X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/9202d4248dd7df2f6e5eb53b4154c8297ec9b1d1..5f33698a4493178368088529911aa48201e8bca2:/mytest.py diff --git a/mytest.py b/mytest.py index 0cbeac02..26edd6b9 100644 --- a/mytest.py +++ b/mytest.py @@ -1,41 +1,75 @@ +from Tools import RedirectOutput from enigma import * +from tools import * + +from Components.Language import language + +def setEPGLanguage(): + print "language set to", language.getLanguage() + eServiceEvent.setEPGLanguage(language.getLanguage()) + +language.addCallback(setEPGLanguage) + +import traceback +import Screens.InfoBar +from Screens.SimpleSummary import SimpleSummary import sys import time -from screens import * -from skin import applyGUIskin +import ServiceReference -# A screen is a function which instanciates all components of a screen into a temporary component. -# Thus, the global stuff is a screen, too. -# In a screen, components can either be instanciated from the class-tree, cloned (copied) or -# "linked" from the instance tree. -# A screen itself lives as the container of the components, so a screen is a component, too. +from Navigation import Navigation -# we thus have one (static) hierarchy of screens (classes, not instances) -# and one with the instanciated components itself (both global and dynamic) +from skin import readSkin, applyAllAttributes -def dump(dir, p = ""): - if isinstance(dir, dict): - for (entry, val) in dir.items(): - dump(val, p + "/" + entry) - print p + ":" + str(dir.__class__) +from Tools.Directories import InitFallbackFiles, resolveFilename, SCOPE_PLUGINS, SCOPE_SKIN_IMAGE +from Components.config import config, ConfigText, configfile, ConfigSubsection, ConfigInteger +InitFallbackFiles() +eDVBDB.getInstance().reloadBouquets() + +config.misc.radiopic = ConfigText(default = resolveFilename(SCOPE_SKIN_IMAGE)+"radio.mvi") + +try: + import e2reactor + e2reactor.install() + + from twisted.internet import reactor + + def runReactor(): + reactor.run() +except ImportError: + print "twisted not available" + def runReactor(): + runMainloop() -# defined components -components = {} +# initialize autorun plugins and plugin menu entries +from Components.PluginComponent import plugins -# do global -screens["global"](components) +from Screens.Wizard import wizardManager +from Screens.ImageWizard import * +from Screens.StartWizard import * +from Screens.TutorialWizard import * +from Tools.BoundFunction import boundFunction +from Plugins.Plugin import PluginDescriptor -# test our screens -components["$001"] = screens["testDialog"]() -components["$002"] = screens["clockDisplay"](components["clock"]) +had = dict() -print "*** classes:" -dump(screens) +def dump(dir, p = ""): + if isinstance(dir, dict): + for (entry, val) in dir.items(): + dump(val, p + "(dict)/" + entry) + if hasattr(dir, "__dict__"): + for name, value in dir.__dict__.items(): + if not had.has_key(str(value)): + had[str(value)] = 1 + dump(value, p + "/" + str(name)) + else: + print p + "/" + str(name) + ":" + str(dir.__class__) + "(cycle)" + else: + print p + ":" + str(dir) -print "*** instances:" -dump(components) +# + ":" + str(dir.__class__) # display @@ -52,33 +86,422 @@ html = HTMLOutputDevice() class GUIOutputDevice(OutputDevice): parent = None - def create(self, comp): - comp.createGUIScreen(self.parent) + def create(self, comp, desktop): + comp.createGUIScreen(self.parent, desktop) -def runScreenTest(): - desktop = getDesktop() +# Session.open: +# * push current active dialog ('current_dialog') onto stack +# * call execEnd for this dialog +# * clear in_exec flag +# * hide screen +# * instantiate new dialog into 'current_dialog' +# * create screens, components +# * read, apply skin +# * create GUI for screen +# * call execBegin for new dialog +# * set in_exec +# * show gui screen +# * call components' / screen's onExecBegin +# ... screen is active, until it calls 'close'... +# Session.close: +# * assert in_exec +# * save return value +# * start deferred close handler ('onClose') +# * execEnd +# * clear in_exec +# * hide screen +# .. a moment later: +# Session.doClose: +# * destroy screen + +class Session: + def __init__(self, desktop = None, summary_desktop = None, navigation = None): + self.desktop = desktop + self.summary_desktop = summary_desktop + self.nav = navigation + self.delay_timer = eTimer() + self.delay_timer.timeout.get().append(self.processDelay) + + self.current_dialog = None + + self.dialog_stack = [ ] + self.summary_stack = [ ] + self.summary = None + + self.in_exec = False + + for p in plugins.getPlugins(PluginDescriptor.WHERE_SESSIONSTART): + p(reason=0, session=self) + + def processDelay(self): + callback = self.current_dialog.callback + + retval = self.current_dialog.returnValue + + if self.current_dialog.isTmp: + self.current_dialog.doClose() +# dump(self.current_dialog) + del self.current_dialog + else: + del self.current_dialog.callback + + self.popCurrent() + if callback is not None: + callback(*retval) - wnd = eWindow(desktop) - mainwnd = wnd - wnd.setTitle("Screen from python!") - wnd.move(ePoint(300, 100)) - wnd.resize(eSize(300, 300)) + def execBegin(self, first=True): + assert not self.in_exec + self.in_exec = True + c = self.current_dialog + + # when this is an execbegin after a execend of a "higher" dialog, + # popSummary already did the right thing. + if first: + self.pushSummary() + summary = c.createSummary() or SimpleSummary + self.summary = self.instantiateSummaryDialog(summary, c) + self.summary.show() + c.addSummary(self.summary) - gui = GUIOutputDevice() - gui.parent = wnd - gui.create(components["$002"]) + c.execBegin() - applyGUIskin(components["$002"], None, "clockDialog") + # when execBegin opened a new dialog, don't bother showing the old one. + if c == self.current_dialog: + c.show() + + def execEnd(self, last=True): + assert self.in_exec + self.in_exec = False - wnd.show() + self.current_dialog.execEnd() + self.current_dialog.hide() + + if last: + self.current_dialog.removeSummary(self.summary) + self.popSummary() -# components["$002"].data["okbutton"]["instance"].push() - runMainloop() + def create(self, screen, arguments, **kwargs): + # creates an instance of 'screen' (which is a class) + try: + return screen(self, *arguments, **kwargs) + except: + errstr = "Screen %s(%s, %s): %s" % (str(screen), str(arguments), str(kwargs), sys.exc_info()[0]) + print errstr + traceback.print_exc(file=sys.stdout) + quitMainloop(5) + + def instantiateDialog(self, screen, *arguments, **kwargs): + return self.doInstantiateDialog(screen, arguments, kwargs, self.desktop) + + def deleteDialog(self, screen): + screen.hide() + screen.doClose() + + def instantiateSummaryDialog(self, screen, *arguments, **kwargs): + return self.doInstantiateDialog(screen, arguments, kwargs, self.summary_desktop) + + def doInstantiateDialog(self, screen, arguments, kwargs, desktop): + # create dialog + + try: + dlg = self.create(screen, arguments, **kwargs) + except: + print 'EXCEPTION IN DIALOG INIT CODE, ABORTING:' + print '-'*60 + traceback.print_exc(file=sys.stdout) + quitMainloop(5) + print '-'*60 + + if dlg is None: + return + + # read skin data + readSkin(dlg, None, dlg.skinName, desktop) + + # create GUI view of this dialog + assert desktop is not None + + z = 0 + title = "" + for (key, value) in dlg.skinAttributes: + if key == "zPosition": + z = int(value) + elif key == "title": + title = value + + dlg.instance = eWindow(desktop, z) + dlg.title = title + applyAllAttributes(dlg.instance, desktop, dlg.skinAttributes) + gui = GUIOutputDevice() + gui.parent = dlg.instance + gui.create(dlg, desktop) + + return dlg + + def pushCurrent(self): + if self.current_dialog is not None: + self.dialog_stack.append(self.current_dialog) + self.execEnd(last=False) + + def popCurrent(self): + if len(self.dialog_stack): + self.current_dialog = self.dialog_stack.pop() + self.execBegin(first=False) + else: + self.current_dialog = None + + def execDialog(self, dialog): + self.pushCurrent() + self.current_dialog = dialog + self.current_dialog.isTmp = False + self.current_dialog.callback = None # would cause re-entrancy problems. + self.execBegin() + + def openWithCallback(self, callback, screen, *arguments, **kwargs): + dlg = self.open(screen, *arguments, **kwargs) + dlg.callback = callback + return dlg + + def open(self, screen, *arguments, **kwargs): + if len(self.dialog_stack) and not self.in_exec: + raise "modal open are allowed only from a screen which is modal!" + # ...unless it's the very first screen. + + self.pushCurrent() + dlg = self.current_dialog = self.instantiateDialog(screen, *arguments, **kwargs) + dlg.isTmp = True + dlg.callback = None + self.execBegin() + return dlg + + def close(self, screen, *retval): + if not self.in_exec: + print "close after exec!" + return + + # be sure that the close is for the right dialog! + # if it's not, you probably closed after another dialog + # was opened. this can happen if you open a dialog + # onExecBegin, and forget to do this only once. + # after close of the top dialog, the underlying will + # gain focus again (for a short time), thus triggering + # the onExec, which opens the dialog again, closing the loop. + assert screen == self.current_dialog + + self.current_dialog.returnValue = retval + self.delay_timer.start(0, 1) + self.execEnd() + + def pushSummary(self): + if self.summary is not None: + self.summary.hide() + self.summary_stack.append(self.summary) + self.summary = None + + def popSummary(self): + if self.summary is not None: + self.summary.doClose() + self.summary = self.summary_stack.pop() + if self.summary is not None: + self.summary.show() + +from Screens.Volume import Volume +from Screens.Mute import Mute +from GlobalActions import globalActionMap + +#TODO .. move this to a own .py file +class VolumeControl: + """Volume control, handles volUp, volDown, volMute actions and display + a corresponding dialog""" + def __init__(self, session): + global globalActionMap + globalActionMap.actions["volumeUp"]=self.volUp + globalActionMap.actions["volumeDown"]=self.volDown + globalActionMap.actions["volumeMute"]=self.volMute + + config.audio = ConfigSubsection() + config.audio.volume = ConfigInteger(default = 100, limits = (0, 100)) + + self.volumeDialog = session.instantiateDialog(Volume) + self.muteDialog = session.instantiateDialog(Mute) + + self.hideVolTimer = eTimer() + self.hideVolTimer.timeout.get().append(self.volHide) + + vol = config.audio.volume.value + print "volume is", vol + self.volumeDialog.setValue(vol) + eDVBVolumecontrol.getInstance().setVolume(vol, vol) + + def volSave(self): + config.audio.volume.value = eDVBVolumecontrol.getInstance().getVolume() + config.audio.volume.save() + + def volUp(self): + if (eDVBVolumecontrol.getInstance().isMuted()): + self.volMute() + eDVBVolumecontrol.getInstance().volumeUp() + self.volumeDialog.show() + self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume()) + self.volSave() + self.hideVolTimer.start(3000, True) + + def volDown(self): + if (eDVBVolumecontrol.getInstance().isMuted()): + self.volMute() + eDVBVolumecontrol.getInstance().volumeDown() + self.volumeDialog.show() + self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume()) + self.volSave() + self.hideVolTimer.start(3000, True) + + def