X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/77c45c9d2cabd3c1dc028c41d26573ac62147a34..3c3f41b61d54bae81e0f6ccea40e9d8dbe3a4337:/skin.py?ds=sidebyside diff --git a/skin.py b/skin.py index 51433bd7..c16d998c 100644 --- a/skin.py +++ b/skin.py @@ -2,6 +2,10 @@ from enigma import * import xml.dom.minidom from xml.dom import EMPTY_NAMESPACE +from Tools.XMLTools import elementsWithTag, mergeText + +colorNames = dict() + def dump(x, i=0): print " " * i + str(x) try: @@ -10,49 +14,16 @@ def dump(x, i=0): except: None -dom = xml.dom.minidom.parseString( - """ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -""") - -# filters all elements of childNode with the specified function -# example: nodes = elementsWithTag(childNodes, lambda x: x == "bla") -def elementsWithTag(el, tag): - for x in el: - if x.nodeType != xml.dom.minidom.Element.nodeType: - continue - if tag(x.tagName): - yield x +from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE + +dom_skins = [ ] + +def loadSkin(name): + # read the skin + dom_skins.append(xml.dom.minidom.parse(resolveFilename(SCOPE_SKIN, name))) + +loadSkin('skin.xml') +loadSkin('skin_default.xml') def parsePosition(str): x, y = str.split(',') @@ -63,79 +34,229 @@ def parseSize(str): return eSize(int(x), int(y)) def parseFont(str): - name, size = str.split(':') + name, size = str.split(';') return gFont(name, int(size)) -def applyAttributes(guiObject, node): +def parseColor(str): + if str[0] != '#': + try: + return colorNames[str] + except: + raise ("color '%s' must be #aarrggbb or valid named color" % (str)) + return gRGB(int(str[1:], 0x10)) + +def collectAttributes(skinAttributes, node, skin_path_prefix=None): # walk all attributes for p in range(node.attributes.length): a = node.attributes.item(p) # convert to string (was: unicode) attrib = str(a.name) - # TODO: proper UTF8 translation?! (for value) # TODO: localization? as in e1? - value = str(a.value) + value = a.value.encode("utf-8") - # and set attributes - try: - if attrib == 'position': - guiObject.move(parsePosition(value)) - elif attrib == 'size': - guiObject.resize(parseSize(value)) - elif attrib == 'title': - guiObject.setTitle(value) - elif attrib == 'text': - guiObject.setText(value) - elif attrib == 'font': - guiObject.setFont(parseFont(value)) - elif attrib == "pixmap": - ptr = gPixmapPtr() - if loadPNG(ptr, value): - raise "loading PNG failed!" - guiObject.setPixmap(ptr.__deref__()) - elif attrib == "valign": - try: - guiObject.setVAlign( - { "top": guiObject.alignTop, - "center": guiObject.alignCenter, - "bottom": guiObject.alignBottom - }[value]) - except KeyError: - print "valign must be either top, center or bottom!" - elif attrib == "halign": + if skin_path_prefix and attrib in ["pixmap", "pointer"] and len(value) and value[0:2] == "~/": + value = skin_path_prefix + value[1:] + + skinAttributes.append((attrib, value)) + +def loadPixmap(path): + ptr = loadPNG(path) + if ptr is None: + raise "pixmap file %s not found!" % (path) + return ptr + +def applySingleAttribute(guiObject, desktop, attrib, value): + # and set attributes + try: + if attrib == 'position': + guiObject.move(parsePosition(value)) + elif attrib == 'size': + guiObject.resize(parseSize(value)) + elif attrib == 'title': + guiObject.setTitle(_(value)) + elif attrib == 'text': + guiObject.setText(value) + elif attrib == 'font': + guiObject.setFont(parseFont(value)) + elif attrib == 'zPosition': + guiObject.setZPosition(int(value)) + elif attrib == "pixmap": + ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value)) + # that __deref__ still scares me! +# desktop.makeCompatiblePixmap(ptr.__deref__()) + guiObject.setPixmap(ptr.