X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/a5307ff8aa3456aa5bec285e7d94d8d7c014d131..54bd4123728628a6f77bad2584b70d1353a91666:/mytest.py diff --git a/mytest.py b/mytest.py index c0967d78..2f6cecfd 100644 --- a/mytest.py +++ b/mytest.py @@ -6,6 +6,13 @@ import time from screens import * from skin import applyGUIskin + +def CONNECT(slot, fnc): + slot.get().append(fnc) + +def DISCONNECT(slot, fnc): + slot.get().remove(fnc) + # A screen is a function which instanciates all components of a screen into a temporary component. # Thus, the global stuff is a screen, too. # In a screen, components can either be instanciated from the class-tree, cloned (copied) or @@ -25,16 +32,7 @@ def dump(dir, p = ""): components = {} # do global -screens["global"](components) - -# test our screens -components["$001"] = screens["testDialog"]() - -print "*** classes:" -dump(screens) - -print "*** instances:" -dump(components) +doGlobal(components) # display @@ -61,37 +59,59 @@ class Session: self.delayTimer.timeout.get().append(self.processDelay) self.currentDialog = None + + self.dialogStack = [ ] def processDelay(self): - self.currentDialog.close() + self.currentDialog.doClose() if self.currentWindow != None: self.currentWindow.hide() del self.currentDialog del self.currentWindow - self.open(screens["testDialog"]()) - + if len(self.dialogStack): + (self.currentDialog, self.currentWindow) = self.dialogStack.pop() + self.currentWindow.show() + def open(self, screen): + if self.currentDialog: + self.dialogStack.append((self.currentDialog, self.currentWindow)) + self.currentWindow.hide() + self.currentDialog = screen screen.session = self if self.desktop != None: self.currentWindow = wnd = eWindow(self.desktop) - wnd.setTitle("Screen from python!") - wnd.move(ePoint(300, 100)) - wnd.resize(eSize(300, 300)) +# wnd.setTitle("Screen from python!") +# wnd.move(ePoint(300, 100)) +# wnd.resize(eSize(300, 300)) gui = GUIOutputDevice() gui.parent = wnd gui.create(self.currentDialog) - applyGUIskin(self.currentDialog, None, screen.__class__.__name__) + applyGUIskin(self.currentDialog, wnd, None, screen.__class__.__name__) wnd.show() else: self.currentWindow = None + def keyEvent(self, code): +# print "code " + str(code) + if code == 32: + self.currentDialog.data["okbutton"]["instance"].push() + + if code == 33: + self.currentDialog.data["channelSwitcher"]["instance"].push() + + if code >= 0x30 and code <= 0x39: + try: + self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31) + except: + self.currentDialog.data["list"]["instance"].moveSelection(code - 0x31) + def close(self): self.delayTimer.start(0, 1) @@ -99,19 +119,9 @@ def runScreenTest(): session = Session() session.desktop = getDesktop() - session.open(screens["clockDisplay"](components["clock"])) -# session.open(screens["testDialog"]()) - - # simple reason for this helper function: we want to call the currently - # active "okbutton", even when we changed the dialog - # - # more complicated reason: we don't want to hold a reference. - def blub(): - session.currentDialog.data["okbutton"]["instance"].push() - - tmr = eTimer() - tmr.timeout.get().append(blub) - tmr.start(4000, 0) + session.open(infoBar()) + + CONNECT(keyPressedSignal(), session.keyEvent) runMainloop()