from Screen import Screen from Components.ActionMap import ActionMap from Components.config import config #global config instance from Components.config import configEntry from Components.config import configBoolean from Components.ConfigList import ConfigList from Components.Label import Label import xml.dom.minidom from xml.dom import EMPTY_NAMESPACE from skin import elementsWithTag from Tools import XMLTools # read the setupmenu try: # first we search in the current path setupfile = file('data/setup.xml', 'r') except: # if not found in the current path, we use the global datadir-path setupfile = file('/usr/share/enigma2/setup.xml', 'r') setupdom = xml.dom.minidom.parseString(setupfile.read()) setupfile.close() def getValbyAttr(x, attr): for p in range(x.attributes.length): a = x.attributes.item(p) attrib = str(a.name) value = str(a.value) if attrib == attr: return value return "" class Setup(Screen): def addItems(self, list, childNode): for x in childNode: if x.nodeType != xml.dom.minidom.Element.nodeType: continue elif x.tagName == 'item': ItemText = getValbyAttr(x, "text") b = eval(XMLTools.mergeText(x.childNodes)); print "item " + ItemText + " " + b.configPath if b == "": continue #add to configlist item = b.controlType(b) # the first b is the item itself, ignored by the configList. # the second one is converted to string. list.append( (ItemText, item) ) def keyOk(self): self["config"].handleKey(0) def keyLeft(self): self["config"].handleKey(1) def keyRight(self): self["config"].handleKey(2) def keySave(self): print "save requested" for x in self["config"].list: x[1].save() self.close() def keyCancel(self): print "cancel requested" for x in self["config"].list: x[1].cancel() self.close() def __init__(self, session, setup): Screen.__init__(self, session) print "request setup for " + setup xmldata = setupdom.childNodes[0] entries = xmldata.childNodes list = [] for x in entries: #walk through the actual nodelist if x.nodeType != xml.dom.minidom.Element.nodeType: continue elif x.tagName == 'setup': ItemText = getValbyAttr(x, "key") if ItemText != setup: continue self.addItems(list, x.childNodes); #check for list.entries > 0 else self.close self["config"] = ConfigList(list) self["ok"] = Label("OK") self["cancel"] = Label("Cancel") self["actions"] = ActionMap(["SetupActions"], { "cancel": self.keyCancel, "ok": self.keyOk, "left": self.keyLeft, "right": self.keyRight, "save": self.keySave })