X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/f3643e16acdb33f7a05ef3ce3faa45142a727e37..cb00266f327ae7da1685cdeaeefddf441bf88316:/lib/python/Screens/Menu.py diff --git a/lib/python/Screens/Menu.py b/lib/python/Screens/Menu.py index 9c41c165..bb0709e5 100644 --- a/lib/python/Screens/Menu.py +++ b/lib/python/Screens/Menu.py @@ -1,50 +1,26 @@ -from Screen import * -from Components.MenuList import MenuList -from Components.ActionMap import ActionMap -from Components.Header import Header -from Components.Button import Button -from Components.Label import Label -from Components.ProgressBar import ProgressBar +from Screen import Screen +from Components.Sources.List import List +from Components.ActionMap import NumberActionMap +from Components.Sources.StaticText import StaticText +from Components.config import configfile +from Components.PluginComponent import plugins +from Components.config import config +from Components.SystemInfo import SystemInfo from Tools.Directories import resolveFilename, SCOPE_SKIN -from enigma import quitMainloop - -import xml.dom.minidom -from xml.dom import EMPTY_NAMESPACE -from skin import elementsWithTag - -from Screens.Setup import * - -from Tools import XMLTools - -# some screens -def doGlobal(screen): - screen["clock"] = Clock() +import xml.etree.cElementTree +from Screens.Setup import Setup, getSetupTitle # self.setModeTV() # self.setModeRadio() # self.setModeFile() -# self.openDialog(ScartLoopThrough) # # read the menu -menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r') -mdom = xml.dom.minidom.parseString(menufile.read()) -menufile.close() - - -def getValbyAttr(x, attr): - for p in range(x.attributes.length): - a = x.attributes.item(p) - attrib = str(a.name) - value = str(a.value) - if attrib == attr: - return value - - return "" +mdom = xml.etree.cElementTree.parse(resolveFilename(SCOPE_SKIN, 'menu.xml')) class boundFunction: def __init__(self, fnc, *args): @@ -57,31 +33,47 @@ class MenuUpdater: def __init__(self): self.updatedMenuItems = {} - def addMenuItem(self, id, pos, text, module, screen): + def addMenuItem(self, id, pos, text, module, screen, weight): if not self.updatedMenuAvailable(id): self.updatedMenuItems[id] = [] - self.updatedMenuItems[id].append([text, pos, module, screen]) + self.updatedMenuItems[id].append([text, pos, module, screen, weight]) - def delMenuItem(self, id, pos, text, module, screen): - self.updatedMenuItems[id].remove([text, pos, module, screen]) + def delMenuItem(self, id, pos, text, module, screen, weight): + self.updatedMenuItems[id].remove([text, pos, module, screen, weight]) def updatedMenuAvailable(self, id): return self.updatedMenuItems.has_key(id) def getUpdatedMenu(self, id): return self.updatedMenuItems[id] - + menuupdater = MenuUpdater() - + +class MenuSummary(Screen): + skin = """ + + + + + + + WithSeconds + + """ + class Menu(Screen): + + ALLOW_SUSPEND = True + def okbuttonClick(self): print "okbuttonClick" selection = self["menu"].getCurrent() - selection[1]() + if selection is not None: + selection[1]() def execText(self, text): exec text - + def runScreen(self, arg): # arg[0] is the module (as string) # arg[1] is Screen inside this module @@ -89,124 +81,186 @@ class Menu(Screen): # string (as we want to reference # stuff which is just imported) # FIXME. somehow - print arg if arg[0] != "": exec "from " + arg[0] + " import *" - + self.openDialog(*eval(arg[1])) - def nothing(self): #dummy + def nothing(self): #dummy pass def openDialog(self, *dialog): # in every layer needed - self.session.open(*dialog) + self.session.openWithCallback(self.menuClosed, *dialog) def openSetup(self, dialog): - self.session.open(Setup, dialog) + self.session.openWithCallback(self.menuClosed, Setup, dialog) def addMenu(self, destList, node): - MenuTitle = _(getValbyAttr(node, "text")) - if MenuTitle != "": #check for title - a = boundFunction(self.session.open, Menu, node, node.childNodes) - #TODO add check if !empty(node.childNodes) - destList.append((MenuTitle, a)) - - def addItem(self, destList, node): - ItemText = _(getValbyAttr(node, "text")) - if ItemText != "": #check for name - for x in node.childNodes: - if x.nodeType != xml.dom.minidom.Element.nodeType: - continue - elif x.tagName == 'screen': - module = getValbyAttr(x, "module") - screen = getValbyAttr(x, "screen") - - if len(screen) == 0: - screen = module - - if module != "": - module = "Screens." + module - - # check for arguments. they will be appended to the - # openDialog call - args = XMLTools.mergeText(x.childNodes) - screen += ", " + args - - destList.append((ItemText, boundFunction(self.runScreen, (module, screen)))) - return - elif x.tagName == 'code': - destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes)))) + requires = node.get("requires") + if requires: + if requires[0] == '!': + if SystemInfo.get(requires[1:], False): return - elif x.tagName == 'setup': - id = getValbyAttr(x, "id") - destList.append((ItemText, boundFunction(self.openSetup, id))) + elif not SystemInfo.get(requires, False): + return + MenuTitle = _(node.get("text", "??").encode("UTF-8")) + entryID = node.get("entryID", "undefined") + weight = node.get("weight", 50) + x = node.get("flushConfigOnClose") + if x: + a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node) + else: + a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node) + #TODO add check if !empty(node.childNodes) + destList.append((MenuTitle, a, entryID, weight)) + + def menuClosedWithConfigFlush(self, *res): + configfile.save() + self.menuClosed(*res) + + def menuClosed(self, *res): + if res and res[0]: + self.close(True) + + def addItem(self, destList, node): + requires = node.get("requires") + if requires: + if requires[0] == '!': + if SystemInfo.get(requires[1:], False): return - - destList.append((ItemText,self.nothing)) + elif not SystemInfo.get(requires, False): + return + item_text = node.get("text", "").encode("UTF-8") + entryID = node.get("entryID", "undefined") + weight = node.get("weight", 50) + for x in node: + if x.tag == 'screen': + module = x.get("module") + screen = x.get("screen") + + if screen is None: + screen = module + + print module, screen + if module: + module = "Screens." + module + else: + module = "" + + # check for arguments. they will be appended to the + # openDialog call + args = x.text or "" + screen += ", " + args + destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID, weight)) + return + elif x.tag == 'code': + destList.append((_(item_text or "??"), boundFunction(self.execText, x.text), entryID, weight)) + return + elif x.tag == 'setup': + id = x.get("id") + if item_text == "": + item_text = _(getSetupTitle(id)) + "..." + else: + item_text = _(item_text) + destList.append((item_text, boundFunction(self.openSetup, id), entryID, weight)) + return + destList.append((item_text, self.nothing, entryID, weight)) - def __init__(self, session, parent, childNode): + + def __init__(self, session, parent): Screen.__init__(self, session) list = [] - menuID = "" - - menuID = -1 - for x in childNode: #walk through the actual nodelist - if x.nodeType != xml.dom.minidom.Element.nodeType: - continue - elif x.tagName == 'item': - self.addItem(list, x) - count += 1 - elif x.tagName == 'menu': + + menuID = None + for x in parent: #walk through the actual nodelist + if x.tag == 'item': + item_level = int(x.get("level", 0)) + if item_level <= config.usage.setup_level.index: + self.addItem(list, x) + count += 1 + elif x.tag == 'menu': self.addMenu(list, x) count += 1 - elif x.tagName == "id": - menuID = getValbyAttr(x, "val") + elif x.tag == "id": + menuID = x.get("val") count = 0 - if menuID != -1: + + if menuID is not None: + # menuupdater? if menuupdater.updatedMenuAvailable(menuID): for x in menuupdater.getUpdatedMenu(menuID): if x[1] == count: - list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", ")))) + list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", ")), x[4])) count += 1 + if menuID is not None: + # plugins + for l in plugins.getPluginsForMenu(menuID): + # check if a plugin overrides an existing menu + plugin_menuid = l[2] + for x in list: + if x[2] == plugin_menuid: + list.remove(x) + break + list.append((l[0], boundFunction(l[1], self.session), l[2], l[3] or 50)) + + # for the skin: first try a menu_, then Menu + self.skinName = [ ] + if menuID is not None: + self.skinName.append("menu_" + menuID) + self.skinName.append("Menu") + + # Sort by Weight + list.sort(key=lambda x: int(x[3])) + + self["menu"] = List(list) - self["menu"] = MenuList(list) - - self["actions"] = ActionMap(["OkCancelActions", "MenuActions"], + self["actions"] = NumberActionMap(["OkCancelActions", "MenuActions", "NumberActions"], { "ok": self.okbuttonClick, - "cancel": self.close, - "menu": self.close + "cancel": self.closeNonRecursive, + "menu": self.closeRecursive, + "1": self.keyNumberGlobal, + "2": self.keyNumberGlobal, + "3": self.keyNumberGlobal, + "4": self.keyNumberGlobal, + "5": self.keyNumberGlobal, + "6": self.keyNumberGlobal, + "7": self.keyNumberGlobal, + "8": self.keyNumberGlobal, + "9": self.keyNumberGlobal }) - - a = getValbyAttr(parent, "title") - if a == "": #if empty use name - a = _(getValbyAttr(parent, "text")) - self["title"] = Header(a) -class MainMenu(Menu): - #add file load functions for the xml-file - - def __init__(self, *x): - Menu.__init__(self, *x) - self.skinName = "Menu" + a = parent.get("title", "").encode("UTF-8") or None + a = a and _(a) + if a is None: + a = _(parent.get("text", "").encode("UTF-8")) + self["title"] = StaticText(a) + self.menu_title = a - def openDialog(self, dialog): - self.session.open(dialog) + def keyNumberGlobal(self, number): + print "menu keyNumber:", number + # Calculate index + number -= 1 - def openSetup(self, dialog): - self.session.open(Setup, dialog) + if len(self["menu"].list) > number: + self["menu"].setIndex(number) + self.okbuttonClick() - def setModeTV(self): - print "set Mode to TV" - pass + def closeNonRecursive(self): + self.close(False) - def setModeRadio(self): - print "set Mode to Radio" - pass + def closeRecursive(self): + self.close(True) - def setModeFile(self): - print "set Mode to File" - pass + def createSummary(self): + return MenuSummary + +class MainMenu(Menu): + #add file load functions for the xml-file + + def __init__(self, *x): + self.skinName = "Menu" + Menu.__init__(self, *x)