X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/dc093daa0b0c4b12e33c30fb1b0b48c18ab8f8b5..334e49f88bb558bb2f07d47c77c7900074d5b7b8:/timer.py diff --git a/timer.py b/timer.py index 42bafe35..a98481c0 100644 --- a/timer.py +++ b/timer.py @@ -3,26 +3,24 @@ import time from enigma import * class TimerEntry: - EventPrepare = 0 - EventStart = 1 - EventEnd = 2 - EventAbort = 3 - - StateWait = 0 - StatePrepare = 1 - StateRunning = 2 - StateEnded = 3 + StateWaiting = 0 + StatePrepared = 1 + StateRunning = 2 + StateEnded = 3 def __init__(self, begin, end): self.begin = begin - self.prepare_time = 10 + self.prepare_time = 20 self.end = end self.state = 0 self.resetRepeated() + self.backoff = 0 + + self.disabled = False def resetRepeated(self): self.repeated = int(0) - + def setRepeated(self, day): self.repeated |= (2 ** day) print "Repeated: " + str(self.repeated) @@ -57,23 +55,38 @@ class TimerEntry: print time.strftime("%c", time.localtime(self.end)) self.begin += 86400 self.end += 86400 + + self.timeChanged() + - def getTime(self): - if self.state == self.StateWait: - return self.begin - self.prepare_time - elif self.state == self.StatePrepare: - return self.begin - else: - return self.end - def __lt__(self, o): - return self.getTime() < o.getTime() + return self.getNextActivation() < o.getNextActivation() - def activate(self, event): - print "[timer.py] timer %s got activated (%d)!" % (self.description, event) + # must be overridden + def activate(self): + pass + + # can be overridden + def timeChanged(self): + pass -class Timer: + # check if a timer entry must be skipped + def shouldSkip(self): + return self.end <= time.time() and self.state == TimerEntry.StateWaiting + def abort(self): + self.end = time.time() + + # in case timer has not yet started, but gets aborted (so it's preparing), + # set begin to now. + if self.begin > self.end: + self.begin = self.end + + # must be overridden! + def getNextActivation(): + pass + +class Timer: # the time between "polls". We do this because # we want to account for time jumps etc. # of course if they occur <100s before starting, @@ -94,19 +107,34 @@ class Timer: self.lastActivation = time.time() self.calcNextActivation() + self.on_state_change = [ ] + + def stateChanged(self, entry): + for f in self.on_state_change: + f(entry) + + def getNextRecordingTime(self): + if len(self.timer_list) > 0: + return self.timer_list[0].begin + return -1 + + def cleanup(self): + self.processed_timers = [entry for entry in self.processed_timers if entry.disabled] def addTimerEntry(self, entry, noRecalc=0): entry.processRepeated() - # we either go trough Prepare/Start/End-state if the timer is still running, - # or skip it when it's alrady past the end. - - if entry.end > time.time(): + # when the timer has not yet started, and is already passed, + # don't go trough waiting/running/end-states, but sort it + # right into the processedTimers. + if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled): + print "already passed, skipping" + bisect.insort(self.processed_timers, entry) + entry.state = TimerEntry.StateEnded + else: bisect.insort(self.timer_list, entry) if not noRecalc: self.calcNextActivation() - else: - bisect.insort(self.processed_timers, entry) def setNextActivation(self, when): delay = int((when - time.time()) * 1000) @@ -121,6 +149,8 @@ class Timer: tl = self.processed_timers self.processed_timers = [ ] for x in tl: + # simulate a "waiting" state to give them a chance to re-occure + x.resetState() self.addTimerEntry(x, noRecalc=1) self.processActivation() @@ -130,36 +160,54 @@ class Timer: # calculate next activation point if len(self.timer_list): - w = self.timer_list[0].getTime() + w = self.timer_list[0].getNextActivation() if w < min: min = w self.setNextActivation(min) def timeChanged(self, timer): - self.timer_list.remove(timer) + timer.timeChanged() + if timer.state == TimerEntry.StateEnded: + self.processed_timers.remove(timer) + else: + self.timer_list.remove(timer) self.addTimerEntry(timer) def doActivate(self, w): - w.activate(w.state) self.timer_list.remove(w) + + # when activating a timer which has already passed, + # simply abort the timer. don't run trough all the stages. + if w.shouldSkip(): + w.state = TimerEntry.StateEnded + else: + # when active returns true, this means "accepted". + # otherwise, the current state is kept. + # the timer entry itself will fix up the delay then. + if w.activate(): + w.state += 1 - w.state += 1 + # did this timer reached the last state? if w.state < TimerEntry.StateEnded: + # no, sort it into active list bisect.insort(self.timer_list, w) else: - if (w.repeated != 0): + # yes. Process repeated, and re-add. + if w.repeated: w.processRepeated() - w.state = TimerEntry.StateWait + w.state = TimerEntry.StateWaiting self.addTimerEntry(w) else: bisect.insort(self.processed_timers, w) + + self.stateChanged(w) - def processActivation(self): + print "It's now ", time.strftime("%c", time.localtime(time.time())) t = int(time.time()) + 1 # we keep on processing the first entry until it goes into the future. - while len(self.timer_list) and self.timer_list[0].getTime() < t: + while len(self.timer_list) and self.timer_list[0].getNextActivation() < t: self.doActivate(self.timer_list[0])