+#include <lib/nav/core.h>
+
+void eNavigation::serviceEvent(iPlayableService* service, int event)
+{
+ if (service != m_runningService)
+ {
+ eDebug("nav: event for other service");
+ return;
+ }
+
+ switch (event)
+ {
+ case iPlayableService::evEnd:
+ /* our running main service stopped. */
+ if (!m_playlist.empty())
+ m_playlist.erase(m_playlist.begin());
+ if (!m_playlist.empty())
+ {
+ RESULT res;
+ res = playService(m_playlist.front());
+ if (res)
+ m_event(this, evPlayFailed);
+ } else
+ m_event(this, evPlaylistDone);
+ break;
+ case iPlayableService::evStart:
+ m_event(this, evNewService);
+ break;
+ default:
+ break;
+ }
+}
+
+RESULT eNavigation::playService(const eServiceReference &service)
+{
+ RESULT res = m_servicehandler->play(service, m_runningService);
+ if (m_runningService)
+ {
+ m_runningService->connectEvent(slot(*this, &eNavigation::serviceEvent), m_service_event_conn);
+ res = m_runningService->start();
+ }
+ return res;
+}
+
+RESULT eNavigation::enqueueService(const eServiceReference &service)
+{
+ int doplay = m_playlist.empty();
+ m_playlist.push_back(service);
+ if (doplay)
+ return playService(m_playlist.front());
+ return 0;
+}
+
+RESULT eNavigation::connectEvent(const Slot2<void,eNavigation*,int> &event, ePtr<eConnection> &connection)
+{
+ connection = new eConnection(m_event.connect(event));
+ return 0;
+}
+
+RESULT eNavigation::getCurrentService(ePtr<iPlayableService> &service)
+{
+ service = m_runningService;
+ return 0;
+}
+
+RESULT eNavigation::pause(int dop)
+{
+ if (!m_runningService)
+ return -1;
+ ePtr<iPauseableService> p;
+ if (m_runningService->getIPausableService(p))
+ return -2;
+ if (dop)
+ return p->pause();
+ else
+ return p->unpause();
+}
+
+eNavigation::eNavigation(iServiceHandler *serviceHandler)
+{
+ m_servicehandler = serviceHandler;
+}
+
+eNavigation::~eNavigation()
+{
+}
+
+DEFINE_REF(eNavigation);