from Screen import Screen from Components.ActionMap import ActionMap from Components.config import config #global config instance from Components.config import configEntry from Components.config import configBoolean from Components.ConfigList import ConfigList import xml.dom.minidom from xml.dom import EMPTY_NAMESPACE from skin import elementsWithTag from Tools import XMLTools setupdom = xml.dom.minidom.parseString( """ config.inputDevices.repeat config.inputDevices.delay """) def getValbyAttr(x, attr): for p in range(x.attributes.length): a = x.attributes.item(p) attrib = str(a.name) value = str(a.value) if attrib == attr: return value return "" class Setup(Screen): def addItems(self, list, childNode): for x in childNode: if x.nodeType != xml.dom.minidom.Element.nodeType: continue elif x.tagName == 'item': ItemText = getValbyAttr(x, "text") b = XMLTools.mergeText(x.childNodes); print "item " + ItemText + " " + b #add to configlist list.append( (ItemText, config.getControlType(b) ) ) def __init__(self, session, setup): Screen.__init__(self, session) print "request setup for " + setup entries = setupdom.childNodes list = [] for x in entries: #walk through the actual nodelist if x.nodeType != xml.dom.minidom.Element.nodeType: continue elif x.tagName == 'setup': ItemText = getValbyAttr(x, "key") if ItemText != setup: continue self.addItems(list, x.childNodes); #check for list.entries > 0 else self.close self["config"] = ConfigList(list) self["actions"] = ActionMap(["OkCancelActions"], { "ok": self["config"].toggle, "cancel": self.close })