X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/ab5aa90e1e05a89845c6e802ef1b2366d203aa45..ff90cba66b3ebe6adf9b436fa8ae9ac440a0c70c:/skin.py diff --git a/skin.py b/skin.py index 6ef8f939..5744855c 100644 --- a/skin.py +++ b/skin.py @@ -2,6 +2,10 @@ from enigma import * import xml.dom.minidom from xml.dom import EMPTY_NAMESPACE +from Tools.XMLTools import elementsWithTag, mergeText + +colorNames = dict() + def dump(x, i=0): print " " * i + str(x) try: @@ -10,46 +14,16 @@ def dump(x, i=0): except: None -dom = xml.dom.minidom.parseString( - """ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -""") - - -def elementsWithTag(el, tag): - for x in el: - if x.nodeType != xml.dom.minidom.Element.nodeType: - continue - if x.tagName == tag: - yield x +# read the skin +try: + # first we search in the current path + skinfile = file('data/skin.xml', 'r') +except: + # if not found in the current path, we use the global datadir-path + skinfile = file('/usr/share/enigma2/skin.xml', 'r') +dom = xml.dom.minidom.parseString(skinfile.read()) +skinfile.close() + def parsePosition(str): x, y = str.split(',') @@ -60,10 +34,18 @@ def parseSize(str): return eSize(int(x), int(y)) def parseFont(str): - name, size = str.split(':') + name, size = str.split(';') return gFont(name, int(size)) -def applyAttributes(guiObject, node): +def parseColor(str): + if str[0] != '#': + try: + return colorNames[str] + except: + raise ("color '%s' must be #aarrggbb or valid named color" % (str)) + return gRGB(int(str[1:], 0x10)) + +def collectAttributes(skinAttributes, node): # walk all attributes for p in range(node.attributes.length): a = node.attributes.item(p) @@ -74,47 +56,134 @@ def applyAttributes(guiObject, node): # TODO: localization? as in e1? value = str(a.value) - # and set attributes - try: - if attrib == 'position': - guiObject.move(parsePosition(value)) - elif attrib == 'size': - guiObject.resize(parseSize(value)) - elif attrib == 'title': - guiObject.setTitle(value) - elif attrib == 'font': - guiObject.setFont(parseFont(value)) - elif attrib == "valign": - try: - guiObject.setVAlign( - { "top": guiObject.alignTop, - "center": guiObject.alignCenter, - "bottom": guiObject.alignBottom - }[value]) - except KeyError: - print "valign must be either top, center or bottom!" - elif attrib == "halign": + skinAttributes.append((attrib, value)) + +def applySingleAttribute(guiObject, desktop, attrib, value): + # and set attributes + try: + if attrib == 'position': + guiObject.move(parsePosition(value)) + elif attrib == 'size': + guiObject.resize(parseSize(value)) + elif attrib == 'title': + guiObject.setTitle(value) + elif attrib == 'text': + guiObject.setText(value) + elif attrib == 'font': + guiObject.setFont(parseFont(value)) + elif attrib == "pixmap": + ptr = gPixmapPtr() + if loadPNG(ptr, value): + raise "loading PNG failed!" + x = ptr + ptr = ptr.__deref__() + desktop.makeCompatiblePixmap(ptr) + guiObject.setPixmap(ptr) + # guiObject.setPixmapFromFile(value) + elif attrib == "orientation": # used by eSlider + try: + guiObject.setOrientation( + { "orVertical": guiObject.orVertical, + "orHorizontal": guiObject.orHorizontal + }[value]) + except KeyError: + print "oprientation must be either orVertical or orHorizontal!" + elif attrib == "valign": + try: + guiObject.setVAlign( + { "top": guiObject.alignTop, + "center": guiObject.alignCenter, + "bottom": guiObject.alignBottom + }[value]) + except KeyError: + print "valign must be either top, center or bottom!" + elif attrib == "halign": + try: + guiObject.setHAlign( + { "left": guiObject.alignLeft, + "center": guiObject.alignCenter, + "right": guiObject.alignRight, + "block": guiObject.alignBlock + }[value]) + except KeyError: + print "halign must be either left, center, right or block!" + elif attrib == "flags": + flags = value.split(',') + for f in flags: try: - guiObject.setHAlign( - { "left": guiObject.alignLeft, - "center": guiObject.alignCenter, - "right": guiObject.alignRight, - "block": guiObject.alignBlock - }[value]) + fv = eWindow.