X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/ddc3964ed95d01e72229dc9af968a327cd84e56c..cd621fe499141885e5a0d8b4e42a0f8a7f41a9ac:/mytest.py diff --git a/mytest.py b/mytest.py index 5a9d4c84..e4a722ac 100644 --- a/mytest.py +++ b/mytest.py @@ -1,26 +1,142 @@ from enigma import * -def test(): - ref = eServiceReference("4097:47:0:0:0:0:0:0:0:0:/sine_60s_100.mp3"); - - sc = eServiceCenterPtr() - print sc +import sys +import time + +from screens import * +from skin import applyGUIskin + + +def CONNECT(slot, fnc): + slot.get().append(fnc) + +def DISCONNECT(slot, fnc): + slot.get().remove(fnc) + +# A screen is a function which instanciates all components of a screen into a temporary component. +# Thus, the global stuff is a screen, too. +# In a screen, components can either be instanciated from the class-tree, cloned (copied) or +# "linked" from the instance tree. +# A screen itself lives as the container of the components, so a screen is a component, too. + +# we thus have one (static) hierarchy of screens (classes, not instances) +# and one with the instanciated components itself (both global and dynamic) + +def dump(dir, p = ""): + if isinstance(dir, dict): + for (entry, val) in dir.items(): + dump(val, p + "/" + entry) + print p + ":" + str(dir.__class__) + +# defined components +components = {} + +# do global +screens["global"](components) + +# test our screens +components["$001"] = screens["testDialog"]() + +#print "*** classes:" +#dump(screens) +# +#print "*** instances:" +#dump(components) + +# display + +class OutputDevice: + def create(self, screen): pass + +# display: HTML + +class HTMLOutputDevice(OutputDevice): + def create(self, comp): + print comp.produceHTML() + +html = HTMLOutputDevice() + +class GUIOutputDevice(OutputDevice): + parent = None + def create(self, comp): + comp.createGUIScreen(self.parent) + +class Session: + def __init__(self): + self.desktop = None + self.delayTimer = eTimer() + self.delayTimer.timeout.get().append(self.processDelay) + + self.currentDialog = None - if eServiceCenter.getInstance(sc): - print "no eServiceCenter instance!" - else: - print "now trying to play!" - i = iPlayableServicePtr(); - if sc.play(ref, i): - print "play failed! :(" + def processDelay(self): + self.currentDialog.close() + if self.currentWindow != None: + self.currentWindow.hide() + + del self.currentDialog + del self.currentWindow + + self.open(screens["testDialog"]()) + + def open(self, screen): + self.currentDialog = screen + screen.session = self + + if self.desktop != None: + self.currentWindow = wnd = eWindow(self.desktop) + wnd.setTitle("Screen from python!") + wnd.move(ePoint(300, 100)) + wnd.resize(eSize(300, 300)) + + gui = GUIOutputDevice() + gui.parent = wnd + gui.create(self.currentDialog) + + applyGUIskin(self.currentDialog, None, screen.__class__.__name__) + + wnd.show() else: - print "play ruled!" - - p = iPauseableServicePtr() - if (i.getIPausableService(p)): - print "no pause available" - else: - p.pause() - p.unpause() + self.currentWindow = None + + def keyEvent(self, code): +# print "code " + str(code) + if code == 32: + self.currentDialog.data["okbutton"]["instance"].push() + + if code >= 0x30 and code <= 0x39: + self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31) + + def close(self): + self.delayTimer.start(0, 1) + +def runScreenTest(): + session = Session() + session.desktop = getDesktop() + + session.open(screens["clockDisplay"](components["clock"])) +# session.open(screens["testDialog"]()) + + # simple reason for this helper function: we want to call the currently + # active "okbutton", even when we changed the dialog + # + # more complicated reason: we don't want to hold a reference. +# def blub(): +# session.currentDialog.data["okbutton"]["instance"].push() +# session.currentDialog["okbutton"].setText("hello!") +# +# tmr = eTimer() +# CONNECT(tmr.timeout, blub) +# tmr.start(4000, 0) +# + CONNECT(keyPressedSignal(), session.keyEvent) + + runMainloop() return 0 + + +# first, setup a screen +runScreenTest() + +# now, run the mainloop