from Components.HTMLSkin import HTMLSkin from Components.GUISkin import GUISkin from Components.Sources.Source import Source from Components.GUIComponent import GUIComponent class Screen(dict, HTMLSkin, GUISkin): ALLOW_SUSPEND = False global_screen = None def __init__(self, session, parent = None): self.skinName = self.__class__.__name__ self.session = session self.parent = parent GUISkin.__init__(self) self.onClose = [ ] self.onFirstExecBegin = [ ] self.onExecBegin = [ ] self.onShown = [ ] self.onShow = [ ] self.onHide = [ ] self.execing = False self.shown = True # already shown is false until the screen is really shown (after creation) self.already_shown = False self.renderer = [ ] # in order to support screens *without* a help, # we need the list in every screen. how ironic. self.helpList = [ ] self.close_on_next_exec = None # stand alone screens (for example web screens) # don't care about having or not having focus. self.stand_alone = False def execBegin(self): self.active_components = [ ] if self.close_on_next_exec is not None: tmp = self.close_on_next_exec self.close_on_next_exec = None self.execing = True self.close(*tmp) else: single = self.onFirstExecBegin self.onFirstExecBegin = [] for x in self.onExecBegin + single: x() if not self.stand_alone and self.session.current_dialog != self: return # assert self.session == None, "a screen can only exec once per time" # self.session = session for val in self.values() + self.renderer: val.execBegin() if not self.stand_alone and self.session.current_dialog != self: return self.active_components.append(val) self.execing = True for x in self.onShown: x() def execEnd(self): # for (name, val) in self.items(): for val in self.active_components: val.execEnd() del self.active_components # assert self.session != None, "execEnd on non-execing screen!" # self.session = None self.execing = False # never call this directly - it will be called from the session! def doClose(self): self.hide() for x in self.onClose: x() # fixup circular references del self.helpList GUISkin.close(self) # first disconnect all render from their sources. # we might split this out into a "unskin"-call, # but currently we destroy the screen afterwards # anyway. for val in self.renderer: val.disconnectAll() # disconnected converter/sources and probably destroy them del self.session for (name, val) in self.items(): val.destroy() del self[name] for val in self.renderer: val.destroy() self.renderer = [ ] # really delete all elements now self.__dict__.clear() def close(self, *retval): if not self.execing: self.close_on_next_exec = retval else: self.session.close(self, *retval) def setFocus(self, o): self.instance.setFocus(o.instance) def show(self): if (self.shown and self.already_shown) or not self.instance: return self.shown = True self.already_shown = True self.instance.show() for x in self.onShow: x() for val in self.values() + self.renderer: if isinstance(val, GUIComponent) or isinstance(val, Source): val.onShow() def hide(self): if not self.shown or not self.instance: return self.shown = False self.instance.hide() for x in self.onHide: x() for val in self.values() + self.renderer: if isinstance(val, GUIComponent) or isinstance(val, Source): val.onHide() def __repr__(self): return str(type(self)) def getRelatedScreen(self, name): if name == "session": return self.session.screen elif name == "parent": return self.parent elif name == "global": return self.global_screen else: return None