X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/47d24e1d25002485f1cb90f1682b4bc3070cad0b..22061f63b0ae2254d569b3c9f2d28f1add39ab1c:/skin.py
diff --git a/skin.py b/skin.py
index 5d482fdb..72cef1a9 100644
--- a/skin.py
+++ b/skin.py
@@ -2,6 +2,10 @@ from enigma import *
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
+from Tools.XMLTools import elementsWithTag
+
+colorNames = dict()
+
def dump(x, i=0):
print " " * i + str(x)
try:
@@ -11,11 +15,103 @@ def dump(x, i=0):
None
dom = xml.dom.minidom.parseString(
- " \
- \
- \
- \
- ")
+ """
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+ """)
def parsePosition(str):
x, y = str.split(',')
@@ -25,40 +121,169 @@ def parseSize(str):
x, y = str.split(',')
return eSize(int(x), int(y))
-def applyAttributes(guiObject, node):
+def parseFont(str):
+ name, size = str.split(';')
+ return gFont(name, int(size))
+
+def parseColor(str):
+ if str[0] != '#':
+ try:
+ return colorNames[str]
+ except:
+ raise ("color '%s' must be #aarrggbb or valid named color" % (str))
+ return gRGB(int(str[1:], 0x10))
+
+def applyAttributes(guiObject, node, desktop):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
+ # convert to string (was: unicode)
+ attrib = str(a.name)
+ # TODO: proper UTF8 translation?! (for value)
+ # TODO: localization? as in e1?
+ value = str(a.value)
+
# and set attributes
- if a.name == 'position':
- guiObject.move(parsePosition(a.value))
- elif a.name == 'size':
- guiObject.resize(parseSize(a.value))
- elif a.name != 'name':
- print "unsupported attribute " + a.name
+ try:
+ if attrib == 'position':
+ guiObject.move(parsePosition(value))
+ elif attrib == 'size':
+ guiObject.resize(parseSize(value))
+ elif attrib == 'title':
+ guiObject.setTitle(value)
+ elif attrib == 'text':
+ guiObject.setText(value)
+ elif attrib == 'font':
+ guiObject.setFont(parseFont(value))
+ elif attrib == "pixmap":
+ ptr = gPixmapPtr()
+ if loadPNG(ptr, value):
+ raise "loading PNG failed!"
+ x = ptr
+ ptr = ptr.__deref__()
+ print desktop
+ desktop.makeCompatiblePixmap(ptr)
+ guiObject.setPixmap(ptr)
+# guiObject.setPixmapFromFile(value)
+ elif attrib == "valign":
+ try:
+ guiObject.setVAlign(
+ { "top": guiObject.alignTop,
+ "center": guiObject.alignCenter,
+ "bottom": guiObject.alignBottom
+ }[value])
+ except KeyError:
+ print "valign must be either top, center or bottom!"
+ elif attrib == "halign":
+ try:
+ guiObject.setHAlign(
+ { "left": guiObject.alignLeft,
+ "center": guiObject.alignCenter,
+ "right": guiObject.alignRight,
+ "block": guiObject.alignBlock
+ }[value])
+ except KeyError:
+ print "halign must be either left, center, right or block!"
+ elif attrib == "flags":
+ flags = value.split(',')
+ for f in flags:
+ try:
+ fv = eWindow.__dict__[f]
+ guiObject.setFlag(fv)
+ except KeyError:
+ print "illegal flag %s!" % f
+ elif attrib == "backgroundColor":
+ guiObject.setBackgroundColor(parseColor(value))
+ elif attrib != 'name':
+ print "unsupported attribute " + attrib + "=" + value
+ except AttributeError:
+ print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
-def applyGUIskin(screen, skin, name):
+def loadSkin():
+ print "loading skin..."
+
+ def getPNG(x):
+ g = gPixmapPtr()
+ loadPNG(g, x)
+ g = g.grabRef()
+ return g
+
+ skin = dom.childNodes[0]
+ assert skin.tagName == "skin", "root element in skin must be 'skin'!"
+
+ for c in elementsWithTag(skin.childNodes, "colors"):
+ for color in elementsWithTag(c.childNodes, "color"):
+ name = str(color.getAttribute("name"))
+ color = str(color.getAttribute("value"))
+
+ if not len(color):
+ raise ("need color and name, got %s %s" % (name, color))
+
+ colorNames[name] = parseColor(color)
+ for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+ style = eWindowStyleSkinned()
+
+ for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
+ bsName = str(borderset.getAttribute("name"))
+ for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
+ bpName = str(pixmap.getAttribute("pos"))
+ filename = str(pixmap.getAttribute("filename"))
+
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], getPNG(filename))
+
+ for color in elementsWithTag(windowstyle.childNodes, "color"):
+ type = str(color.getAttribute("name"))
+ color = parseColor(color.getAttribute("color"))
+
+ try:
+ style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
+ except:
+ raise ("Unknown color %s" % (type))
+
+ x = eWindowStyleManagerPtr()
+ eWindowStyleManager.getInstance(x)
+ x.setStyle(style)
+
+def applyGUIskin(screen, skin, name, desktop):
myscreen = None
# first, find the corresponding screen element
- screens = dom.getElementsByTagName("screen")
- for x in screens:
+ skin = dom.childNodes[0]
+
+ for x in elementsWithTag(skin.childNodes, "screen"):
if x.getAttribute('name') == name:
myscreen = x
+ del skin
- if myscreen == None:
- print "no skin for screen " + name + " found!"
- return;
+ assert myscreen != None, "no skin for screen '" + name + "' found!"
+
+ applyAttributes(screen.instance, myscreen, desktop)
# now walk all widgets
- for widget in myscreen.getElementsByTagName("widget"):
- name = widget.getAttribute('name')
- if name == None:
+ for widget in elementsWithTag(myscreen.childNodes, "widget"):
+ wname = widget.getAttribute('name')
+ if wname == None:
print "widget has no name!"
continue
# get corresponding gui object
- guiObject = screen.data[name]["instance"]
- applyAttributes(guiObject, widget)
+ try:
+ guiObject = screen[wname].instance
+ except:
+ raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+
+ applyAttributes(guiObject, widget, desktop)
+
+ # now walk additional objects
+ for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
+ if widget.tagName == "eLabel":
+ guiObject = eLabel(screen.instance)
+ elif widget.tagName == "ePixmap":
+ guiObject = ePixmap(screen.instance)
+ else:
+ raise str("unsupported stuff : %s" % widget.tagName)
+
+ applyAttributes(guiObject, widget, desktop )
+ guiObject.thisown = 0