-import bisect
-import time
-from enigma import *
+from bisect import insort
+from time import strftime, time, localtime, mktime
+from enigma import eTimer
+import datetime
class TimerEntry:
StateWaiting = 0
self.end = end
self.state = 0
self.resetRepeated()
+ #begindate = localtime(self.begin)
+ #newdate = datetime.datetime(begindate.tm_year, begindate.tm_mon, begindate.tm_mday 0, 0, 0);
+ self.repeatedbegindate = begin
self.backoff = 0
self.disabled = False
def isRunning(self):
return self.state == self.StateRunning
+ def addOneDay(self, timedatestruct):
+ oldHour = timedatestruct.tm_hour
+ newdate = (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=1)).timetuple()
+ if localtime(mktime(newdate)).tm_hour != oldHour:
+ return (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=2)).timetuple()
+ return newdate
+
# update self.begin and self.end according to the self.repeated-flags
- def processRepeated(self):
+ def processRepeated(self, findRunningEvent = True):
print "ProcessRepeated"
- print time.strftime("%c", time.localtime(self.begin))
- print time.strftime("%c", time.localtime(self.end))
if (self.repeated != 0):
- now = int(time.time()) + 1
-
+ now = int(time()) + 1
+
+ #to avoid problems with daylight saving, we need to calculate with localtime, in struct_time representation
+ localrepeatedbegindate = localtime(self.repeatedbegindate)
+ localbegin = localtime(self.begin)
+ localend = localtime(self.end)
+ localnow = localtime(now)
+
+ print "localrepeatedbegindate:", strftime("%c", localrepeatedbegindate)
+ print "localbegin:", strftime("%c", localbegin)
+ print "localend:", strftime("%c", localend)
+ print "localnow:", strftime("%c", localnow)
+
day = []
flags = self.repeated
for x in range(0, 7):
day.append(1)
flags = flags >> 1
- print time.strftime("%c", time.localtime(now))
- print time.strftime("%c", time.localtime(self.begin))
- print time.strftime("%c", time.localtime(self.end))
- print str(time.localtime(self.begin).tm_wday)
- while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)):
- print time.strftime("%c", time.localtime(self.begin))
- print time.strftime("%c", time.localtime(self.end))
- self.begin += 86400
- self.end += 86400
-
+ # if day is NOT in the list of repeated days
+ # OR if the day IS in the list of the repeated days, check, if event is currently running... then if findRunningEvent is false, go to the next event
+ while ((day[localbegin.tm_wday] != 0) or (mktime(localrepeatedbegindate) > mktime(localbegin)) or
+ ((day[localbegin.tm_wday] == 0) and ((findRunningEvent and localend < localnow) or ((not findRunningEvent) and localbegin < localnow)))):
+ localbegin = self.addOneDay(localbegin)
+ localend = self.addOneDay(localend)
+ print "localbegin after addOneDay:", strftime("%c", localbegin)
+ print "localend after addOneDay:", strftime("%c", localend)
+
+ #we now have a struct_time representation of begin and end in localtime, but we have to calculate back to (gmt) seconds since epoch
+ self.begin = int(mktime(localbegin))
+ self.end = int(mktime(localend))
+ if self.begin == self.end:
+ self.end += 1
+
+ print "ProcessRepeated result"
+ print strftime("%c", localtime(self.begin))
+ print strftime("%c", localtime(self.end))
+
self.timeChanged()
-
def __lt__(self, o):
return self.getNextActivation() < o.getNextActivation()
# check if a timer entry must be skipped
def shouldSkip(self):
- return self.end <= time.time() and self.state == TimerEntry.StateWaiting
+ return self.end <= time() and self.state == TimerEntry.StateWaiting
def abort(self):
- self.end = time.time()
+ self.end = time()
# in case timer has not yet started, but gets aborted (so it's preparing),
# set begin to now.
if self.begin > self.end:
self.begin = self.end
+
+ self.cancelled = True
# must be overridden!
def getNextActivation():
pass
+ def disable(self):
+ self.disabled = True
+
+ def enable(self):
+ self.disabled = False
+
class Timer:
# the time between "polls". We do this because
# we want to account for time jumps etc.
self.timer = eTimer()
self.timer.timeout.get().append(self.calcNextActivation)
- self.lastActivation = time.time()
+ self.lastActivation = time()
self.calcNextActivation()
self.on_state_change = [ ]
-
+
def stateChanged(self, entry):
for f in self.on_state_change:
f(entry)
-
+
def cleanup(self):
self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
# right into the processedTimers.
if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
print "already passed, skipping"
- bisect.insort(self.processed_timers, entry)
+ print "shouldSkip:", entry.shouldSkip()
+ print "state == ended", entry.state == TimerEntry.StateEnded
+ print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled)
+ insort(self.processed_timers, entry)
entry.state = TimerEntry.StateEnded
else:
- bisect.insort(self.timer_list, entry)
+ insort(self.timer_list, entry)
if not noRecalc:
self.calcNextActivation()
def setNextActivation(self, when):
- delay = int((when - time.time()) * 1000)
+ delay = int((when - time()) * 1000)
print "[timer.py] next activation: %d (in %d ms)" % (when, delay)
self.timer.start(delay, 1)
self.next = when
def calcNextActivation(self):
- if self.lastActivation > time.time():
+ if self.lastActivation > time():
print "[timer.py] timewarp - re-evaluating all processed timers."
tl = self.processed_timers
self.processed_timers = [ ]
self.addTimerEntry(x, noRecalc=1)
self.processActivation()
- self.lastActivation = time.time()
+ self.lastActivation = time()
- min = int(time.time()) + self.MaxWaitTime
+ min = int(time()) + self.MaxWaitTime
# calculate next activation point
if len(self.timer_list):
w = self.timer_list[0].getNextActivation()
if w < min:
min = w
+ else:
+ print "next real activation is", strftime("%c", localtime(w))
self.setNextActivation(min)
def timeChanged(self, timer):
+ print "time changed"
timer.timeChanged()
- self.timer_list.remove(timer)
+ if timer.state == TimerEntry.StateEnded:
+ self.processed_timers.remove(timer)
+ else:
+ self.timer_list.remove(timer)
+ # give the timer a chance to re-enqueue
+ if timer.state == TimerEntry.StateEnded:
+ timer.state = TimerEntry.StateWaiting
self.addTimerEntry(timer)
def doActivate(self, w):
# when activating a timer which has already passed,
# simply abort the timer. don't run trough all the stages.
if w.shouldSkip():
- w.abort()
- bisect.insort(self.processed_timers, w)
+ w.state = TimerEntry.StateEnded
else:
# when active returns true, this means "accepted".
# otherwise, the current state is kept.
# did this timer reached the last state?
if w.state < TimerEntry.StateEnded:
# no, sort it into active list
- bisect.insort(self.timer_list, w)
+ insort(self.timer_list, w)
else:
# yes. Process repeated, and re-add.
if w.repeated:
w.state = TimerEntry.StateWaiting
self.addTimerEntry(w)
else:
- bisect.insort(self.processed_timers, w)
+ insort(self.processed_timers, w)
self.stateChanged(w)
def processActivation(self):
- print "It's now ", time.strftime("%c", time.localtime(time.time()))
- t = int(time.time()) + 1
+ print "It's now ", strftime("%c", localtime(time()))
+ t = int(time()) + 1
# we keep on processing the first entry until it goes into the future.
while len(self.timer_list) and self.timer_list[0].getNextActivation() < t: