import skin from enigma import ePoint class GUIComponent(object): """ GUI component """ def __init__(self): self.instance = None self.visible = 1 self.skinAttributes = None def execBegin(self): pass def execEnd(self): pass def onShow(self): pass def onHide(self): pass def destroy(self): self.__dict__.clear() # this works only with normal widgets - if you don't have self.instance, override this. def applySkin(self, desktop): if not self.visible: self.instance.hide() if self.skinAttributes is None: print "warning, skin is missing some elements." return skin.applyAllAttributes(self.instance, desktop, self.skinAttributes) def move(self, x, y): self.instance.move(ePoint(int(x), int(y))) def show(self): self.__visible = 1 if self.instance is not None: self.instance.show() def hide(self): self.__visible = 0 if self.instance is not None: self.instance.hide() def getVisible(self): return self.__visible def setVisible(self, visible): if visible: self.show() else: self.hide() visible = property(getVisible, setVisible) def setPosition(self, x, y): self.instance.move(ePoint(int(x), int(y))) def getPosition(self): p = self.instance.position() return (p.x(), p.y()) position = property(getPosition, setPosition) # default implementation for only one widget per component # feel free to override! def GUIcreate(self, parent): self.instance = self.createWidget(parent) self.postWidgetCreate(self.instance) def GUIdelete(self): self.preWidgetRemove(self.instance) self.instance = None # default for argumentless widget constructor def createWidget(self, parent): return self.GUI_WIDGET(parent) def postWidgetCreate(self, instance): pass def preWidgetRemove(self, instance): pass