X-Git-Url: https://git.cweiske.de/enigma2.git/blobdiff_plain/f46f0bbfd9d9cdcd667b79904ad9ee844e2f4ba0..7b56077dd54d70a237abf8bc8c53169f39a9575e:/skin.py diff --git a/skin.py b/skin.py index 9de0a722..aba7fbf6 100644 --- a/skin.py +++ b/skin.py @@ -2,6 +2,7 @@ from enigma import * import xml.dom.minidom from xml.dom import EMPTY_NAMESPACE +from Tools.XMLTools import elementsWithTag, mergeText colorNames = dict() @@ -31,7 +32,7 @@ dom = xml.dom.minidom.parseString( - + @@ -45,11 +46,12 @@ dom = xml.dom.minidom.parseString( - + """ """ + @@ -71,13 +73,16 @@ dom = xml.dom.minidom.parseString( + + + - - + + @@ -87,7 +92,7 @@ dom = xml.dom.minidom.parseString( - + @@ -95,26 +100,47 @@ dom = xml.dom.minidom.parseString( - + + + + - """) + + + + + + + + + + + +# this should be factored out into some helper code, but currently demonstrated applets. +from enigma import eSize, ePoint -# filters all elements of childNode with the specified function -# example: nodes = elementsWithTag(childNodes, lambda x: x == "bla") -def elementsWithTag(el, tag): +orgwidth = self.instance.size().width() +orgpos = self.instance.position() +textsize = self["text"].getSize() - # fiiixme! (works but isn't nice) - if tag.__class__ == "".__class__: - str = tag - tag = lambda x: x == str - - for x in el: - if x.nodeType != xml.dom.minidom.Element.nodeType: - continue - if tag(x.tagName): - yield x +# y size still must be fixed in font stuff... +textsize = (textsize[0], textsize[1] + 20) +wsize = (textsize[0] + 20, textsize[1] + 20) + +# resize +self.instance.resize(eSize(*wsize)) + +# resize label +self["text"].instance.resize(eSize(*textsize)) + +# center window +newwidth = wsize[0] +self.instance.move(ePoint(orgpos.x() + (orgwidth - newwidth)/2, orgpos.y())) + + + """) def parsePosition(str): x, y = str.split(',') @@ -136,7 +162,7 @@ def parseColor(str): raise ("color '%s' must be #aarrggbb or valid named color" % (str)) return gRGB(int(str[1:], 0x10)) -def applyAttributes(guiObject, node, desktop): +def collectAttributes(skinAttributes, node): # walk all attributes for p in range(node.attributes.length): a = node.attributes.item(p) @@ -147,63 +173,72 @@ def applyAttributes(guiObject, node, desktop): # TODO: localization? as in e1? value = str(a.value) - # and set attributes - try: - if attrib == 'position': - guiObject.move(parsePosition(value)) - elif attrib == 'size': - guiObject.resize(parseSize(value)) - elif attrib == 'title': - guiObject.setTitle(value) - elif attrib == 'text': - guiObject.setText(value) - elif attrib == 'font': - guiObject.setFont(parseFont(value)) - elif attrib == "pixmap": - ptr = gPixmapPtr() - if loadPNG(ptr, value): - raise "loading PNG failed!" - x = ptr - ptr = ptr.__deref__() - print desktop - desktop.makeCompatiblePixmap(ptr) - guiObject.setPixmap(ptr) -# guiObject.setPixmapFromFile(value) - elif attrib == "valign": - try: - guiObject.setVAlign( - { "top": guiObject.alignTop, - "center": guiObject.alignCenter, - "bottom": guiObject.alignBottom - }[value]) - except KeyError: - print "valign must be either top, center or bottom!" - elif attrib == "halign": + skinAttributes.append((attrib, value)) + +def applySingleAttribute(guiObject, desktop, attrib, value): + # and set attributes + try: + if attrib == 'position': + guiObject.move(parsePosition(value)) + elif attrib == 'size': + guiObject.resize(parseSize(value)) + elif attrib == 'title': + guiObject.setTitle(value) + elif attrib == 'text': + guiObject.setText(value) + elif attrib == 'font': + guiObject.setFont(parseFont(value)) + elif attrib == "pixmap": + ptr = gPixmapPtr() + if loadPNG(ptr, value): + raise "loading PNG failed!" + x = ptr + ptr = ptr.