X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/47d24e1d25002485f1cb90f1682b4bc3070cad0b..436076df36a87a4ae36f9dbf342a0f280442ed41:/components.py diff --git a/components.py b/components.py index 315ae44c..9513516d 100644 --- a/components.py +++ b/components.py @@ -1,5 +1,6 @@ from enigma import * import time +import sys # some helper classes first: class HTMLComponent: @@ -20,60 +21,131 @@ class HTMLSkin: return res class GUISkin: - data = { } + def __init__(self): + pass + def createGUIScreen(self, parent): for (name, val) in self.items(): - self.data[name] = { } - val.GUIcreate(self.data[name], parent, None) + if isinstance(val, GUIComponent): + val.GUIcreate(parent, None) + + def deleteGUIScreen(self): + for (name, val) in self.items(): + if isinstance(val, GUIComponent): + val.GUIdelete() + try: + val.fix() + except: + pass + + # DIESER KOMMENTAR IST NUTZLOS UND MITTLERWEILE VERALTET! (glaub ich) + # BITTE NICHT LESEN! + # note: you'll probably run into this assert. if this happens, don't panic! + # yes, it's evil. I told you that programming in python is just fun, and + # suddently, you have to care about things you don't even know. + # + # but calm down, the solution is easy, at least on paper: + # + # Each Component, which is a GUIComponent, owns references to each + # instantiated eWidget (namely in screen.data[name]["instance"], in case + # you care.) + # on deleteGUIscreen, all eWidget *must* (!) be deleted (otherwise, + # well, problems appear. I don't want to go into details too much, + # but this would be a memory leak anyway.) + # The assert beyond checks for that. It asserts that the corresponding + # eWidget is about to be removed (i.e., that the refcount becomes 0 after + # running deleteGUIscreen). + # (You might wonder why the refcount is checked for 2 and not for 1 or 0 - + # one reference is still hold by the local variable 'w', another one is + # hold be the function argument to sys.getrefcount itself. So only if it's + # 2 at this point, the object will be destroyed after leaving deleteGUIscreen.) + # + # Now, how to fix this problem? You're holding a reference somewhere. (References + # can only be hold from Python, as eWidget itself isn't related to the c++ + # way of having refcounted objects. So it must be in python.) + # + # It could be possible that you're calling deleteGUIscreen trough a call of + # a PSignal. For example, you could try to call screen.doClose() in response + # to a Button::click. This will fail. (It wouldn't work anyway, as you would + # remove a dialog while running it. It never worked - enigma1 just set a + # per-mainloop variable on eWidget::close() to leave the exec()...) + # That's why Session supports delayed closes. Just call Session.close() and + # it will work. + # + # Another reason is that you just stored the data["instance"] somewhere. or + # added it into a notifier list and didn't removed it. + # + # If you can't help yourself, just ask me. I'll be glad to help you out. + # Sorry for not keeping this code foolproof. I really wanted to archive + # that, but here I failed miserably. All I could do was to add this assert. +# assert sys.getrefcount(w) == 2, "too many refs hold to " + str(w) + + def close(self): + self.deleteGUIScreen() class GUIComponent: """ GUI component """ def __init__(self): - self.notifier = [ ] + pass + + def execBegin(self): + pass - def GUIcreate(self, priv, parent, skindata): - i = self.GUIcreateInstance(self, parent, skindata) - priv["instance"] = i - self.notifier.append(i) - if self.notifierAdded: - self.notifierAdded(i) + def execEnd(self): + pass class VariableText: """VariableText can be used for components which have a variable text, based on any widget with setText call""" def __init__(self): self.message = "" + self.instance = None - def notifierAdded(self, notifier): - notifier.setText(self.message) - def setText(self, text): - if self.message != text: - self.message = text - for x in self.notifier: - x.setText(self.message) + self.message = text + if self.instance: + self.instance.setText(self.message) def getText(self): return self.message + + def GUIcreate(self, parent, skindata): + self.instance = self.createWidget(parent, skindata) + self.instance.setText(self.message) + + def GUIdelete(self): + self.removeWidget(self.instance) + self.instance = None + + def removeWidget(self, instance): + pass class VariableValue: """VariableValue can be used for components which have a variable value (like eSlider), based on any widget with setValue call""" def __init__(self): self.value = 0 + self.instance = None - def notifierAdded(self, notifier): - notifier.setValue(self.value) - def setValue(self, value): - if self.value != value: - self.value = value - for x in self.notifier: - x.setValue(self.value) + self.value = value + if self.instance: + self.instance.setValue(self.value) def getValue(self): return self.value + + def GUIcreate(self, parent, skindata): + self.instance = self.createWidget(parent, skindata) + self.instance.setValue(self.value) + + def GUIdelete(self): + self.removeWidget(self.instance) + self.instance = None + + def removeWidget(self, instance): + pass # now some "real" components: @@ -82,42 +154,74 @@ class Clock(HTMLComponent, GUIComponent, VariableText): VariableText.