X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/64a629d1dd12dbe16b6d8a74a2f2dc3425fef138..d3c621480a77115a11fea85742ca85ae163c0d4b:/timer.py diff --git a/timer.py b/timer.py index 169d3294..aaae0b2a 100644 --- a/timer.py +++ b/timer.py @@ -1,6 +1,9 @@ -import bisect -import time -from enigma import * +from bisect import insort +from time import strftime, time, localtime, mktime +from enigma import eTimer +import datetime + +import NavigationInstance class TimerEntry: StateWaiting = 0 @@ -14,10 +17,19 @@ class TimerEntry: self.end = end self.state = 0 self.resetRepeated() + #begindate = localtime(self.begin) + #newdate = datetime.datetime(begindate.tm_year, begindate.tm_mon, begindate.tm_mday 0, 0, 0); + self.repeatedbegindate = begin self.backoff = 0 self.disabled = False - + + def resetState(self): + self.state = self.StateWaiting + self.cancelled = False + self.first_try_prepare = True + self.timeChanged() + def resetRepeated(self): self.repeated = int(0) @@ -28,17 +40,33 @@ class TimerEntry: def isRunning(self): return self.state == self.StateRunning + def addOneDay(self, timedatestruct): + oldHour = timedatestruct.tm_hour + newdate = (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=1)).timetuple() + if localtime(mktime(newdate)).tm_hour != oldHour: + return (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=2)).timetuple() + return newdate + # update self.begin and self.end according to the self.repeated-flags - def processRepeated(self): + def processRepeated(self, findRunningEvent = True): print "ProcessRepeated" - print time.strftime("%c", time.localtime(self.begin)) - print time.strftime("%c", time.localtime(self.end)) if (self.repeated != 0): - now = int(time.time()) + 1 - + now = int(time()) + 1 + + #to avoid problems with daylight saving, we need to calculate with localtime, in struct_time representation + localrepeatedbegindate = localtime(self.repeatedbegindate) + localbegin = localtime(self.begin) + localend = localtime(self.end) + localnow = localtime(now) + + print "localrepeatedbegindate:", strftime("%c", localrepeatedbegindate) + print "localbegin:", strftime("%c", localbegin) + print "localend:", strftime("%c", localend) + print "localnow:", strftime("%c", localnow) + day = [] flags = self.repeated - for x in range(0, 7): + for x in (0, 1, 2, 3, 4, 5, 6): if (flags & 1 == 1): day.append(0) print "Day: " + str(x) @@ -46,18 +74,26 @@ class TimerEntry: day.append(1) flags = flags >> 1 - print time.strftime("%c", time.localtime(now)) - print time.strftime("%c", time.localtime(self.begin)) - print time.strftime("%c", time.localtime(self.end)) - print str(time.localtime(self.begin).tm_wday) - while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)): - print time.strftime("%c", time.localtime(self.begin)) - print time.strftime("%c", time.localtime(self.end)) - self.begin += 86400 - self.end += 86400 - + # if day is NOT in the list of repeated days + # OR if the day IS in the list of the repeated days, check, if event is currently running... then if findRunningEvent is false, go to the next event + while ((day[localbegin.tm_wday] != 0) or (mktime(localrepeatedbegindate) > mktime(localbegin)) or + ((day[localbegin.tm_wday] == 0) and ((findRunningEvent and localend < localnow) or ((not findRunningEvent) and localbegin < localnow)))): + localbegin = self.addOneDay(localbegin) + localend = self.addOneDay(localend) + print "localbegin after addOneDay:", strftime("%c", localbegin) + print "localend after addOneDay:", strftime("%c", localend) + + #we now have a struct_time representation of begin and end in localtime, but we have to calculate back to (gmt) seconds since epoch + self.begin = int(mktime(localbegin)) + self.end = int(mktime(localend)) + if self.begin == self.end: + self.end += 1 + + print "ProcessRepeated result" + print strftime("%c", localtime(self.begin)) + print strftime("%c", localtime(self.end)) + self.timeChanged() - def __lt__(self, o): return self.getNextActivation() < o.getNextActivation() @@ -72,20 +108,28 @@ class TimerEntry: # check if a timer entry must be skipped def shouldSkip(self): - return self.end <= time.time() and self.state == TimerEntry.StateWaiting + return self.end <= time() and self.state == TimerEntry.StateWaiting def abort(self): - self.end = time.time() + self.end = time() # in case timer has not yet started, but gets aborted (so it's preparing), # set begin to now. if self.begin > self.end: self.begin = self.end + + self.cancelled = True # must be overridden! def getNextActivation(): pass + def disable(self): + self.disabled = True + + def