volHide(self): + self.volumeDialog.hide() + + def volMute(self): + eDVBVolumecontrol.getInstance().volumeToggleMute() + self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume()) + + if (eDVBVolumecontrol.getInstance().isMuted()): + self.muteDialog.show() + else: + self.muteDialog.hide() + +from Screens.Standby import Standby + +class PowerKey: + """ PowerKey stuff - handles the powerkey press and powerkey release actions""" + + def __init__(self, session): + self.session = session + self.powerKeyTimer = eTimer() + self.powerKeyTimer.timeout.get().append(self.powertimer) + globalActionMap.actions["powerdown"]=self.powerdown + globalActionMap.actions["powerup"]=self.powerup + self.standbyblocked = 0 +# self["PowerKeyActions"] = HelpableActionMap(self, "PowerKeyActions", + #{ + #"powerdown": self.powerdown, + #"powerup": self.powerup, + #"discreteStandby": (self.standby, "Go standby"), + #"discretePowerOff": (self.quit, "Go to deep standby"), + #}) + + def powertimer(self): + print "PowerOff - Now!" + self.quit() + + def powerdown(self): + self.standbyblocked = 0 + self.powerKeyTimer.start(3000, True) + + def powerup(self): + self.powerKeyTimer.stop() + if self.standbyblocked == 0: + self.standbyblocked = 1 + self.standby() + + def standby(self): + if self.session.current_dialog and self.session.current_dialog.ALLOW_SUSPEND: + self.session.open(Standby, self) + + def quit(self): + # halt + quitMainloop(1) + +def runScreenTest(): + plugins.readPluginList(resolveFilename(SCOPE_PLUGINS)) + + session = Session(desktop = getDesktop(0), summary_desktop = getDesktop(1), navigation = Navigation()) + + screensToRun = [ ] + + for p in plugins.getPlugins(PluginDescriptor.WHERE_WIZARD): + screensToRun.append(p.__call__) + + screensToRun += wizardManager.getWizards() + + screensToRun.append(Screens.InfoBar.InfoBar) + + ePythonConfigQuery.setQueryFunc(configfile.getResolvedKey) + + def runNextScreen(session, screensToRun, *result): + if result: + quitMainloop(*result) + return + + screen = screensToRun[0] + + if len(screensToRun): + session.openWithCallback(boundFunction(runNextScreen, session, screensToRun[1:]), screen) + else: + session.open(screen) + + runNextScreen(session, screensToRun) + + vol = VolumeControl(session) + power = PowerKey(session) + + runReactor() + + configfile.save() + + from Tools.DreamboxHardware import setFPWakeuptime + from time import time + nextRecordingTime = session.nav.RecordTimer.getNextRecordingTime() + if nextRecordingTime != -1: + if (nextRecordingTime - time() < 330): # no time to switch box back on + setFPWakeuptime(time() + 30) # so switch back on in 30 seconds + else: + setFPWakeuptime(nextRecordingTime - (300)) + + session.nav.stopService() + session.nav.shutdown() return 0 +import keymapparser +keymapparser.readKeymap() +import skin +skin.loadSkinData(getDesktop(0)) + +import Components.InputDevice +Components.InputDevice.InitInputDevices() + +import Components.AVSwitch +Components.AVSwitch.InitAVSwitch() + +import Components.RecordingConfig +Components.RecordingConfig.InitRecordingConfig() + +import Components.UsageConfig +Components.UsageConfig.InitUsageConfig() + +import Components.Network +Components.Network.InitNetwork() + +import Components.Lcd +Components.Lcd.InitLcd() + +import Components.SetupDevices +Components.SetupDevices.InitSetupDevices() + +import Components.RFmod +Components.RFmod.InitRFmod() + +import Components.NimManager + +import Screens.Ci +Screens.Ci.InitCiConfig() # first, setup a screen -runScreenTest() +try: + runScreenTest() -# now, run the mainloop + plugins.shutdown() +except: + print 'EXCEPTION IN PYTHON STARTUP CODE:' + print '-'*60 + traceback.print_exc(file=sys.stdout) + quitMainloop(5) + print '-'*60