from enigma import * import xml.dom.minidom from xml.dom import EMPTY_NAMESPACE from Tools.XMLTools import elementsWithTag, mergeText colorNames = dict() def dump(x, i=0): print " " * i + str(x) try: for n in x.childNodes: dump(n, i + 1) except: None # read the skin try: # first we search in the current path skinfile = file('data/skin.xml', 'r') except: # if not found in the current path, we use the global datadir-path skinfile = file('/usr/share/enigma2/skin.xml', 'r') dom = xml.dom.minidom.parseString(skinfile.read()) skinfile.close() def parsePosition(str): x, y = str.split(',') return ePoint(int(x), int(y)) def parseSize(str): x, y = str.split(',') return eSize(int(x), int(y)) def parseFont(str): name, size = str.split(';') return gFont(name, int(size)) def parseColor(str): if str[0] != '#': try: return colorNames[str] except: raise ("color '%s' must be #aarrggbb or valid named color" % (str)) return gRGB(int(str[1:], 0x10)) def collectAttributes(skinAttributes, node): # walk all attributes for p in range(node.attributes.length): a = node.attributes.item(p) # convert to string (was: unicode) attrib = str(a.name) # TODO: proper UTF8 translation?! (for value) # TODO: localization? as in e1? value = str(a.value) skinAttributes.append((attrib, value)) def applySingleAttribute(guiObject, desktop, attrib, value): # and set attributes try: if attrib == 'position': guiObject.move(parsePosition(value)) elif attrib == 'size': guiObject.resize(parseSize(value)) elif attrib == 'title': guiObject.setTitle(value) elif attrib == 'text': guiObject.setText(value) elif attrib == 'font': guiObject.setFont(parseFont(value)) elif attrib == "pixmap": ptr = gPixmapPtr() if loadPNG(ptr, value): raise "loading PNG failed!" x = ptr ptr = ptr.__deref__() desktop.makeCompatiblePixmap(ptr) guiObject.setPixmap(ptr) # guiObject.setPixmapFromFile(value) elif attrib == "orientation": # used by eSlider try: guiObject.setOrientation( { "orVertical": guiObject.orVertical, "orHorizontal": guiObject.orHorizontal }[value]) except KeyError: print "oprientation must be either orVertical or orHorizontal!" elif attrib == "valign": try: guiObject.setVAlign( { "top": guiObject.alignTop, "center": guiObject.alignCenter, "bottom": guiObject.alignBottom }[value]) except KeyError: print "valign must be either top, center or bottom!" elif attrib == "halign": try: guiObject.setHAlign( { "left": guiObject.alignLeft, "center": guiObject.alignCenter, "right": guiObject.alignRight, "block": guiObject.alignBlock }[value]) except KeyError: print "halign must be either left, center, right or block!" elif attrib == "flags": flags = value.split(',') for f in flags: try: fv = eWindow.__dict__[f] guiObject.setFlag(fv) except KeyError: print "illegal flag %s!" % f elif attrib == "backgroundColor": guiObject.setBackgroundColor(parseColor(value)) elif attrib == "foregroundColor": guiObject.setForegroundColor(parseColor(value)) elif attrib != 'name': print "unsupported attribute " + attrib + "=" + value except int: # AttributeError: print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib) def applyAllAttributes(guiObject, desktop, attributes): for (attrib, value) in attributes: applySingleAttribute(guiObject, desktop, attrib, value) def loadSkin(desktop): print "loading skin..." def getPNG(x): g = gPixmapPtr() loadPNG(g, x) g = g.grabRef() return g skin = dom.childNodes[0] assert skin.tagName == "skin", "root element in skin must be 'skin'!" for c in elementsWithTag(skin.childNodes, "colors"): for color in elementsWithTag(c.childNodes, "color"): name = str(color.getAttribute("name")) color = str(color.getAttribute("value")) if not len(color): raise ("need color and name, got %s %s" % (name, color)) colorNames[name] = parseColor(color) for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"): style = eWindowStyleSkinned() style.setTitleFont(gFont("Arial", 20)); style.setTitleOffset(eSize(20, 5)); for borderset in elementsWithTag(windowstyle.childNodes, "borderset"): bsName = str(borderset.getAttribute("name")) for pixmap in elementsWithTag(borderset.childNodes, "pixmap"): bpName = str(pixmap.getAttribute("pos")) filename = str(pixmap.getAttribute("filename")) png = getPNG(filename) # adapt palette desktop.makeCompatiblePixmap(png) style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png) for color in elementsWithTag(windowstyle.childNodes, "color"): type = str(color.getAttribute("name")) color = parseColor(color.getAttribute("color")) try: style.setColor(eWindowStyleSkinned.__dict__["col" + type], color) except: raise ("Unknown color %s" % (type)) x = eWindowStyleManagerPtr() eWindowStyleManager.getInstance(x) x.setStyle(style) def readSkin(screen, skin, name, desktop): myscreen = None # first, find the corresponding screen element skin = dom.childNodes[0] for x in elementsWithTag(skin.childNodes, "screen"): if x.getAttribute('name') == name: myscreen = x del skin assert myscreen != None, "no skin for screen '" + name + "' found!" screen.skinAttributes = [ ] collectAttributes(screen.skinAttributes, myscreen) screen.additionalWidgets = [ ] # now walk all widgets for widget in elementsWithTag(myscreen.childNodes, "widget"): wname = widget.getAttribute('name') if wname == None: print "widget has no name!" continue # get corresponding gui object try: attributes = screen[wname].skinAttributes = [ ] except: raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!") collectAttributes(attributes, widget) # now walk additional objects for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"): if widget.tagName == "applet": codeText = mergeText(widget.childNodes).strip() type = widget.getAttribute('type') code = compile(codeText, "skin applet", "exec") if type == "onLayoutFinish": screen.onLayoutFinish.append(code) else: raise str("applet type '%s' unknown!" % type) continue class additionalWidget: pass w = additionalWidget() if widget.tagName == "eLabel": w.widget = eLabel elif widget.tagName == "ePixmap": w.widget = ePixmap else: raise str("unsupported stuff : %s" % widget.tagName) w.skinAttributes = [ ] collectAttributes(w.skinAttributes, widget) # applyAttributes(guiObject, widget, desktop) # guiObject.thisown = 0 screen.additionalWidgets.append(w)