__init__(self) GUIComponent.__init__(self) self.doClock() + + self.clockTimer = eTimer() + self.clockTimer.timeout.get().append(self.doClock) + self.clockTimer.start(1000) # "funktionalitaet" def doClock(self): - self.setText("clock: " + time.asctime()) + t = time.localtime() + self.setText("%2d:%02d:%02d" % (t[3], t[4], t[5])) # realisierung als GUI - def GUIcreateInstance(self, priv, parent, skindata): - g = eLabel(parent) - return g + def createWidget(self, parent, skindata): + return eLabel(parent) + + def removeWidget(self, w): + del self.clockTimer # ...und als HTML: def produceHTML(self): return self.getText() - + class Button(HTMLComponent, GUIComponent, VariableText): - onClick = {} - - def __init__(self, text=""): + def __init__(self, text="", onClick = [ ]): GUIComponent.__init__(self) VariableText.__init__(self) self.setText(text) + self.onClick = onClick - def click(self): + def push(self): for x in self.onClick: x() + return 0 + + def disable(self): +# self.instance.hide() + pass + + def enable(self): +# self.instance.show() + pass -# html: +# html: def produceHTML(self): return "\n" # GUI: - def GUIcreateInstance(self, priv, parent, skindata): + def createWidget(self, parent, skindata): g = eButton(parent) -# g.clicked = [ self.click ] + g.selected.get().append(self.push) return g + def removeWidget(self, w): + w.selected.get().remove(self.push) + +class Label(HTMLComponent, GUIComponent, VariableText): + def __init__(self, text=""): + GUIComponent.__init__(self) + VariableText.__init__(self) + self.setText(text) + +# html: + def produceHTML(self): + return self.getText() + +# GUI: + def createWidget(self, parent, skindata): + return eLabel(parent) + class Header(HTMLComponent, GUIComponent, VariableText): def __init__(self, message): @@ -128,9 +232,8 @@ class Header(HTMLComponent, GUIComponent, VariableText): def produceHTML(self): return "

" + self.getText() + "

\n" - def GUIcreateInstance(self, priv, parent, skindata): + def createWidget(self, parent, skindata): g = eLabel(parent) - g.setText(self.message) return g class VolumeBar(HTMLComponent, GUIComponent, VariableValue): @@ -139,8 +242,291 @@ class VolumeBar(HTMLComponent, GUIComponent, VariableValue): GUIComponent.__init__(self) VariableValue.__init__(self) - def GUIcreateInstance(self, priv, parent, skindata): + def createWidget(self, parent, skindata): g = eSlider(parent) g.setRange(0, 100) return g + +# a general purpose progress bar +class ProgressBar(HTMLComponent, GUIComponent, VariableValue): + def __init__(self): + GUIComponent.__init__(self) + VariableValue.__init__(self) + + def createWidget(self, parent, skindata): + g = eSlider(parent) + g.setRange(0, 100) + return g + +class MenuList(HTMLComponent, GUIComponent): + def __init__(self, list): + GUIComponent.__init__(self) + self.l = eListboxPythonStringContent() + self.l.setList(list) + + def getCurrent(self): + return self.l.getCurrentSelection() + + def GUIcreate(self, parent, skindata): + self.instance = eListbox(parent) + self.instance.setContent(self.l) + + def GUIdelete(self): + self.instance.setContent(None) + self.instance = None + + +# temp stuff :) +class configBoolean: + def __init__(self, reg): + self.reg = reg + self.val = 0 + + def toggle(self): + self.val += 1 + self.val %= 3 + + def __str__(self): + return ("NO", "YES", "MAYBE")[self.val] + +class configValue: + def __init__(self, obj): + self.obj = obj + + def __str__(self): + return self.obj + +def configEntry(obj): + # das hier ist ein zugriff auf die registry... + if obj == "HKEY_LOCAL_ENIGMA/IMPORTANT/USER_ANNOYING_STUFF/SDTV/FLASHES/GREEN": + return ("SDTV green flashes", configBoolean(obj)) + elif obj == "HKEY_LOCAL_ENIGMA/IMPORTANT/USER_ANNOYING_STUFF/HDTV/FLASHES/GREEN": + return ("HDTV reen flashes", configBoolean(obj)) + else: + return ("invalid", "") + +class ConfigList(HTMLComponent, GUIComponent): + def __init__(self, list): + GUIComponent.__init__(self) + self.l = eListboxPythonConfigContent() + self.l.setList(list) + self.l.setSeperation(100) + + def toggle(self): + selection = self.getCurrent() + selection[1].toggle() + self.invalidateCurrent() + + def getCurrent(self): + return self.l.getCurrentSelection() + + def invalidateCurrent(self): + self.l.invalidateEntry(self.l.getCurrentSelectionIndex()) + + def GUIcreate(self, parent, skindata): + self.instance = eListbox(parent) + self.instance.setContent(self.l) + + def GUIdelete(self): + self.instance.setContent(None) + self.instance = None + +class ServiceList(HTMLComponent, GUIComponent): + def __init__(self): + GUIComponent.