#include <connection.h>
#include <list>
+class eServiceEvent;
+
class eServiceReference
{
public:
std::string path;
std::string getPath() { return path; }
+ int getData(unsigned int num) const
+ {
+ if ( num < sizeof(data)/sizeof(int) )
+ return data[num];
+ return 0;
+ }
+
+ void setData(unsigned int num, int val)
+ {
+ if ( num < sizeof(data)/sizeof(int) )
+ data[num] = val;
+ }
+
// only for override service names in bouquets or to give servicerefs a name which not have a
// real existing service ( for dvb eServiceDVB )
std::string name;
std::string getName() { return name; }
+ void setName( const std::string &n ) { name=n; }
+
eServiceReference()
: type(idInvalid), flags(0)
{
+ memset(data, 0, sizeof(data));
}
-
eServiceReference(int type, int flags)
: type(type), flags(flags)
{
virtual SWIG_VOID(RESULT) getName(const eServiceReference &ref, std::string &SWIG_OUTPUT)=0;
// doesn't need to be implemented, should return -1 then.
- virtual int getLength(const eServiceReference &ref)=0;
+ virtual int getLength(const eServiceReference &ref);
+ virtual SWIG_VOID(RESULT) getEvent(const eServiceReference &ref, ePtr<eServiceEvent> &SWIG_OUTPUT, time_t start_time=0);
+ // returns true when not implemented
+ virtual bool isPlayable(const eServiceReference &ref, const eServiceReference &ignore);
+
+ virtual int getInfo(const eServiceReference &ref, int w);
+ virtual std::string getInfoString(const eServiceReference &ref,int w);
};
TEMPLATE_TYPEDEF(ePtr<iStaticServiceInformation>, iStaticServiceInformationPtr);
-class eServiceEvent;
-
TEMPLATE_TYPEDEF(ePtr<eServiceEvent>, eServiceEventPtr);
class iServiceInformation: public iObject
sTSID,
sNamespace,
sProvider,
+
+ sDescription,
+ sTimeCreate, // unix time or string
};
enum { resNA = -1, resIsString = -2 };
TEMPLATE_TYPEDEF(ePtr<iServiceInformation>, iServiceInformationPtr);
+class iFrontendStatusInformation: public iObject
+{
+public:
+ enum {
+ bitErrorRate,
+ signalPower,
+ signalQuality
+ };
+ virtual int getFrontendInfo(int w)=0;
+};
+
+TEMPLATE_TYPEDEF(ePtr<iFrontendStatusInformation>, iFrontendStatusInformationPtr);
+
class iPauseableService: public iObject
{
public:
virtual RESULT pause()=0;
virtual RESULT unpause()=0;
+
+ /* hm. */
+ virtual RESULT setSlowMotion(int ratio=0)=0;
+ virtual RESULT setFastForward(int ratio=0)=0;
};
TEMPLATE_TYPEDEF(ePtr<iPauseableService>, iPauseableServicePtr);
enum { dirForward = +1, dirBackward = -1 };
virtual RESULT seekRelative(int direction, pts_t to)=0;
virtual RESULT getPlayPosition(pts_t &SWIG_OUTPUT)=0;
+ /* if you want to do several seeks in a row, you can enable the trickmode.
+ audio will be switched off, sync will be disabled etc. */
+ virtual RESULT setTrickmode(int trick=0)=0;
};
TEMPLATE_TYPEDEF(ePtr<iSeekableService>, iSeekableServicePtr);
TEMPLATE_TYPEDEF(ePtr<iAudioTrackSelection>, iAudioTrackSelectionPtr);
+class iSubserviceList: public iObject
+{
+public:
+ virtual int getNumberOfSubservices()=0;
+ virtual SWIG_VOID(RESULT) getSubservice(eServiceReference &SWIG_OUTPUT, unsigned int n)=0;
+};
+
+TEMPLATE_TYPEDEF(ePtr<iSubserviceList>, iSubserviceListPtr);
+
+class iTimeshiftService: public iObject
+{
+public:
+ virtual RESULT startTimeshift()=0;
+ virtual RESULT stopTimeshift()=0;
+};
+
+TEMPLATE_TYPEDEF(ePtr<iTimeshiftService>, iTimeshiftServicePtr);
class iPlayableService: public iObject
{
virtual SWIG_VOID(RESULT) pause(ePtr<iPauseableService> &SWIG_OUTPUT)=0;
virtual SWIG_VOID(RESULT) info(ePtr<iServiceInformation> &SWIG_OUTPUT)=0;
virtual SWIG_VOID(RESULT) audioTracks(ePtr<iAudioTrackSelection> &SWIG_OUTPUT)=0;
+ virtual SWIG_VOID(RESULT) subServices(ePtr<iSubserviceList> &SWIG_OUTPUT)=0;
+ virtual SWIG_VOID(RESULT) frontendStatusInfo(ePtr<iFrontendStatusInformation> &SWIG_OUTPUT)=0;
+ virtual SWIG_VOID(RESULT) timeshift(ePtr<iTimeshiftService> &SWIG_OUTPUT)=0;
};
TEMPLATE_TYPEDEF(ePtr<iPlayableService>, iPlayableServicePtr);