__deref__()) + # guiObject.setPixmapFromFile(value) + elif attrib == "alphatest": # used by ePixmap + guiObject.setAlphatest( + { "on": True, + "off": False + }[value]) + elif attrib == "orientation": # used by eSlider + try: + guiObject.setOrientation( + { "orVertical": guiObject.orVertical, + "orHorizontal": guiObject.orHorizontal + }[value]) + except KeyError: + print "oprientation must be either orVertical or orHorizontal!" + elif attrib == "valign": + try: + guiObject.setVAlign( + { "top": guiObject.alignTop, + "center": guiObject.alignCenter, + "bottom": guiObject.alignBottom + }[value]) + except KeyError: + print "valign must be either top, center or bottom!" + elif attrib == "halign": + try: + guiObject.setHAlign( + { "left": guiObject.alignLeft, + "center": guiObject.alignCenter, + "right": guiObject.alignRight, + "block": guiObject.alignBlock + }[value]) + except KeyError: + print "halign must be either left, center, right or block!" + elif attrib == "flags": + flags = value.split(',') + for f in flags: try: - guiObject.setHAlign( - { "left": guiObject.alignLeft, - "center": guiObject.alignCenter, - "right": guiObject.alignRight, - "block": guiObject.alignBlock - }[value]) + fv = eWindow.__dict__[f] + guiObject.setFlag(fv) except KeyError: - print "halign must be either left, center, right or block!" - elif attrib != 'name': - print "unsupported attribute " + attrib + "=" + value - except AttributeError: - print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib) - -def applyGUIskin(screen, skin, name): - myscreen = None + print "illegal flag %s!" % f + elif attrib == "backgroundColor": + guiObject.setBackgroundColor(parseColor(value)) + elif attrib == "foregroundColor": + guiObject.setForegroundColor(parseColor(value)) + elif attrib == "shadowColor": + guiObject.setShadowColor(parseColor(value)) + elif attrib == "selectionDisabled": + guiObject.setSelectionEnable(0) + elif attrib == "transparent": + guiObject.setTransparent(int(value)) + elif attrib == "borderColor": + guiObject.setBorderColor(parseColor(value)) + elif attrib == "borderWidth": + guiObject.setBorderWidth(int(value)) + elif attrib == "scrollbarMode": + guiObject.setScrollbarMode( + { "showOnDemand": guiObject.showOnDemand, + "showAlways": guiObject.showAlways, + "showNever": guiObject.showNever + }[value]) + elif attrib == "enableWrapAround": + guiObject.setWrapAround(True) + elif attrib == "pointer": + (name, pos) = value.split(':') + pos = parsePosition(pos) + ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, name)) + desktop.makeCompatiblePixmap(ptr.__deref__()) + guiObject.setPointer(ptr.__deref__(), pos) + elif attrib != 'name': + print "unsupported attribute " + attrib + "=" + value + elif attrib == 'shadowOffset': + guiObject.setShadowOffset(parsePosition(value)) + except int: +# AttributeError: + print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib) + +def applyAllAttributes(guiObject, desktop, attributes): + for (attrib, value) in attributes: + applySingleAttribute(guiObject, desktop, attrib, value) + +def loadSingleSkinData(desktop, dom_skin): + """loads skin data like colors, windowstyle etc.""" - # first, find the corresponding screen element - skin = dom.childNodes[0] + skin = dom_skin.childNodes[0] assert skin.tagName == "skin", "root element in skin must be 'skin'!" - for x in elementsWithTag(skin.childNodes, lambda x: x == "screen"): - if x.getAttribute('name') == name: - myscreen = x - del skin + for c in elementsWithTag(skin.childNodes, "colors"): + for color in elementsWithTag(c.childNodes, "color"): + name = str(color.getAttribute("name")) + color = str(color.getAttribute("value")) + + if not len(color): + raise ("need color and name, got %s %s" % (name, color)) + + colorNames[name] = parseColor(color) + + for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"): + style = eWindowStyleSkinned() + + # defaults + font = gFont("Regular", 20) + offset = eSize(20, 5) + + for title in elementsWithTag(windowstyle.childNodes, "title"): + offset = parseSize(title.getAttribute("offset")) + font = parseFont(str(title.getAttribute("font"))) + + style.setTitleFont(font); + style.setTitleOffset(offset) + + for borderset in elementsWithTag(windowstyle.childNodes, "borderset"): + bsName = str(borderset.getAttribute("name")) + for pixmap in elementsWithTag(borderset.childNodes, "pixmap"): + bpName = str(pixmap.getAttribute("pos")) + filename = str(pixmap.getAttribute("filename")) + + png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename)) + + # adapt palette + desktop.makeCompatiblePixmap(png.__deref__()) + style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png.__deref__()) + + for color in elementsWithTag(windowstyle.childNodes, "color"): + type = str(color.getAttribute("name")) + color = parseColor(color.getAttribute("color")) + + try: + style.setColor(eWindowStyleSkinned.__dict__["col" + type], color) + except: + raise ("Unknown color %s" % (type)) + + x = eWindowStyleManagerPtr() + eWindowStyleManager.getInstance(x) + x.setStyle(style) + +def loadSkinData(desktop): + for dom_skin in dom_skins: + loadSingleSkinData(desktop, dom_skin) + +def lookupScreen(name): + for dom_skin in dom_skins: + # first, find the corresponding screen element + skin = dom_skin.childNodes[0] + for x in elementsWithTag(skin.childNodes, "screen"): + if x.getAttribute('name') == name: + return x + return None + +def readSkin(screen, skin, name, desktop): + myscreen = lookupScreen(name) - assert myscreen != None, "no skin for screen '" + name + "' found!" + # otherwise try embedded skin + myscreen = myscreen or getattr(screen, "parsedSkin", None) - applyAttributes(screen.instance, myscreen) + # try uncompiled embedded skin + if myscreen is None and getattr(screen, "skin", None): + myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0] + + assert myscreen is not None, "no skin for screen '" + name + "' found!" + + screen.skinAttributes = [ ] + + skin_path_prefix = getattr(screen, "skin_path", None) + + collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix) + + screen.additionalWidgets = [ ] # now walk all widgets - for widget in elementsWithTag(myscreen.childNodes, lambda x: x == "widget"): + for widget in elementsWithTag(myscreen.childNodes, "widget"): wname = widget.getAttribute('name') if wname == None: print "widget has no name!" @@ -143,20 +264,42 @@ def applyGUIskin(screen, skin, name): # get corresponding gui object try: - guiObject = screen[wname].instance + attributes = screen[wname].skinAttributes = [ ] except: raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!") - applyAttributes(guiObject, widget) + collectAttributes(attributes, widget, skin_path_prefix) # now walk additional objects for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"): + if widget.tagName == "applet": + codeText = mergeText(widget.childNodes).strip() + type = widget.getAttribute('type') + + code = compile(codeText, "skin applet", "exec") + + if type == "onLayoutFinish": + screen.onLayoutFinish.append(code) + else: + raise str("applet type '%s' unknown!" % type) + + continue + + class additionalWidget: + pass + + w = additionalWidget() + if widget.tagName == "eLabel": - guiObject = eLabel(screen.instance) + w.widget = eLabel elif widget.tagName == "ePixmap": - guiObject = ePixmap(screen.instance) + w.widget = ePixmap else: raise str("unsupported stuff : %s" % widget.tagName) - applyAttributes(guiObject, widget) - guiObject.thisown = 0 + w.skinAttributes = [ ] + collectAttributes(w.skinAttributes, widget, skin_path_prefix) + + # applyAttributes(guiObject, widget, desktop) + # guiObject.thisown = 0 + screen.additionalWidgets.append(w)