__init__(self) + self.l = eListboxServiceContent() + + def getCurrent(self): + r = eServiceReference() + self.l.getCurrent(r) + return r + + def moveUp(self): + self.instance.moveSelection(self.instance.moveUp) + + def moveDown(self): + self.instance.moveSelection(self.instance.moveDown) + + def GUIcreate(self, parent, skindata): + self.instance = eListbox(parent) + self.instance.setContent(self.l) + + def GUIdelete(self): + self.instance = None + + def setRoot(self, root): + self.l.setRoot(root) + + # mark stuff + def clearMarked(self): + self.l.clearMarked() + + def isMarked(self, ref): + return self.l.isMarked(ref) + + def addMarked(self, ref): + self.l.addMarked(ref) + + def removeMarked(self, ref): + self.l.removeMarked(ref) + +class ServiceScan: + + Idle = 1 + Running = 2 + Done = 3 + Error = 4 + + Errors = { + 0: "error starting scanning", + 1: "error while scanning", + 2: "no resource manager", + 3: "no channel list" + } + + def scanStatusChanged(self): + if self.state == self.Running: + self.progressbar.setValue(self.scan.getProgress()) + if self.scan.isDone(): + errcode = self.scan.getError() + + if errcode == 0: + self.state = self.Done + else: + self.state = self.Error + self.errorcode = errcode + else: + self.text.setText("scan in progress - %d %% done!\n%d services found!" % (self.scan.getProgress(), self.scan.getNumServices())) + + if self.state == self.Done: + self.text.setText("scan done!") + + if self.state == self.Error: + self.text.setText("ERROR - failed to scan (%s)!" % (self.Errors[self.errorcode]) ) + + def __init__(self, progressbar, text): + self.progressbar = progressbar + self.text = text + self.scan = eComponentScan() + self.state = self.Idle + self.scanStatusChanged() + + def execBegin(self): + self.scan.statusChanged.get().append(self.scanStatusChanged) + self.state = self.Running + err = self.scan.start() + if err: + self.state = self.Error + self.errorcode = 0 + + self.scanStatusChanged() + + def execEnd(self): + self.scan.statusChanged.get().remove(self.scanStatusChanged) + if not self.isDone(): + print "*** warning *** scan was not finished!" + + def isDone(self): + print "state is %d " % (self.state) + return self.state == self.Done or self.state == self.Error + +class ActionMap: + def __init__(self, contexts = [ ], actions = { }, prio=0): + self.actions = actions + self.contexts = contexts + self.prio = prio + self.p = eActionMapPtr() + eActionMap.getInstance(self.p) + + def execBegin(self): + for ctx in self.contexts: + self.p.bindAction(ctx, self.prio, self.action) + + def execEnd(self): + for ctx in self.contexts: + self.p.unbindAction(ctx, self.action) + + def action(self, context, action): + print " ".join(("action -> ", context, action)) + if self.actions.has_key(action): + self.actions[action]() + else: + print "unknown action %s/%s! typo in keymap?" % (context, action) + +class PerServiceDisplay(GUIComponent, VariableText): + """Mixin for building components which display something which changes on navigation events, for example "service name" """ + + def __init__(self, navcore, eventmap): + GUIComponent.__init__(self) + VariableText.__init__(self) + self.eventmap = eventmap + navcore.m_event.get().append(self.event) + self.navcore = navcore + + # start with stopped state, so simulate that + self.event(pNavigation.evStopService) + + def event(self, ev): + # loop up if we need to handle this event + if self.eventmap.has_key(ev): + # call handler + self.eventmap[ev]() + + def createWidget(self, parent, skindata): + # by default, we use a label to display our data. + g = eLabel(parent) + return g + +class EventInfo(PerServiceDisplay): + Now = 0 + Next = 1 + Now_Duration = 2 + Next_Duration = 3 + + def __init__(self, navcore, now_or_next): + # listen to evUpdatedEventInfo and evStopService + # note that evStopService will be called once to establish a known state + self.now_or_next = now_or_next + PerServiceDisplay.__init__(self, navcore, + { + pNavigation.evUpdatedEventInfo: self.ourEvent, + pNavigation.evStopService: self.stopEvent + }) + + def ourEvent(self): + info = iServiceInformationPtr() + service = iPlayableServicePtr() + + if not self.navcore.getCurrentService(service): + if not service.info(info): + ev = eServiceEventPtr() + if info.getEvent(ev, self.now_or_next & 1) == 0: + if self.now_or_next & 2: + self.setText("%d min" % (ev.m_duration / 60)) + else: + self.setText(ev.m_event_name) + print "new event info in EventInfo! yeah!" + + def stopEvent(self): + self.setText( + ("waiting for event data...", "", "--:--", "--:--")[self.now_or_next]); + +class ServiceName(PerServiceDisplay): + def __init__(self, navcore): + PerServiceDisplay.__init__(self, navcore, + { + pNavigation.evNewService: self.newService, + pNavigation.evStopService: self.stopEvent + }) + + def newService(self): + info = iServiceInformationPtr() + service = iPlayableServicePtr() + + if not self.navcore.getCurrentService(service): + if not service.info(info): + self.setText("no name known, but it should be here :)") + + def stopEvent(self): + self.setText("");