__dict__[f] + guiObject.setFlag(fv) except KeyError: - print "halign must be either left, center, right or block!" - elif attrib != 'name': - print "unsupported attribute " + attrib + "=" + value - except AttributeError: - print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib) + print "illegal flag %s!" % f + elif attrib == "backgroundColor": + guiObject.setBackgroundColor(parseColor(value)) + elif attrib == "foregroundColor": + guiObject.setForegroundColor(parseColor(value)) + elif attrib != 'name': + print "unsupported attribute " + attrib + "=" + value + except int: +# AttributeError: + print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib) -def applyGUIskin(screen, parent, skin, name): +def applyAllAttributes(guiObject, desktop, attributes): + for (attrib, value) in attributes: + applySingleAttribute(guiObject, desktop, attrib, value) + +def loadSkin(desktop): + print "loading skin..." + + def getPNG(x): + g = gPixmapPtr() + loadPNG(g, x) + g = g.grabRef() + return g + skin = dom.childNodes[0] + assert skin.tagName == "skin", "root element in skin must be 'skin'!" + + for c in elementsWithTag(skin.childNodes, "colors"): + for color in elementsWithTag(c.childNodes, "color"): + name = str(color.getAttribute("name")) + color = str(color.getAttribute("value")) + + if not len(color): + raise ("need color and name, got %s %s" % (name, color)) + + colorNames[name] = parseColor(color) + + for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"): + style = eWindowStyleSkinned() + + for borderset in elementsWithTag(windowstyle.childNodes, "borderset"): + bsName = str(borderset.getAttribute("name")) + for pixmap in elementsWithTag(borderset.childNodes, "pixmap"): + bpName = str(pixmap.getAttribute("pos")) + filename = str(pixmap.getAttribute("filename")) + + png = getPNG(filename) + + # adapt palette + desktop.makeCompatiblePixmap(png) + style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png) + + for color in elementsWithTag(windowstyle.childNodes, "color"): + type = str(color.getAttribute("name")) + color = parseColor(color.getAttribute("color")) + + try: + style.setColor(eWindowStyleSkinned.__dict__["col" + type], color) + except: + raise ("Unknown color %s" % (type)) + + x = eWindowStyleManagerPtr() + eWindowStyleManager.getInstance(x) + x.setStyle(style) + +def readSkin(screen, skin, name, desktop): myscreen = None # first, find the corresponding screen element skin = dom.childNodes[0] - assert skin.tagName == "skin", "root element in skin must be 'skin'!" for x in elementsWithTag(skin.childNodes, "screen"): if x.getAttribute('name') == name: @@ -122,8 +191,11 @@ def applyGUIskin(screen, parent, skin, name): del skin assert myscreen != None, "no skin for screen '" + name + "' found!" + + screen.skinAttributes = [ ] + collectAttributes(screen.skinAttributes, myscreen) - applyAttributes(parent, myscreen) + screen.additionalWidgets = [ ] # now walk all widgets for widget in elementsWithTag(myscreen.childNodes, "widget"): @@ -134,8 +206,42 @@ def applyGUIskin(screen, parent, skin, name): # get corresponding gui object try: - guiObject = screen[wname].instance + attributes = screen[wname].skinAttributes = [ ] except: raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!") - applyAttributes(guiObject, widget) + collectAttributes(attributes, widget) + + # now walk additional objects + for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"): + if widget.tagName == "applet": + codeText = mergeText(widget.childNodes).strip() + type = widget.getAttribute('type') + + code = compile(codeText, "skin applet", "exec") + + if type == "onLayoutFinish": + screen.onLayoutFinish.append(code) + else: + raise str("applet type '%s' unknown!" % type) + + continue + + class additionalWidget: + pass + + w = additionalWidget() + + if widget.tagName == "eLabel": + w.widget = eLabel + elif widget.tagName == "ePixmap": + w.widget = ePixmap + else: + raise str("unsupported stuff : %s" % widget.tagName) + + w.skinAttributes = [ ] + collectAttributes(w.skinAttributes, widget) + + # applyAttributes(guiObject, widget, desktop) + # guiObject.thisown = 0 + screen.additionalWidgets.append(w)