stateIdle = 0,
stateTuning = 1,
stateFailed = 2,
- stateLock = 3
+ stateLock = 3,
+ stateLostLock = 4,
};
virtual RESULT getState(int &state)=0;
enum {
{
state_idle, /* not yet tuned */
state_tuning, /* currently tuning (first time) */
+ state_failed, /* tuning failed. */
state_unavailable, /* currently unavailable, will be back without further interaction */
state_ok, /* ok */
state_release /* channel is being shut down. */