from Components.Language import language
+def setEPGLanguage():
+ print "language set to", language.getLanguage()
+ eServiceEvent.setEPGLanguage(language.getLanguage())
+
+language.addCallback(setEPGLanguage)
+
import traceback
import Screens.InfoBar
+from Screens.SimpleSummary import SimpleSummary
import sys
import time
# initialize autorun plugins and plugin menu entries
from Components.PluginComponent import plugins
-plugins.readPluginList(resolveFilename(SCOPE_PLUGINS))
from Screens.Wizard import wizardManager
+from Screens.ImageWizard import *
from Screens.StartWizard import *
from Screens.TutorialWizard import *
from Tools.BoundFunction import boundFunction
comp.createGUIScreen(self.parent, desktop)
class Session:
- def __init__(self):
- self.desktop = None
- self.delayTimer = eTimer()
- self.delayTimer.timeout.get().append(self.processDelay)
+ def __init__(self, desktop = None, summary_desktop = None, navigation = None):
+ self.desktop = desktop
+ self.summary_desktop = summary_desktop
+ self.nav = navigation
+ self.delay_timer = eTimer()
+ self.delay_timer.timeout.get().append(self.processDelay)
+
+ self.current_dialog = None
- self.currentDialog = None
+ self.dialog_stack = [ ]
+ self.summary_stack = [ ]
+ self.summary = None
- self.dialogStack = [ ]
+ for p in plugins.getPlugins(PluginDescriptor.WHERE_SESSIONSTART):
+ p(reason=0, session=self)
def processDelay(self):
self.execEnd()
- callback = self.currentDialog.callback
+ callback = self.current_dialog.callback
- retval = self.currentDialog.returnValue
+ retval = self.current_dialog.returnValue
- if self.currentDialog.isTmp:
- self.currentDialog.doClose()
-# dump(self.currentDialog)
- del self.currentDialog
+ if self.current_dialog.isTmp:
+ self.current_dialog.doClose()
+# dump(self.current_dialog)
+ del self.current_dialog
else:
- del self.currentDialog.callback
+ del self.current_dialog.callback
self.popCurrent()
if callback is not None:
callback(*retval)
def execBegin(self):
- c = self.currentDialog
+ c = self.current_dialog
+
+ self.pushSummary()
+
+ summary = c.createSummary() or SimpleSummary
+ self.summary = self.instantiateSummaryDialog(summary, c)
+ self.summary.show()
+
+ c.addSummary(self.summary)
c.execBegin()
# when execBegin opened a new dialog, don't bother showing the old one.
- if c == self.currentDialog:
+ if c == self.current_dialog:
c.show()
def execEnd(self):
- self.currentDialog.execEnd()
- self.currentDialog.hide()
+ self.current_dialog.execEnd()
+ self.current_dialog.hide()
+ self.current_dialog.removeSummary(self.summary)
+ self.popSummary()
def create(self, screen, arguments, **kwargs):
# creates an instance of 'screen' (which is a class)
print errstr
traceback.print_exc(file=sys.stdout)
quitMainloop(5)
-
def instantiateDialog(self, screen, *arguments, **kwargs):
+ return self.doInstantiateDialog(screen, arguments, kwargs, self.desktop)
+
+ def instantiateSummaryDialog(self, screen, *arguments, **kwargs):
+ return self.doInstantiateDialog(screen, arguments, kwargs, self.summary_desktop)
+
+ def doInstantiateDialog(self, screen, arguments, kwargs, desktop):
# create dialog
try:
return
# read skin data
- readSkin(dlg, None, dlg.skinName, self.desktop)
+ readSkin(dlg, None, dlg.skinName, desktop)
# create GUI view of this dialog
- assert self.desktop != None
+ assert desktop is not None
z = 0
+ title = ""
for (key, value) in dlg.skinAttributes:
if key == "zPosition":
z = int(value)
-
- dlg.instance = eWindow(self.desktop, z)
- applyAllAttributes(dlg.instance, self.desktop, dlg.skinAttributes)
+ elif key == "title":
+ title = value
+
+ dlg.instance = eWindow(desktop, z)
+ dlg.title = title
+ applyAllAttributes(dlg.instance, desktop, dlg.skinAttributes)
gui = GUIOutputDevice()
gui.parent = dlg.instance
- gui.create(dlg, self.desktop)
+ gui.create(dlg, desktop)
return dlg
def pushCurrent(self):
- if self.currentDialog:
- self.dialogStack.append(self.currentDialog)
+ if self.current_dialog:
+ self.dialog_stack.append(self.current_dialog)
self.execEnd()
def popCurrent(self):
- if len(self.dialogStack):
- self.currentDialog = self.dialogStack.pop()
+ if len(self.dialog_stack):
+ self.current_dialog = self.dialog_stack.pop()
self.execBegin()
else:
- self.currentDialog = None
+ self.current_dialog = None
def execDialog(self, dialog):
self.pushCurrent()
- self.currentDialog = dialog
- self.currentDialog.isTmp = False
- self.currentDialog.callback = None # would cause re-entrancy problems.
