#include #include void eNavigation::serviceEvent(iPlayableService* service, int event) { if (service != m_runningService) { eDebug("nav: event for other service"); return; } m_event(this, event); } RESULT eNavigation::playService(const eServiceReference &service) { stopService(); assert(m_servicehandler); RESULT res = m_servicehandler->play(service, m_runningService); if (m_runningService) { m_runningService->connectEvent(slot(*this, &eNavigation::serviceEvent), m_service_event_conn); res = m_runningService->start(); } return res; } RESULT eNavigation::connectEvent(const Slot2 &event, ePtr &connection) { connection = new eConnection(this, m_event.connect(event)); return 0; } RESULT eNavigation::getCurrentService(ePtr &service) { service = m_runningService; return 0; } RESULT eNavigation::stopService(void) { /* check if there is a running service... */ if (!m_runningService) return 1; /* send stop event */ m_event(this, iPlayableService::evEnd); m_runningService->stop(); /* kill service. */ m_runningService = 0; m_service_event_conn = 0; return 0; } RESULT eNavigation::recordService(const eServiceReference &ref, ePtr &service) { assert(m_servicehandler); RESULT res = m_servicehandler->record(ref, service); eDebug("record: %d", res); if (res) service = 0; return res; } RESULT eNavigation::pause(int dop) { if (!m_runningService) return -1; ePtr p; if (m_runningService->pause(p)) return -2; if (dop) return p->pause(); else return p->unpause(); } eNavigation::eNavigation(iServiceHandler *serviceHandler) { assert(serviceHandler); m_servicehandler = serviceHandler; } eNavigation::~eNavigation() { stopService(); } DEFINE_REF(eNavigation);