from Screen import *
from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.Header import Header
from Components.Button import Button
from Components.Label import Label
from Components.ProgressBar import ProgressBar
from Tools.Directories import resolveFilename, SCOPE_SKIN
from enigma import quitMainloop
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
from Screens.Setup import *
from Tools import XMLTools
# some screens
def doGlobal(screen):
screen["clock"] = Clock()
# - self.setModeTV()
# - self.setModeRadio()
# - self.setModeFile()
# - self.openDialog(ScartLoopThrough)
#
# read the menu
menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
a = x.attributes.item(p)
attrib = str(a.name)
value = str(a.value)
if attrib == attr:
return value
return ""
class boundFunction:
def __init__(self, fnc, *args):
self.fnc = fnc
self.args = args
def __call__(self):
self.fnc(*self.args)
class MenuUpdater:
def __init__(self):
self.updatedMenuItems = {}
def addMenuItem(self, id, pos, text, module, screen):
if not self.updatedMenuAvailable(id):
self.updatedMenuItems[id] = []
self.updatedMenuItems[id].append([text, pos, module, screen])
def delMenuItem(self, id, pos, text, module, screen):
self.updatedMenuItems[id].remove([text, pos, module, screen])
def updatedMenuAvailable(self, id):
return self.updatedMenuItems.has_key(id)
def getUpdatedMenu(self, id):
return self.updatedMenuItems[id]
menuupdater = MenuUpdater()
class Menu(Screen):
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
selection[1]()
def execText(self, text):
exec text
def runScreen(self, arg):
# arg[0] is the module (as string)
# arg[1] is Screen inside this module
# plus possible arguments, as
# string (as we want to reference
# stuff which is just imported)
# FIXME. somehow
print arg
if arg[0] != "":
exec "from " + arg[0] + " import *"
self.openDialog(*eval(arg[1]))
def nothing(self): #dummy
pass
def openDialog(self, *dialog): # in every layer needed
self.session.open(*dialog)
def openSetup(self, dialog):
self.session.open(Setup, dialog)
def addMenu(self, destList, node):
MenuTitle = _(getValbyAttr(node, "text"))
if MenuTitle != "": #check for title
a = boundFunction(self.session.open, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a))
def addItem(self, destList, node):
ItemText = _(getValbyAttr(node, "text"))
if ItemText != "": #check for name
for x in node.childNodes:
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'screen':
module = getValbyAttr(x, "module")
screen = getValbyAttr(x, "screen")
if len(screen) == 0:
screen = module
if module != "":
module = "Screens." + module
# check for arguments. they will be appended to the
# openDialog call
args = XMLTools.mergeText(x.childNodes)
screen += ", " + args
destList.append((ItemText, boundFunction(self.runScreen, (module, screen))))
return
elif x.tagName == 'code':
destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
return
elif x.tagName == 'setup':
id = getValbyAttr(x, "id")
destList.append((ItemText, boundFunction(self.openSetup, id)))
return
destList.append((ItemText,self.nothing))
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
menuID = ""
menuID = -1
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
self.addItem(list, x)
count += 1
elif x.tagName == 'menu':
self.addMenu(list, x)
count += 1
elif x.tagName == "id":
menuID = getValbyAttr(x, "val")
count = 0
if menuID != -1:
if menuupdater.updatedMenuAvailable(menuID):
for x in menuupdater.getUpdatedMenu(menuID):
if x[1] == count:
list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
count += 1
self["menu"] = MenuList(list)
self["actions"] = ActionMap(["OkCancelActions", "MenuActions"],
{
"ok": self.okbuttonClick,
"cancel": self.close,
"menu": self.close
})
a = getValbyAttr(parent, "title")
if a == "": #if empty use name
a = _(getValbyAttr(parent, "text"))
self["title"] = Header(a)
class MainMenu(Menu):
#add file load functions for the xml-file
def __init__(self, *x):
Menu.__init__(self, *x)
self.skinName = "Menu"
def openDialog(self, dialog):
self.session.open(dialog)
def openSetup(self, dialog):
self.session.open(Setup, dialog)
def setModeTV(self):
print "set Mode to TV"
pass
def setModeRadio(self):
print "set Mode to Radio"
pass
def setModeFile(self):
print "set Mode to File"
pass