#ifndef __CORE_GUI_NUMBERACTIONS__ #define __CORE_GUI_NUMBERACTIONS__ #include #include #include struct numberActions { eActionMap map; eAction key0, key1, key2, key3, key4, key5, key6, key7, key8, key9, keyExt1, keyExt2; numberActions(): map("numbers", _("number actions")), key0(map, "0", _("key 0"), eAction::prioDialog), key1(map, "1", _("key 1"), eAction::prioDialog), key2(map, "2", _("key 2"), eAction::prioDialog), key3(map, "3", _("key 3"), eAction::prioDialog), key4(map, "4", _("key 4"), eAction::prioDialog), key5(map, "5", _("key 5"), eAction::prioDialog), key6(map, "6", _("key 6"), eAction::prioDialog), key7(map, "7", _("key 7"), eAction::prioDialog), key8(map, "8", _("key 8"), eAction::prioDialog), key9(map, "9", _("key 9"), eAction::prioDialog), keyExt1(map, "ext1", _("extended key1"), eAction::prioDialog), keyExt2(map, "ext2", _("extended key2"), eAction::prioDialog) { } }; extern eAutoInitP0 i_numberActions; #endif