X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/ba02fb4aced5868d047a5bffbd2ed87583daee4d..bac62ae64bc2b0cba82a26daec4b3623cae3a859:/mytest.py diff --git a/mytest.py b/mytest.py index 723de54d..571747c9 100644 --- a/mytest.py +++ b/mytest.py @@ -1,41 +1,43 @@ from enigma import * +from tools import * + +from Components.Language import language + +import traceback +import Screens.InfoBar import sys import time -from screens import * -from skin import applyGUIskin +import ServiceReference + +from Navigation import Navigation -# A screen is a function which instanciates all components of a screen into a temporary component. -# Thus, the global stuff is a screen, too. -# In a screen, components can either be instanciated from the class-tree, cloned (copied) or -# "linked" from the instance tree. -# A screen itself lives as the container of the components, so a screen is a component, too. +from skin import readSkin, applyAllAttributes -# we thus have one (static) hierarchy of screens (classes, not instances) -# and one with the instanciated components itself (both global and dynamic) +from Components.config import configfile +from Screens.Wizard import wizardManager +from Screens.StartWizard import * +from Screens.TutorialWizard import * +from Tools.BoundFunction import boundFunction + +had = dict() def dump(dir, p = ""): if isinstance(dir, dict): for (entry, val) in dir.items(): - dump(val, p + "/" + entry) - print p + ":" + str(dir.__class__) - -# defined components -components = {} - -# do global -screens["global"](components) - -# test our screens -components["$001"] = screens["testDialog"]() -components["$002"] = screens["clockDisplay"](components["clock"]) - -print "*** classes:" -dump(screens) - -print "*** instances:" -dump(components) + dump(val, p + "(dict)/" + entry) + if hasattr(dir, "__dict__"): + for name, value in dir.__dict__.items(): + if not had.has_key(str(value)): + had[str(value)] = 1 + dump(value, p + "/" + str(name)) + else: + print p + "/" + str(name) + ":" + str(dir.__class__) + "(cycle)" + else: + print p + ":" + str(dir) + +# + ":" + str(dir.__class__) # display @@ -52,80 +54,189 @@ html = HTMLOutputDevice() class GUIOutputDevice(OutputDevice): parent = None - def create(self, comp): - comp.createGUIScreen(self.parent) - - - -def test(): - desktop = getDesktop() - print "desktop: " + str(desktop) - - wnd = eWindow(desktop) - print "window " + str(wnd) - wnd.setTitle("python") - wnd.move(ePoint(300, 100)) - wnd.resize(eSize(300, 300)) - wnd.show() - - gui = GUIOutputDevice() - gui.parent = wnd - gui.create(components["$002"]) -# for (x,y) in components["$001"].data.items(): -# print str(x) + " -> " + str(y) + " (" + y["instance"].getText() + ")" - -# print components["$001"].data["okbutton"]["instance"].doClick() - -# diese sachen gehoeren in den skin! :) - applyGUIskin(components["$002"], None, "clockDialog") + def create(self, comp, desktop): + comp.createGUIScreen(self.parent, desktop) + +class Session: + def __init__(self): + self.desktop = None + self.delayTimer = eTimer() + self.delayTimer.timeout.get().append(self.processDelay) + + self.currentDialog = None + + self.dialogStack = [ ] -# das ist dann schon die echte funktionalitaet ;) - components["clock"].doClock() - components["clock"].doClock() + def processDelay(self): + self.execEnd() + + callback = self.currentDialog.callback + retval = self.currentDialog.returnValue -# output as html - print "--------------------------------------" - html.create(components["$001"]) - print "--------------------------------------" - html.create(components["$002"]) - print "--------------------------------------" + if self.currentDialog.isTmp: + self.currentDialog.doClose() +# dump(self.currentDialog) + del self.currentDialog + else: + del self.currentDialog.callback + + self.popCurrent() + if callback is not None: + callback(*retval) + + def execBegin(self): + c = self.currentDialog + c.execBegin() + + # when execBegin opened a new dialog, don't bother showing the old one. + if c == self.currentDialog: + c.instance.show() + + def execEnd(self): + self.currentDialog.execEnd() + self.currentDialog.instance.hide() + def create(self, screen, arguments): + # creates an instance of 'screen' (which is a class) + try: + return screen(self, *arguments) + except: + errstr = "Screen %s(%s): %s" % (str(screen), str(arguments), sys.exc_info()[0]) + print errstr + traceback.print_exc(file=sys.stdout) + quitMainloop(5) + -# direkter test der GUI aus python: -# label1 = eLabel(wnd) -# label1.setText("hello world!