from Screen import *
from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
from Components.Header import Header
from Components.Button import Button
from Components.Label import Label
+from Components.HTMLComponent import *
+from Components.GUIComponent import *
+from Components.config import *
+
+from enigma import eListbox, eListboxPythonConfigContent
+
+class CiEntryList(HTMLComponent, GUIComponent):
+ def __init__(self, list):
+ GUIComponent.__init__(self)
+ self.l = eListboxPythonConfigContent()
+ self.l.setList(list)
+ self.l.setSeperation(100)
+ self.list = list
+
+ def toggle(self):
+ selection = self.getCurrent()
+ selection[1].toggle()
+ self.invalidateCurrent()
+
+ def handleKey(self, key):
+ #not every element got an .handleKey
+ try:
+ selection = self.getCurrent()
+ selection[1].handleKey(key)
+ self.invalidateCurrent()
+ except:
+ pass
+
+
+ def getCurrent(self):
+ return self.l.getCurrentSelection()
+
+ def getCurrentIndex(self):
+ return self.l.getCurrentSelectionIndex()
+
+ def invalidateCurrent(self):
+ self.l.invalidateEntry(self.l.getCurrentSelectionIndex())
+
+ def GUIcreate(self, parent):
+ self.instance = eListbox(parent)
+ self.instance.setContent(self.l)
+
+ def GUIdelete(self):
+ self.instance.setContent(None)
+ self.instance = None
+
class CiMmi(Screen):
- def addEntry(self, list, entry):
+ def addEntry(self, list, entry, index):
if entry[0] == "TEXT": #handle every item (text / pin only?)
- pass
- pass
+ list.append( (entry[1], index) )
+ if entry[0] == "PIN":
+ x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("INTEGER", (0, ((10**entry[1])-1))))
+ list.append( getConfigListEntry(entry[2],x) )
+
+ def okbuttonClick(self):
+ print "actual:" + str(self["entries"].getCurrentIndex())
+
+ def keyNumberGlobal(self, number):
+ self["entries"].handleKey(config.key[str(number)])
+
+ def keyLeft(self):
+ self["entries"].handleKey(config.key["prevElement"])
+ def keyRight(self):
+ self["entries"].handleKey(config.key["nextElement"])
+
+ def keyCancel(self):
+ print "keyCancel"
+ self.close()
+
def __init__(self, session, slotid, title, subtitle, bottom, entries):
Screen.__init__(self, session)
self["bottom"] = Label(bottom)
list = [ ]
+ cnt = 0
for entry in entries:
- self.addEntry(list, entry)
- self["entries"] = MenuList(list) #menulist!?
-
- self["actions"] = ActionMap(["OkCancelActions"],
+ self.addEntry(list, entry, cnt)
+ cnt = cnt + 1
+ self["entries"] = CiEntryList(list)
+
+ self["actions"] = NumberActionMap(["SetupActions"],
{
- #"ok": self.okbuttonClick,
- "cancel": self.close
- })
+ "ok": self.okbuttonClick,
+ "cancel": self.keyCancel,
+ #for PIN
+ "left": self.keyLeft,
+ "right": self.keyRight,
+ "1": self.keyNumberGlobal,
+ "2": self.keyNumberGlobal,
+ "3": self.keyNumberGlobal,
+ "4": self.keyNumberGlobal,
+ "5": self.keyNumberGlobal,
+ "6": self.keyNumberGlobal,
+ "7": self.keyNumberGlobal,
+ "8": self.keyNumberGlobal,
+ "9": self.keyNumberGlobal,
+ "0": self.keyNumberGlobal
+ }, -1)
#just for testing - we need an cimanager? (or not?)
class CiSelection(Screen):
list = [ ]
list.append( ("TEXT", "CA-Info") )
list.append( ("TEXT", "Card Status") )
- #list.append( ("PIN", "Card Pin") )
+ list.append( ("PIN", 6, "Card Pin") )
self.session.open(CiMmi, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
def __init__(self, session):