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fix 'play' doesn't disappear when config.usage.show_infobar_on_skip is set
author
Felix Domke
<tmbinc@elitedvb.net>
Mon, 9 Feb 2009 12:30:05 +0000
(13:30 +0100)
committer
Felix Domke
<tmbinc@elitedvb.net>
Mon, 9 Feb 2009 12:30:05 +0000
(13:30 +0100)
lib/python/Screens/InfoBarGenerics.py
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diff --git
a/lib/python/Screens/InfoBarGenerics.py
b/lib/python/Screens/InfoBarGenerics.py
index d0aa44b88dcb04ca4a93c7b79b90814c9aa775e3..9e0e50aff7d3ef51a6257deaf14e1086de86df99 100644
(file)
--- a/
lib/python/Screens/InfoBarGenerics.py
+++ b/
lib/python/Screens/InfoBarGenerics.py
@@
-1024,7
+1024,13
@@
class InfoBarPVRState:
def __playStateChanged(self, state):
playstateString = state[3]
self.pvrStateDialog["state"].setText(playstateString)
def __playStateChanged(self, state):
playstateString = state[3]
self.pvrStateDialog["state"].setText(playstateString)
- self._mayShow()
+
+ # if we return into "PLAY" state, ensure that the dialog gets hidden if there will be no infobar displayed
+ if not config.usage.show_infobar_on_skip.value and self.seekstate == self.SEEK_STATE_PLAY:
+ self.pvrStateDialog.hide()
+ else:
+ self._mayShow()
+
class InfoBarTimeshiftState(InfoBarPVRState):
def __init__(self):
class InfoBarTimeshiftState(InfoBarPVRState):
def __init__(self):