enable(self): + self.disabled = False + class Timer: # the time between "polls". We do this because # we want to account for time jumps etc. @@ -103,22 +147,18 @@ class Timer: self.processed_timers = [ ] self.timer = eTimer() - self.timer.timeout.get().append(self.calcNextActivation) - self.lastActivation = time.time() + self.timer.callback.append(self.calcNextActivation) + self.lastActivation = time() self.calcNextActivation() self.on_state_change = [ ] - + def stateChanged(self, entry): for f in self.on_state_change: f(entry) - + def cleanup(self): - new_processed_timers = [] - for x in self.processed_timers: - if x.disabled: - new_processed_timers.append(x) - self.processed_timers = new_processed_timers + self.processed_timers = [entry for entry in self.processed_timers if entry.disabled] def addTimerEntry(self, entry, noRecalc=0): entry.processRepeated() @@ -128,22 +168,46 @@ class Timer: # right into the processedTimers. if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled): print "already passed, skipping" - bisect.insort(self.processed_timers, entry) + print "shouldSkip:", entry.shouldSkip() + print "state == ended", entry.state == TimerEntry.StateEnded + print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled) + insort(self.processed_timers, entry) entry.state = TimerEntry.StateEnded else: - bisect.insort(self.timer_list, entry) + insort(self.timer_list, entry) if not noRecalc: self.calcNextActivation() + +# small piece of example code to understand how to use record simulation +# if NavigationInstance.instance: +# lst = [ ] +# cnt = 0 +# for timer in self.timer_list: +# print "timer", cnt +# cnt += 1 +# if timer.state == 0: #waiting +# lst.append(NavigationInstance.instance.recordService(timer.service_ref)) +# else: +# print "STATE: ", timer.state +# +# for rec in lst: +# if rec.start(True): #simulate +# print "FAILED!!!!!!!!!!!!" +# else: +# print "OK!!!!!!!!!!!!!!" +# NavigationInstance.instance.stopRecordService(rec) +# else: +# print "no NAV" def setNextActivation(self, when): - delay = int((when - time.time()) * 1000) + delay = int((when - time()) * 1000) print "[timer.py] next activation: %d (in %d ms)" % (when, delay) self.timer.start(delay, 1) self.next = when def calcNextActivation(self): - if self.lastActivation > time.time(): + if self.lastActivation > time(): print "[timer.py] timewarp - re-evaluating all processed timers." tl = self.processed_timers self.processed_timers = [ ] @@ -153,32 +217,40 @@ class Timer: self.addTimerEntry(x, noRecalc=1) self.processActivation() - self.lastActivation = time.time() + self.lastActivation = time() - min = int(time.time()) + self.MaxWaitTime + min = int(time()) + self.MaxWaitTime # calculate next activation point - if len(self.timer_list): + if self.timer_list: w = self.timer_list[0].getNextActivation() if w < min: min = w + else: + print "next real activation is", strftime("%c", localtime(w)) self.setNextActivation(min) def timeChanged(self, timer): + print "time changed" timer.timeChanged() - self.timer_list.remove(timer) + if timer.state == TimerEntry.StateEnded: + self.processed_timers.remove(timer) + else: + self.timer_list.remove(timer) + # give the timer a chance to re-enqueue + if timer.state == TimerEntry.StateEnded: + timer.state = TimerEntry.StateWaiting self.addTimerEntry(timer) def doActivate(self, w): self.timer_list.remove(w) - + # when activating a timer which has already passed, # simply abort the timer. don't run trough all the stages. if w.shouldSkip(): - w.abort() - bisect.insort(self.processed_timers, w) + w.state = TimerEntry.StateEnded else: # when active returns true, this means "accepted". # otherwise, the current state is kept. @@ -189,7 +261,7 @@ class Timer: # did this timer reached the last state? if w.state < TimerEntry.StateEnded: # no, sort it into active list - bisect.insort(self.timer_list, w) + insort(self.timer_list, w) else: # yes. Process repeated, and re-add. if w.repeated: @@ -197,14 +269,14 @@ class Timer: w.state = TimerEntry.StateWaiting self.addTimerEntry(w) else: - bisect.insort(self.processed_timers, w) + insort(self.processed_timers, w) self.stateChanged(w) def processActivation(self): - print "It's now ", time.strftime("%c", time.localtime(time.time())) - t = int(time.time()) + 1 + print "It's now ", strftime("%c", localtime(time())) + t = int(time()) + 1 # we keep on processing the first entry until it goes into the future. - while len(self.timer_list) and self.timer_list[0].getNextActivation() < t: + while self.timer_list and self.timer_list[0].getNextActivation() < t: self.doActivate(self.timer_list[0])