenuItem(self, id, text, module, screen):
+ self.updatedMenuItems[id].remove([text, module, screen])
+
+ def updatedMenuAvailable(self, id):
+ return self.updatedMenuItems.has_key(id)
+
+ def getUpdatedMenu(self, id):
+ return self.updatedMenuItems[id]
+
+menuupdater = MenuUpdater()
+
class Menu(Screen):
def okbuttonClick(self):
print "okbuttonClick"
# stuff which is just imported)
# FIXME. somehow.
if arg[0] != "":
- exec "from Screens." + arg[0] + " import *"
-
+ exec "from " + arg[0] + " import *"
+
self.openDialog(*eval(arg[1]))
def nothing(self): #dummy
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'screen':
- module = getValbyAttr(x, "module")
+ module = "Screens." + getValbyAttr(x, "module")
screen = getValbyAttr(x, "screen")
if len(screen) == 0:
Screen.__init__(self, session)
list = []
+ menuID = ""
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
self.addItem(list, x)
elif x.tagName == 'menu':
self.addMenu(list, x)
+ elif x.tagName == "id":
+ menuID = getValbyAttr(x, "val")
+
+ if menuupdater.updatedMenuAvailable(menuID):
+ for x in menuupdater.getUpdatedMenu(menuID):
+ list.append((x[0], boundFunction(self.runScreen, (x[1], x[2] + ", "))))
self["menu"] = MenuList(list)