+ self.current_dialog = dialog
+ self.current_dialog.isTmp = False
+ self.current_dialog.callback = None # would cause re-entrancy problems.
self.execBegin()
def openWithCallback(self, callback, screen, *arguments, **kwargs):
def open(self, screen, *arguments, **kwargs):
self.pushCurrent()
- dlg = self.currentDialog = self.instantiateDialog(screen, *arguments, **kwargs)
+ dlg = self.current_dialog = self.instantiateDialog(screen, *arguments, **kwargs)
dlg.isTmp = True
dlg.callback = None
self.execBegin()
print "code " + str(code)
def close(self, *retval):
- self.currentDialog.returnValue = retval
- self.delayTimer.start(0, 1)
+ self.current_dialog.returnValue = retval
+ self.delay_timer.start(0, 1)
+
+ def pushSummary(self):
+ if self.summary is not None:
+ self.summary.hide()
+ self.summary_stack.append(self.summary)
+ self.summary = None
+
+ def popSummary(self):
+ if self.summary is not None:
+ self.summary.doClose()
+ self.summary = self.summary_stack.pop()
+ if self.summary is not None:
+ self.summary.show()
from Screens.Volume import Volume
from Screens.Mute import Mute
else:
self.muteDialog.hide()
-def runScreenTest():
- session = Session()
- session.desktop = getDesktop()
+from Screens.Standby import Standby
+
+class PowerKey:
+ """ PowerKey stuff - handles the powerkey press and powerkey release actions"""
- session.nav = Navigation()
+ def __init__(self, session):
+ self.session = session
+ self.powerKeyTimer = eTimer()
+ self.powerKeyTimer.timeout.get().append(self.powertimer)
+ globalActionMap.actions["powerdown"]=self.powerdown
+ globalActionMap.actions["powerup"]=self.powerup
+ self.standbyblocked = 0
+# self["PowerKeyActions"] = HelpableActionMap(self, "PowerKeyActions",
+ #{
+ #"powerdown": self.powerdown,
+ #"powerup": self.powerup,
+ #"discreteStandby": (self.standby, "Go standby"),
+ #"discretePowerOff": (self.quit, "Go to deep standby"),
+ #})
+
+ def powertimer(self):
+ print "PowerOff - Now!"
+ self.quit()
+
+ def powerdown(self):
+ self.standbyblocked = 0
+ self.powerKeyTimer.start(3000, True)
+
+ def powerup(self):
+ self.powerKeyTimer.stop()
+ if self.standbyblocked == 0:
+ self.standbyblocked = 1
+ self.standby()
+
+ def standby(self):
+ self.session.open(Standby, self)
+
+ def quit(self):
+ # halt
+ quitMainloop(1)
+
+def runScreenTest():
+ plugins.readPluginList(resolveFilename(SCOPE_PLUGINS))
+
+ session = Session(desktop = getDesktop(0), summary_desktop = getDesktop(1), navigation = Navigation())
screensToRun = [ ]
CONNECT(keyPressedSignal(), session.keyEvent)
vol = VolumeControl(session)
+ power = PowerKey(session)
runReactor()
import keymapparser
keymapparser.readKeymap()
import skin
-skin.loadSkin(getDesktop())
+skin.loadSkinData(getDesktop(0))
import Components.InputDevice
Components.InputDevice.InitInputDevices()