__deref__() + desktop.makeCompatiblePixmap(ptr) + guiObject.setPixmap(ptr) + # guiObject.setPixmapFromFile(value) + elif attrib == "valign": + try: + guiObject.setVAlign( + { "top": guiObject.alignTop, + "center": guiObject.alignCenter, + "bottom": guiObject.alignBottom + }[value]) + except KeyError: + print "valign must be either top, center or bottom!" + elif attrib == "halign": + try: + guiObject.setHAlign( + { "left": guiObject.alignLeft, + "center": guiObject.alignCenter, + "right": guiObject.alignRight, + "block": guiObject.alignBlock + }[value]) + except KeyError: + print "halign must be either left, center, right or block!" + elif attrib == "flags": + flags = value.split(',') + for f in flags: try: - guiObject.setHAlign( - { "left": guiObject.alignLeft, - "center": guiObject.alignCenter, - "right": guiObject.alignRight, - "block": guiObject.alignBlock - }[value]) + fv = eWindow.__dict__[f] + guiObject.setFlag(fv) except KeyError: - print "halign must be either left, center, right or block!" - elif attrib == "flags": - flags = value.split(',') - for f in flags: - try: - fv = eWindow.__dict__[f] - guiObject.setFlag(fv) - except KeyError: - print "illegal flag %s!" % f - elif attrib == "backgroundColor": - guiObject.setBackgroundColor(parseColor(value)) - elif attrib != 'name': - print "unsupported attribute " + attrib + "=" + value - except AttributeError: - print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib) + print "illegal flag %s!" % f + elif attrib == "backgroundColor": + guiObject.setBackgroundColor(parseColor(value)) + elif attrib == "foregroundColor": + guiObject.setForegroundColor(parseColor(value)) + elif attrib != 'name': + print "unsupported attribute " + attrib + "=" + value + except int: +# AttributeError: + print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib) -def loadSkin(): +def applyAllAttributes(guiObject, desktop, attributes): + for (attrib, value) in attributes: + applySingleAttribute(guiObject, desktop, attrib, value) + +def loadSkin(desktop): print "loading skin..." def getPNG(x): @@ -234,7 +269,11 @@ def loadSkin(): bpName = str(pixmap.getAttribute("pos")) filename = str(pixmap.getAttribute("filename")) - style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], getPNG(filename)) + png = getPNG(filename) + + # adapt palette + desktop.makeCompatiblePixmap(png) + style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png) for color in elementsWithTag(windowstyle.childNodes, "color"): type = str(color.getAttribute("name")) @@ -249,7 +288,7 @@ def loadSkin(): eWindowStyleManager.getInstance(x) x.setStyle(style) -def applyGUIskin(screen, skin, name, desktop): +def readSkin(screen, skin, name, desktop): myscreen = None # first, find the corresponding screen element @@ -261,8 +300,11 @@ def applyGUIskin(screen, skin, name, desktop): del skin assert myscreen != None, "no skin for screen '" + name + "' found!" + + screen.skinAttributes = [ ] + collectAttributes(screen.skinAttributes, myscreen) - applyAttributes(screen.instance, myscreen, desktop) + screen.additionalWidgets = [ ] # now walk all widgets for widget in elementsWithTag(myscreen.childNodes, "widget"): @@ -273,20 +315,43 @@ def applyGUIskin(screen, skin, name, desktop): # get corresponding gui object try: - guiObject = screen[wname].instance + attributes = screen[wname].skinAttributes = [ ] except: raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!") - applyAttributes(guiObject, widget, desktop) + collectAttributes(attributes, widget) # now walk additional objects for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"): + if widget.tagName == "applet": + codeText = mergeText(widget.childNodes).strip() + type = widget.getAttribute('type') + + code = compile(codeText, "skin applet", "exec") + + if type == "onLayoutFinish": + screen.onLayoutFinish.append(code) + else: + raise str("applet type '%s' unknown!" % type) + + continue + + class additionalWidget: + pass + + w = additionalWidget() + if widget.tagName == "eLabel": - guiObject = eLabel(screen.instance) + w.widget = eLabel elif widget.tagName == "ePixmap": - guiObject = ePixmap(screen.instance) + w.widget = ePixmap else: raise str("unsupported stuff : %s" % widget.tagName) - applyAttributes(guiObject, widget, desktop ) - guiObject.thisown = 0 + w.skinAttributes = [ ] + collectAttributes(w.skinAttributes, widget) + + # applyAttributes(guiObject, widget, desktop) + # guiObject.thisown = 0 + print screen.additionalWidgets + screen.additionalWidgets.append(w)