convert to new skin system
[enigma2.git] / lib / python / Screens / Menu.py
index 68a8ef98bfca4c31ac86551499efaa8c6d951914..41818748c1d603a819d73b3e59ec77593937e7f8 100644 (file)
@@ -1,10 +1,12 @@
-from Screen import *
-from Components.MenuList import MenuList
+from Screen import Screen
+from Components.Sources.MenuList import MenuList
 from Components.ActionMap import ActionMap
 from Components.Header import Header
 from Components.Button import Button
 from Components.Label import Label
 from Components.ProgressBar import ProgressBar
+from Components.config import configfile
+from Components.Sources.Clock import Clock
 
 from Tools.Directories import resolveFilename, SCOPE_SKIN
 
@@ -18,11 +20,6 @@ from Screens.Setup import *
 
 from Tools import XMLTools
 
-# some screens
-def doGlobal(screen):
-       screen["clock"] = Clock()
-
-
 #              <item text="TV-Mode">self.setModeTV()</item>
 #              <item text="Radio-Mode">self.setModeRadio()</item>
 #              <item text="File-Mode">self.setModeFile()</item>
@@ -57,13 +54,13 @@ class MenuUpdater:
        def __init__(self):
                self.updatedMenuItems = {}
        
-       def addMenuItem(self, id, text, module, screen):
+       def addMenuItem(self, id, pos, text, module, screen):
                if not self.updatedMenuAvailable(id):
                        self.updatedMenuItems[id] = []
-               self.updatedMenuItems[id].append([text, module, screen])
+               self.updatedMenuItems[id].append([text, pos, module, screen])
        
-       def delMenuItem(self, id, text, module, screen):
-               self.updatedMenuItems[id].remove([text, module, screen])
+       def delMenuItem(self, id, pos, text, module, screen):
+               self.updatedMenuItems[id].remove([text, pos, module, screen])
        
        def updatedMenuAvailable(self, id):
                return self.updatedMenuItems.has_key(id)
@@ -72,7 +69,36 @@ class MenuUpdater:
                return self.updatedMenuItems[id]
        
 menuupdater = MenuUpdater()
-               
+
+class MenuSummary(Screen):
+       skin = """
+       <screen position="0,0" size="132,64">
+               <widget name="MenuTitle" position="0,4" size="132,21" font="Regular;18" />
+               <widget name="MenuEntry" position="0,25" size="132,21" font="Regular;16" />
+               <widget source="CurrentTime" render="Label" position="50,46" size="82,18" font="Regular;16" >
+                       <convert type="ClockToText">WithSeconds</convert>
+               </widget>
+       </screen>"""
+
+       def __init__(self, session, parent):
+               Screen.__init__(self, session)
+               self["MenuTitle"] = Label(parent.menu_title)
+               self["MenuEntry"] = Label("")
+               self["CurrentTime"] = Clock()
+               self.parent = parent
+               self.onShow.append(self.addWatcher)
+               self.onHide.append(self.removeWatcher)
+       
+       def addWatcher(self):
+               self.parent["menu"].onSelectionChanged.append(self.selectionChanged)
+               self.selectionChanged()
+       
+       def removeWatcher(self):
+               self.parent["menu"].onSelectionChanged.remove(self.selectionChanged)
+
+       def selectionChanged(self):
+               self["MenuEntry"].setText(self.parent["menu"].getCurrent()[0])
+
 class Menu(Screen):
        def okbuttonClick(self):
                print "okbuttonClick"
@@ -81,7 +107,7 @@ class Menu(Screen):
 
        def execText(self, text):
                exec text
-               
+
        def runScreen(self, arg):
                # arg[0] is the module (as string)
                # arg[1] is Screen inside this module 
@@ -89,7 +115,6 @@ class Menu(Screen):
                #        string (as we want to reference 
                #        stuff which is just imported)
                # FIXME. somehow
-               print arg
                if arg[0] != "":
                        exec "from " + arg[0] + " import *"
                        
@@ -102,15 +127,27 @@ class Menu(Screen):
                self.session.open(*dialog)
 
        def openSetup(self, dialog):
-               self.session.open(Setup, dialog)
+               self.session.openWithCallback(self.menuClosed, Setup, dialog)
 
        def addMenu(self, destList, node):
                MenuTitle = _(getValbyAttr(node, "text"))
                if MenuTitle != "":                                                                                                                                     #check for title
-                       a = boundFunction(self.session.open, Menu, node, node.childNodes)
+                       x = getValbyAttr(node, "flushConfigOnClose")
+                       if x == "1":
+                               a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
+                       else:
+                               a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
                        #TODO add check if !empty(node.childNodes)
                        destList.append((MenuTitle, a))
-               
+
+       def menuClosedWithConfigFlush(self, *res):
+               configfile.save()
+               self.menuClosed(*res)
+
+       def menuClosed(self, *res):
+               if len(res) and res[0]:
+                       self.close(True)
+
        def addItem(self, destList, node):
                ItemText = _(getValbyAttr(node, "text"))
                if ItemText != "":                                                                                                                                      #check for name
@@ -151,33 +188,50 @@ class Menu(Screen):
                list = []
                menuID = ""
 
-               for x in childNode:                                                     #walk through the actual nodelist
+               menuID = -1
+               for x in childNode:                                             #walk through the actual nodelist
                        if x.nodeType != xml.dom.minidom.Element.nodeType:
                            continue
                        elif x.tagName == 'item':
                                self.addItem(list, x)
+                               count += 1
                        elif x.tagName == 'menu':
                                self.addMenu(list, x)
+                               count += 1
                        elif x.tagName == "id":
                                menuID = getValbyAttr(x, "val")
+                               count = 0
+                       if menuID != -1:
+                               if menuupdater.updatedMenuAvailable(menuID):
+                                       for x in menuupdater.getUpdatedMenu(menuID):
+                                               if x[1] == count:
+                                                       list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
+                                                       count += 1
 
-               if menuupdater.updatedMenuAvailable(menuID):
-                       for x in menuupdater.getUpdatedMenu(menuID):
-                               list.append((x[0], boundFunction(self.runScreen, (x[1], x[2] + ", "))))
 
                self["menu"] = MenuList(list)   
                                                        
                self["actions"] = ActionMap(["OkCancelActions", "MenuActions"], 
                        {
                                "ok": self.okbuttonClick,
-                               "cancel": self.close,
-                               "menu": self.close
+                               "cancel": self.closeNonRecursive,
+                               "menu": self.closeRecursive
                        })
                
                a = getValbyAttr(parent, "title")
                if a == "":                                                                                                             #if empty use name
                        a = _(getValbyAttr(parent, "text"))
                self["title"] = Header(a)
+               self.menu_title = a
+
+       def closeNonRecursive(self):
+               self.close(False)
+
+       def closeRecursive(self):
+               self.close(True)
+
+       def createSummary(self):
+               return MenuSummary
 
 class MainMenu(Menu):
        #add file load functions for the xml-file