from Screen import * from Components.MenuList import MenuList from Components.ActionMap import ActionMap from Components.Header import Header from Components.Button import Button from Components.Label import Label from Components.ProgressBar import ProgressBar from enigma import quitMainloop import xml.dom.minidom from xml.dom import EMPTY_NAMESPACE from skin import elementsWithTag from Screens.Setup import * from Tools import XMLTools # some screens def doGlobal(screen): screen["clock"] = Clock() # self.setModeTV() # self.setModeRadio() # self.setModeFile() # self.openDialog(ScartLoopThrough) # # read the menu try: # first we search in the current path menufile = file('data/menu.xml', 'r') except IOError: # if not found in the current path, we use the global datadir-path menufile = file('/usr/share/enigma2/menu.xml', 'r') mdom = xml.dom.minidom.parseString(menufile.read()) menufile.close() def getValbyAttr(x, attr): for p in range(x.attributes.length): a = x.attributes.item(p) attrib = str(a.name) value = str(a.value) if attrib == attr: return value return "" class boundFunction: def __init__(self, fnc, *args): self.fnc = fnc self.args = args def __call__(self): self.fnc(*self.args) class Menu(Screen): def okbuttonClick(self): print "okbuttonClick" selection = self["menu"].getCurrent() selection[1]() def execText(self, text): exec text def runScreen(self, arg): # arg[0] is the module (as string) # arg[1] is Screen inside this module # plus possible arguments, as # string (as we want to reference # stuff which is just imported) # FIXME. somehow. if arg[0] != "": exec "from Screens." + arg[0] + " import *" self.openDialog(*eval(arg[1])) def nothing(self): #dummy pass def openDialog(self, *dialog): # in every layer needed self.session.open(*dialog) def openSetup(self, dialog): self.session.open(Setup, dialog) def addMenu(self, destList, node): MenuTitle = _(getValbyAttr(node, "text")) if MenuTitle != "": #check for title a = boundFunction(self.session.open, Menu, node, node.childNodes) #TODO add check if !empty(node.childNodes) destList.append((MenuTitle, a)) def addItem(self, destList, node): ItemText = _(getValbyAttr(node, "text")) if ItemText != "": #check for name for x in node.childNodes: if x.nodeType != xml.dom.minidom.Element.nodeType: continue elif x.tagName == 'screen': module = getValbyAttr(x, "module") screen = getValbyAttr(x, "screen") if len(screen) == 0: screen = module # check for arguments. they will be appended to the # openDialog call args = XMLTools.mergeText(x.childNodes) screen += ", " + args destList.append((ItemText, boundFunction(self.runScreen, (module, screen)))) return elif x.tagName == 'code': destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes)))) return elif x.tagName == 'setup': id = getValbyAttr(x, "id") destList.append((ItemText, boundFunction(self.openSetup, id))) return destList.append((ItemText,self.nothing)) def __init__(self, session, parent, childNode): Screen.__init__(self, session) list = [] for x in childNode: #walk through the actual nodelist if x.nodeType != xml.dom.minidom.Element.nodeType: continue elif x.tagName == 'item': self.addItem(list, x) elif x.tagName == 'menu': self.addMenu(list, x) self["menu"] = MenuList(list) self["actions"] = ActionMap(["OkCancelActions"], { "ok": self.okbuttonClick, "cancel": self.close }) a = getValbyAttr(parent, "title") if a == "": #if empty use name a = _(getValbyAttr(parent, "text")) self["title"] = Header(a) class MainMenu(Menu): #add file load functions for the xml-file def __init__(self, *x): Menu.__init__(self, *x) self.skinName = "Menu" def openDialog(self, dialog): self.session.open(dialog) def openSetup(self, dialog): self.session.open(Setup, dialog) def setModeTV(self): print "set Mode to TV" pass def setModeRadio(self): print "set Mode to Radio" pass def setModeFile(self): print "set Mode to File" pass