#include #include #include #include #include eSocketNotifier::eSocketNotifier(eMainloop *context, int fd, int requested, bool startnow): context(*context), fd(fd), state(0), requested(requested) { if (startnow) start(); } eSocketNotifier::~eSocketNotifier() { stop(); } void eSocketNotifier::start() { if (state) stop(); context.addSocketNotifier(this); state=1; } void eSocketNotifier::stop() { if (state) context.removeSocketNotifier(this); state=0; } // timer void eTimer::start(long msek, bool singleShot) { if (bActive) stop(); bActive = true; bSingleShot = singleShot; interval = msek; gettimeofday(&nextActivation, 0); // eDebug("this = %p\nnow sec = %d, usec = %d\nadd %d msec", this, nextActivation.tv_sec, nextActivation.tv_usec, msek); nextActivation += (msek<0 ? 0 : msek); // eDebug("next Activation sec = %d, usec = %d", nextActivation.tv_sec, nextActivation.tv_usec ); context.addTimer(this); } void eTimer::stop() { if (bActive) { bActive=false; context.removeTimer(this); } } void eTimer::changeInterval(long msek) { if (bActive) // Timer is running? { context.removeTimer(this); // then stop nextActivation -= interval; // sub old interval } else bActive=true; // then activate Timer interval = msek; // set new Interval nextActivation += interval; // calc nextActivation context.addTimer(this); // add Timer to context TimerList } void eTimer::activate() // Internal Function... called from eApplication { timeval now; gettimeofday(&now, 0); // eDebug("this = %p\nnow sec = %d, usec = %d\nnextActivation sec = %d, usec = %d", this, now.tv_sec, now.tv_usec, nextActivation.tv_sec, nextActivation.tv_usec ); // eDebug("Timer emitted"); context.removeTimer(this); if (!bSingleShot) { nextActivation += interval; context.addTimer(this); } else bActive=false; /*emit*/ timeout(); } // mainloop void eMainloop::addSocketNotifier(eSocketNotifier *sn) { notifiers.insert(std::pair (sn->getFD(), sn)); } void eMainloop::removeSocketNotifier(eSocketNotifier *sn) { notifiers.erase(sn->getFD()); } void eMainloop::processOneEvent() { /* notes: - we should use epoll(4) - timer are checked twice. there was a strong reason for it, but i can't remember. (FIXME) - for each time, we gettimeofday() and check wether the timer should fire. we should do this all better - we know how long the poll last, so we know which timers should fire. Problem is that a timer handler could have required so much time that another timer fired. A probably structure could look while (1) { time = gettimeofday() timeout = calculate_pending_timers(time); doPoll(timeout or infinite); if (poll_had_results) handle_poll_handler(); else fire_timers(time + timeout) } the gettimeofday() call is required because fire_timers could last more than nothing. when poll did no timeout, we don't handle timers, as this will be done in the next iteration (without adding overhead - we had to get the new time anyway */ // first, process pending timers... long usec=0; while (TimerList && (usec = timeout_usec( TimerList.begin()->getNextActivation() ) ) <= 0 ) TimerList.begin()->activate(); // build the poll aray int fdAnz = notifiers.size(); pollfd* pfd = new pollfd[fdAnz]; // make new pollfd array std::map::iterator it(notifiers.begin()); for (int i=0; i < fdAnz; i++, it++) { pfd[i].fd = it->first; pfd[i].events = it->second->getRequested(); } // to the poll. When there are no timers, we have an infinite timeout int ret=poll(pfd, fdAnz, TimerList ? usec / 1000 : -1); // convert to us if (ret>0) { for (int i=0; i < fdAnz ; i++) { if( notifiers.find(pfd[i].fd) == notifiers.end()) continue; int req = notifiers[pfd[i].fd]->getRequested(); if ( pfd[i].revents & req ) { notifiers[pfd[i].fd]->activate(pfd[i].revents); if (!--ret) break; } else if (pfd[i].revents & (POLLERR|POLLHUP|POLLNVAL)) eFatal("poll: unhandled POLLERR/HUP/NVAL for fd %d(%d) -> FIX YOUR CODE", pfd[i].fd,pfd[i].revents); } } else if (ret<0) { /* when we got a signal, we get EINTR. we do not care, because we check current time in timers anyway. */ if (errno != EINTR) eDebug("poll made error (%m)"); } // check timer... while ( TimerList && timeout_usec( TimerList.begin()->getNextActivation() ) <= 0 ) TimerList.begin()->activate(); delete [] pfd; } int eMainloop::exec() { if (!loop_level) { app_quit_now = false; enter_loop(); } return retval; } /* use with care! better: don't use it anymore. it was used for gui stuff, but doesn't allow multiple paths (or active dialogs, if you want it that way.) */ void eMainloop::enter_loop() { loop_level++; // Status der vorhandenen Loop merken bool old_exit_loop = app_exit_loop; app_exit_loop = false; while (!app_exit_loop && !app_quit_now) { processOneEvent(); } // wiederherstellen der vorherigen app_exit_loop app_exit_loop = old_exit_loop; loop_level--; if (!loop_level) { // do something here on exit the last loop } } void eMainloop::exit_loop() // call this to leave the current loop { app_exit_loop = true; } void eMainloop::quit( int ret ) // call this to leave all loops { retval=ret; app_quit_now = true; } eApplication* eApp = 0;