X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/ea2e46b48524f14bb53b87846c07aa97444a513a..afe7d8cacb1875f0e86a9f970dac9280dba20462:/timer.py diff --git a/timer.py b/timer.py index 6f33b54d..6f3a05fb 100644 --- a/timer.py +++ b/timer.py @@ -1,40 +1,61 @@ -import bisect -import time -from enigma import * +from bisect import insort +from time import strftime, time, localtime, mktime +from enigma import eTimer +import datetime class TimerEntry: - EventPrepare = 0 - EventStart = 1 - EventEnd = 2 - EventAbort = 3 - - StateWait = 0 - StatePrepare = 1 - StateRunning = 2 - StateEnded = 3 + StateWaiting = 0 + StatePrepared = 1 + StateRunning = 2 + StateEnded = 3 def __init__(self, begin, end): self.begin = begin - self.prepare_time = 10 + self.prepare_time = 20 self.end = end self.state = 0 self.resetRepeated() + #begindate = localtime(self.begin) + #newdate = datetime.datetime(begindate.tm_year, begindate.tm_mon, begindate.tm_mday 0, 0, 0); + self.repeatedbegindate = begin + self.backoff = 0 + + self.disabled = False def resetRepeated(self): self.repeated = int(0) - + def setRepeated(self, day): self.repeated |= (2 ** day) print "Repeated: " + str(self.repeated) + def isRunning(self): + return self.state == self.StateRunning + + def addOneDay(self, timedatestruct): + oldHour = timedatestruct.tm_hour + newdate = (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=1)).timetuple() + if localtime(mktime(newdate)).tm_hour != oldHour: + return (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=2)).timetuple() + return newdate + # update self.begin and self.end according to the self.repeated-flags - def processRepeated(self): + def processRepeated(self, findRunningEvent = True): print "ProcessRepeated" - print time.strftime("%c", time.localtime(self.begin)) - print time.strftime("%c", time.localtime(self.end)) if (self.repeated != 0): - now = int(time.time()) + 1 - + now = int(time()) + 1 + + #to avoid problems with daylight saving, we need to calculate with localtime, in struct_time representation + localrepeatedbegindate = localtime(self.repeatedbegindate) + localbegin = localtime(self.begin) + localend = localtime(self.end) + localnow = localtime(now) + + print "localrepeatedbegindate:", strftime("%c", localrepeatedbegindate) + print "localbegin:", strftime("%c", localbegin) + print "localend:", strftime("%c", localend) + print "localnow:", strftime("%c", localnow) + day = [] flags = self.repeated for x in range(0, 7): @@ -45,32 +66,63 @@ class TimerEntry: day.append(1) flags = flags >> 1 - print time.strftime("%c", time.localtime(now)) - print time.strftime("%c", time.localtime(self.begin)) - print time.strftime("%c", time.localtime(self.end)) - print str(time.localtime(self.begin).tm_wday) - while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)): - print time.strftime("%c", time.localtime(self.begin)) - print time.strftime("%c", time.localtime(self.end)) - self.begin += 86400 - self.end += 86400 - - def getTime(self): - if self.state == self.StateWait: - return self.begin - self.prepare_time - elif self.state == self.StatePrepare: - return self.begin - else: - return self.end - + # if day is NOT in the list of repeated days + # OR if the day IS in the list of the repeated days, check, if event is currently running... then if findRunningEvent is false, go to the next event + while ((day[localbegin.tm_wday] != 0) or (mktime(localrepeatedbegindate) > mktime(localbegin)) or + ((day[localbegin.tm_wday] == 0) and ((findRunningEvent and localend < localnow) or ((not findRunningEvent) and localbegin < localnow)))): + localbegin = self.addOneDay(localbegin) + localend = self.addOneDay(localend) + print "localbegin after addOneDay:", strftime("%c", localbegin) + print "localend after addOneDay:", strftime("%c", localend) + + #we now have a struct_time representation of begin and end in localtime, but we have to calculate back to (gmt) seconds since epoch + self.begin = int(mktime(localbegin)) + self.end = int(mktime(localend)) + if self.begin == self.end: + self.end += 1 + + print "ProcessRepeated result" + print strftime("%c", localtime(self.begin)) + print strftime("%c", localtime(self.end)) + + self.timeChanged() + def __lt__(self, o): - return self.getTime() < o.getTime() + return self.getNextActivation() < o.getNextActivation() - def activate(self, event): - print "[timer.py] timer %s got activated (%d)!" % (self.description, event) + # must be overridden + def activate(self): + pass + + # can be overridden + def timeChanged(self): + pass -class Timer: + # check if a timer entry must be skipped + def shouldSkip(self): + return self.end <= time() and self.state == TimerEntry.StateWaiting + + def abort(self): + self.end = time() + + # in case timer has not yet started, but gets aborted (so it's preparing), + # set begin to now. + if self.begin > self.end: + self.begin = self.end + + self.cancelled = True + + # must be overridden! + def getNextActivation(): + pass + + def disable(self): + self.disabled = True + + def enable(self): + self.disabled = False +class Timer: # the time between "polls". We do this because # we want to account for time jumps etc. # of course if they occur <100s before starting, @@ -88,75 +140,114 @@ class Timer: self.timer = eTimer() self.timer.timeout.get().append(self.calcNextActivation) - self.lastActivation = time.time() + self.lastActivation = time() self.calcNextActivation() + self.on_state_change = [ ] + + def stateChanged(self, entry): + for f in self.on_state_change: + f(entry) + + def cleanup(self): + self.processed_timers = [entry for entry in self.processed_timers if entry.disabled] def addTimerEntry(self, entry, noRecalc=0): entry.processRepeated() - # we either go trough Prepare/Start/End-state if the timer is still running, - # or skip it when it's alrady past the end. - - if entry.end > time.time(): - bisect.insort(self.timer_list, entry) + # when the timer has not yet started, and is already passed, + # don't go trough waiting/running/end-states, but sort it + # right into the processedTimers. + if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled): + print "already passed, skipping" + print "shouldSkip:", entry.shouldSkip() + print "state == ended", entry.state == TimerEntry.StateEnded + print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled) + insort(self.processed_timers, entry) + entry.state = TimerEntry.StateEnded + else: + insort(self.timer_list, entry) if not noRecalc: self.calcNextActivation() - else: - bisect.insort(self.processed_timers, entry) def setNextActivation(self, when): - delay = int((when - time.time()) * 1000) + delay = int((when - time()) * 1000) print "[timer.py] next activation: %d (in %d ms)" % (when, delay) self.timer.start(delay, 1) self.next = when def calcNextActivation(self): - if self.lastActivation > time.time(): + if self.lastActivation > time(): print "[timer.py] timewarp - re-evaluating all processed timers." tl = self.processed_timers self.processed_timers = [ ] for x in tl: + # simulate a "waiting" state to give them a chance to re-occure + x.resetState() self.addTimerEntry(x, noRecalc=1) self.processActivation() - self.lastActivation = time.time() + self.lastActivation = time() - min = int(time.time()) + self.MaxWaitTime + min = int(time()) + self.MaxWaitTime # calculate next activation point if len(self.timer_list): - w = self.timer_list[0].getTime() + w = self.timer_list[0].getNextActivation() if w < min: min = w + else: + print "next real activation is", strftime("%c", localtime(w)) self.setNextActivation(min) def timeChanged(self, timer): - self.timer_list.remove(timer) + print "time changed" + timer.timeChanged() + if timer.state == TimerEntry.StateEnded: + self.processed_timers.remove(timer) + else: + self.timer_list.remove(timer) + # give the timer a chance to re-enqueue + if timer.state == TimerEntry.StateEnded: + timer.state = TimerEntry.StateWaiting self.addTimerEntry(timer) def doActivate(self, w): - w.activate(w.state) self.timer_list.remove(w) + + # when activating a timer which has already passed, + # simply abort the timer. don't run trough all the stages. + if w.shouldSkip(): + w.state = TimerEntry.StateEnded + else: + # when active returns true, this means "accepted". + # otherwise, the current state is kept. + # the timer entry itself will fix up the delay then. + if w.activate(): + w.state += 1 - w.state += 1 + # did this timer reached the last state? if w.state < TimerEntry.StateEnded: - bisect.insort(self.timer_list, w) + # no, sort it into active list + insort(self.timer_list, w) else: - if (w.repeated != 0): + # yes. Process repeated, and re-add. + if w.repeated: w.processRepeated() - w.state = TimerEntry.StateWait + w.state = TimerEntry.StateWaiting self.addTimerEntry(w) else: - bisect.insort(self.processed_timers, w) + insort(self.processed_timers, w) + + self.stateChanged(w) - def processActivation(self): - t = int(time.time()) + 1 + print "It's now ", strftime("%c", localtime(time())) + t = int(time()) + 1 # we keep on processing the first entry until it goes into the future. - while len(self.timer_list) and self.timer_list[0].getTime() < t: + while len(self.timer_list) and self.timer_list[0].getNextActivation() < t: self.doActivate(self.timer_list[0])