self.desktop = None
self.delayTimer = eTimer()
self.delayTimer.timeout.get().append(self.processDelay)
+
+ self.currentDialog = None
def processDelay(self):
- components[self.screenname].close()
+ self.currentDialog.close()
if self.currentWindow != None:
self.currentWindow.hide()
- del components[self.screenname]
+ del self.currentDialog
del self.currentWindow
+ self.open(screens["testDialog"]())
- def open(self, screenname, screen):
- components[screenname] = screen
- self.screenname = screenname
+ def open(self, screen):
+ self.currentDialog = screen
screen.session = self
if self.desktop != None:
gui = GUIOutputDevice()
gui.parent = wnd
- gui.create(components["$002"])
+ gui.create(self.currentDialog)
- applyGUIskin(components["$002"], None, "clockDialog")
+ applyGUIskin(self.currentDialog, None, screen.__class__.__name__)
wnd.show()
else:
session = Session()
session.desktop = getDesktop()
-# components["$002"] = screens["clockDisplay"](components["clock"])
-
- session.open("$002", screens["clockDisplay"](components["clock"]))
+ session.open(screens["clockDisplay"](components["clock"]))
+# session.open(screens["testDialog"]())
-
+ # simple reason for this helper function: we want to call the currently
+ # active "okbutton", even when we changed the dialog
+ #
+ # more complicated reason: we don't want to hold a reference.
def blub():
-# x = components["$002"]
- components["$002"].data["okbutton"]["instance"].push()
-# dump(components)
-# print "session, close screen " + str(sys.getrefcount(x))
-# session.close()
-
+ session.currentDialog.data["okbutton"]["instance"].push()
+
tmr = eTimer()
tmr.timeout.get().append(blub)
- tmr.start(4000, 1)
+ tmr.start(4000, 0)
runMainloop()
class testDialog(Screen):
def testDialogClick(self):
print "test dialog clicked!"
- self["title"].setText("bla")
+ if self.tries == 0:
+ self["title"].setText("Hihi - no, this doesn't work!")
+ else:
+ self["title"].setText("You tried it %d times without success now!" % self.tries )
+
+ self.tries += 1
def __init__(self):
- HTMLSkin.__init__(self, ("title", "okbutton"))
+ GUISkin.__init__(self)
b = Button("ok")
b.onClick = [ self.testDialogClick ]
self["okbutton"] = b
self["title"] = Header("Test Dialog - press ok to leave!")
+
+ self.tries = 0
# a clock display dialog
class clockDisplay(Screen):
None
dom = xml.dom.minidom.parseString(
- "<screen name=\"clockDialog\" position=\"300,100\" size=\"300,300\"> \
- <widget name=\"okbutton\" position=\"10,10\" size=\"280,40\" /> \
- <widget name=\"theClock\" position=\"10,60\" size=\"280,50\" /> \
- <widget name=\"title\" position=\"10,120\" size=\"280,50\" /> \
- </screen>")
+ """
+ <skin>
+ <screen name="testDialog">
+ <widget name="okbutton" position="10,10" size="280,40" />
+ <widget name="title" position="10,120" size="280,50" />
+ </screen>
+ <screen name="clockDisplay" position="300,100" size="300,300">
+ <widget name="okbutton" position="10,10" size="280,40" />
+ <widget name="title" position="10,120" size="280,50" />
+ <widget name="theClock" position="10,60" size="280,50" />
+ </screen>
+ </skin>
+""")
+
+
def parsePosition(str):
x, y = str.split(',')
myscreen = None
# first, find the corresponding screen element
- screens = dom.getElementsByTagName("screen")
+ skin = dom.getElementsByTagName("skin")[0]
+ screens = skin.getElementsByTagName("screen")
+ del skin
for x in screens:
if x.getAttribute('name') == name:
myscreen = x
- if myscreen == None:
- print "no skin for screen " + name + " found!"
- return;
+ assert myscreen != None, "no skin for screen " + name + " found!"
+
+ print "ok, found screen.."
# now walk all widgets
for widget in myscreen.getElementsByTagName("widget"):