from Screen import * from Components.MenuList import MenuList from Components.ActionMap import ActionMap from Components.ActionMap import NumberActionMap from Components.Header import Header from Components.Button import Button from Components.Label import Label from Components.HTMLComponent import * from Components.GUIComponent import * from Components.config import * from enigma import eListbox, eListboxPythonConfigContent class CiEntryList(HTMLComponent, GUIComponent): def __init__(self, list): GUIComponent.__init__(self) self.l = eListboxPythonConfigContent() self.l.setList(list) self.l.setSeperation(100) self.list = list def toggle(self): selection = self.getCurrent() selection[1].toggle() self.invalidateCurrent() def handleKey(self, key): #not every element got an .handleKey try: selection = self.getCurrent() selection[1].handleKey(key) self.invalidateCurrent() except: pass def getCurrent(self): return self.l.getCurrentSelection() def getCurrentIndex(self): return self.l.getCurrentSelectionIndex() def invalidateCurrent(self): self.l.invalidateEntry(self.l.getCurrentSelectionIndex()) def GUIcreate(self, parent): self.instance = eListbox(parent) self.instance.setContent(self.l) def GUIdelete(self): self.instance.setContent(None) self.instance = None class CiMmi(Screen): def addEntry(self, list, entry, index): if entry[0] == "TEXT": #handle every item (text / pin only?) list.append( (entry[1], index) ) if entry[0] == "PIN": # masked pins: x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "-"))) # unmasked pins: # x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], ""))) list.append( getConfigListEntry(entry[2],x) ) def okbuttonClick(self): print "actual:" + str(self["entries"].getCurrentIndex()) def keyNumberGlobal(self, number): self["entries"].handleKey(config.key[str(number)]) def keyLeft(self): self["entries"].handleKey(config.key["prevElement"]) def keyRight(self): self["entries"].handleKey(config.key["nextElement"]) def keyCancel(self): print "keyCancel" self.close() def __init__(self, session, slotid, title, subtitle, bottom, entries): Screen.__init__(self, session) self.slotid = slotid self["title"] = Label(title) self["subtitle"] = Label(subtitle) self["bottom"] = Label(bottom) list = [ ] cnt = 0 for entry in entries: self.addEntry(list, entry, cnt) cnt = cnt + 1 self["entries"] = CiEntryList(list) self["actions"] = NumberActionMap(["SetupActions"], { "ok": self.okbuttonClick, "cancel": self.keyCancel, #for PIN "left": self.keyLeft, "right": self.keyRight, "1": self.keyNumberGlobal, "2": self.keyNumberGlobal, "3": self.keyNumberGlobal, "4": self.keyNumberGlobal, "5": self.keyNumberGlobal, "6": self.keyNumberGlobal, "7": self.keyNumberGlobal, "8": self.keyNumberGlobal, "9": self.keyNumberGlobal, "0": self.keyNumberGlobal }, -1) class CiSelection(Screen): def okbuttonClick(self): if self["entries"].getCurrent()[1] == 0: #reset print "ci reset requested" pass if self["entries"].getCurrent()[1] == 1: #init print "ci init requested" pass if self["entries"].getCurrent()[1] == 2: #mmi open #ci->getInstance().mmiOpen() and wait for list of elments ??? #generate menu / list list = [ ] list.append( ("TEXT", "CA-Info") ) list.append( ("TEXT", "Card Status") ) list.append( ("PIN", 6, "Card Pin") ) self.session.open(CiMmi, 0, "Wichtiges CI", "Mainmenu", "Footer", list) def __init__(self, session): #FIXME support for one ci only Screen.__init__(self, session) self["actions"] = ActionMap(["OkCancelActions"], { "ok": self.okbuttonClick, "cancel": self.close }) list = [ ] list.append( ("Reset", 0) ) list.append( ("Init", 1) ) #add timer for "app-manager name" ? list.append( ("Irdeto Blasel SE", 2) ) self["entries"] = CiEntryList(list)