from Screen import * from Components.MenuList import MenuList from Components.ActionMap import ActionMap from Components.ActionMap import NumberActionMap from Components.Header import Header from Components.Button import Button from Components.Label import Label from Components.HTMLComponent import * from Components.GUIComponent import * from Components.config import * from Components.ConfigList import ConfigList from enigma import eTimer, eDVBCI_UI, eListboxPythonStringContent, eListboxPythonConfigContent TYPE_MENU = 0 TYPE_CONFIG = 1 class CiMmi(Screen): def __init__(self, session, slotid, action): Screen.__init__(self, session) print "ciMMI with action" + str(action) self.slotid = slotid self.Timer = eTimer() self.Timer.timeout.get().append(self.TimerCheck) self.Timer.start(1000) #else the skins fails self["title"] = Label("") self["subtitle"] = Label("") self["bottom"] = Label("") self["entries"] = ConfigList([ ]) self.listtype = TYPE_CONFIG self["actions"] = NumberActionMap(["SetupActions"], { "ok": self.okbuttonClick, "cancel": self.keyCancel, #for PIN "left": self.keyLeft, "right": self.keyRight, "1": self.keyNumberGlobal, "2": self.keyNumberGlobal, "3": self.keyNumberGlobal, "4": self.keyNumberGlobal, "5": self.keyNumberGlobal, "6": self.keyNumberGlobal, "7": self.keyNumberGlobal, "8": self.keyNumberGlobal, "9": self.keyNumberGlobal, "0": self.keyNumberGlobal }, -1) self.action = action if action == 0: #reset eDVBCI_UI.getInstance().setReset(self.slotid) self.showWait() elif action == 1: #init eDVBCI_UI.getInstance().setInit(self.slotid) elif action == 2: #start MMI eDVBCI_UI.getInstance().startMMI(self.slotid) self.showWait() elif action == 3: #mmi already there (called from infobar) self.showScreen() def addEntry(self, list, entry): if entry[0] == "TEXT": #handle every item (text / pin only?) list.append( (entry[1], entry[2]) ) if entry[0] == "PIN": self.pinlength = entry[1] if entry[3] == 1: # masked pins: x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (self.pinlength, "*"))) else: # unmasked pins: x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (self.pinlength, ""))) self["subtitle"].setText(entry[2]) self.pin = getConfigListEntry("",x) list.append( self.pin ) self["bottom"].setText(_("please press OK when ready")) def okbuttonClick(self): print "ok" if self.tag == "WAIT": print "do nothing - wait" elif self.tag == "MENU": print "answer MENU" eDVBCI_UI.getInstance().answerMenu(self.slotid, self["entries"].getCurrent()[1]) self.showWait() elif self.tag == "LIST": print "answer LIST" eDVBCI_UI.getInstance().answerMenu(self.slotid, 0) self.showWait() elif self.tag == "ENQ": answer = str(self.pin[1].parent.value[0]) length = len(answer) while length < self.pinlength: answer = '0'+answer length+=1 eDVBCI_UI.getInstance().answerEnq(self.slotid, answer) self.showWait() def closeMmi(self): self.Timer.stop() self.close() def keyCancel(self): print "keyCancel" if self.tag == "WAIT": eDVBCI_UI.getInstance().stopMMI(self.slotid) self.closeMmi() elif self.tag in [ "MENU", "LIST" ]: print "cancel list" eDVBCI_UI.getInstance().answerMenu(self.slotid, 0) self.showWait() elif self.tag == "ENQ": print "cancel enq" eDVBCI_UI.getInstance().cancelEnq(self.slotid) self.showWait() else: print "give cancel action to ci" def keyNumberGlobal(self, number): self["entries"].handleKey(config.key[str(number)]) def keyLeft(self): self["entries"].handleKey(config.key["prevElement"]) def keyRight(self): self["entries"].handleKey(config.key["nextElement"]) def updateList(self, list): List = self["entries"] try: List.instance.moveSelectionTo(0) except: List.l.setList(list) return if self.tag == "ENQ": type = TYPE_CONFIG else: type = TYPE_MENU if type != self.listtype: if type == TYPE_CONFIG: List.l = eListboxPythonConfigContent() else: List.l = eListboxPythonStringContent() List.instance.setContent(List.l) self.listtype = type List.l.setList(list) def showWait(self): self.tag = "WAIT" self["title"].setText("") self["subtitle"].setText("") self["bottom"].setText("") list = [ ] list.append( ("wait for ci...", 0) ) self.updateList(list) def showScreen(self): screen = eDVBCI_UI.getInstance().getMMIScreen(self.slotid) list = [ ] self.tag = screen[0][0] for entry in screen: if entry[0] == "PIN": self.addEntry(list, entry) else: if entry[0] == "TITLE": self["title"].setText(entry[1]) elif entry[0] == "SUBTITLE": self["subtitle"].setText(entry[1]) elif entry[0] == "BOTTOM": self["bottom"].setText(entry[1]) elif entry[0] == "TEXT": self.addEntry(list, entry) self.updateList(list) def TimerCheck(self): if self.action == 0: #reset self.closeMmi() if self.action == 1: #init self.closeMmi() #module still there ? if eDVBCI_UI.getInstance().getState(self.slotid) != 2: self.closeMmi() #mmi session still active ? if eDVBCI_UI.getInstance().getMMIState(self.slotid) != 1: self.closeMmi() #new screen available? if eDVBCI_UI.getInstance().availableMMI(self.slotid) == 1: self.showScreen() #FIXME: check for mmi-session closed class CiSelection(Screen): def createMenu(self): self.list = [ ] self.list.append( (_("Reset"), 0) ) self.list.append( (_("Init"), 1) ) self.state = eDVBCI_UI.getInstance().getState(0) if self.state == 0: #no module self.list.append( (_("no module found"), 2) ) elif self.state == 1: #module in init self.list.append( (_("init module"), 2) ) elif self.state == 2: #module ready #get appname appname = eDVBCI_UI.getInstance().getAppName(0) self.list.append( (appname, 2) ) self["entries"].list = self.list self["entries"].l.setList(self.list) def TimerCheck(self): state = eDVBCI_UI.getInstance().getState(0) if self.state != state: #print "something happens" self.state = state self.createMenu() def okbuttonClick(self): self.slot = 0 if self.state == 2: self.session.open(CiMmi, 0, self["entries"].getCurrent()[1]) #generate menu / list #list = [ ] #list.append( ("TEXT", "CA-Info") ) #list.append( ("TEXT", "Card Status") ) #list.append( ("PIN", 6, "Card Pin", 1) ) #self.session.open(CiMmi, 0, 0, "Wichtiges CI", "Mainmenu", "Footer", list) def cancel(self): self.Timer.stop() self.close() def __init__(self, session): #FIXME support for one ci only Screen.__init__(self, session) self["actions"] = ActionMap(["OkCancelActions"], { "ok": self.okbuttonClick, "cancel": self.cancel }) self.list = [ ] self["entries"] = MenuList(list) self.createMenu() self.Timer = eTimer() self.Timer.timeout.get().append(self.TimerCheck) self.Timer.start(1000)