\nfrom python!") -# label1.move(ePoint(10, 10)) -# label1.resize(eSize(80, 50)) -# -# label2 = eLabel(wnd) -# label2.setText("the second\nlabel works\nas well!") -# label2.move(ePoint(90, 10)) -# label2.resize(eSize(80, 50)) -# -# button = eButton(wnd) -# button.setText("OK") -# button.move(ePoint(200, 10)) -# button.resize(eSize(80, 50)) - - for x in range(200): - time.sleep(0.1) - components["clock"].doClock() - if x > 100: - r = 200 - x + def instantiateDialog(self, screen, *arguments): + # create dialog + + try: + dlg = self.create(screen, arguments) + except: + print 'EXCEPTION IN DIALOG INIT CODE, ABORTING:' + print '-'*60 + traceback.print_exc(file=sys.stdout) + quitMainloop(5) + print '-'*60 + + if dlg is None: + return + + # read skin data + readSkin(dlg, None, dlg.skinName, self.desktop) + + # create GUI view of this dialog + assert self.desktop != None + dlg.instance = eWindow(self.desktop) + applyAllAttributes(dlg.instance, self.desktop, dlg.skinAttributes) + gui = GUIOutputDevice() + gui.parent = dlg.instance + gui.create(dlg, self.desktop) + + return dlg + + def pushCurrent(self): + if self.currentDialog: + self.dialogStack.append(self.currentDialog) + self.execEnd() + + def popCurrent(self): + if len(self.dialogStack): + self.currentDialog = self.dialogStack.pop() + self.execBegin() else: - r = x -# components["$002"]["okbutton"].setValue(r) - desktop.paint() + self.currentDialog = None + + def execDialog(self, dialog): + self.pushCurrent() + self.currentDialog = dialog + self.currentDialog.isTmp = False + self.currentDialog.callback = None # would cause re-entrancy problems. + self.execBegin() + + def openWithCallback(self, callback, screen, *arguments): + dlg = self.open(screen, *arguments) + dlg.callback = callback + + def open(self, screen, *arguments): + self.pushCurrent() + dlg = self.currentDialog = self.instantiateDialog(screen, *arguments) + dlg.isTmp = True + dlg.callback = None + self.execBegin() + return dlg + + def keyEvent(self, code): + print "code " + str(code) + + def close(self, *retval): + self.currentDialog.returnValue = retval + self.delayTimer.start(0, 1) + +def runScreenTest(): + session = Session() + session.desktop = getDesktop() + + session.nav = Navigation() -# -# print "delete label1" -# del button -# del label2 -# del label1 -# print "delete wnd" -# del wnd -# print "bye" + screensToRun = wizardManager.getWizards() + screensToRun.append(Screens.InfoBar.InfoBar) + def runNextScreen(session, screensToRun, *result): + if result: + quitMainloop(result) + + screen = screensToRun[0] + + if len(screensToRun): + session.openWithCallback(boundFunction(runNextScreen, session, screensToRun[1:]), screen) + else: + session.open(screen) + + runNextScreen(session, screensToRun) + + CONNECT(keyPressedSignal(), session.keyEvent) + + runMainloop() + + configfile.save() + + session.nav.shutdown() return 0 + +import keymapparser +keymapparser.readKeymap() +import skin +skin.loadSkin(getDesktop()) + +import Components.InputDevice +Components.InputDevice.InitInputDevices() + +import Components.AVSwitch +Components.AVSwitch.InitAVSwitch() + +import Components.Network +Components.Network.InitNetwork() + +import Components.Lcd +Components.Lcd.InitLcd() + +import Components.SetupDevices +Components.SetupDevices.InitSetupDevices() + +import Components.RFmod +Components.RFmod.InitRFmod() + +import Components.NimManager + +# first, setup a screen +try: + runScreenTest() +except: + print 'EXCEPTION IN PYTHON STARTUP CODE:' + print '-'*60 + traceback.print_exc(file=sys.stdout) + quitMainloop(5) + print '-'*60