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#ifndef __LIB_BASE_CONSOLE_H__
#define __LIB_BASE_CONSOLE_H__

#include "Python.h"
#include <string>
#include <lib/base/ebase.h>
#include <lib/python/connections.h>
#include <queue>

struct queue_data
{
	queue_data( char *data, int len )
		:data(data), len(len), dataSent(0)
	{
	}
	char *data;
	int len;
	int dataSent;
};

class eConsoleAppContainer: public Object, public iObject
{
	DECLARE_REF(eConsoleAppContainer);
	int fd[3];
	int filefd[3];
	int pid;
	int killstate;
	std::string m_cwd;
	std::queue<struct queue_data> outbuf;
	ePtr<eSocketNotifier> in, out, err;
	void readyRead(int what);
	void readyErrRead(int what);
	void readyWrite(int what);
	void closePipes();
public:
	eConsoleAppContainer();
	~eConsoleAppContainer();
	int setCWD( const char *path );
	int execute( const char *str );
	int execute( const char *cmdline, const char *const argv[] );
	int getPID() { return pid; }
	void kill();
	void sendCtrlC();
	void sendEOF();
	void write( const char *data, int len );
	void setFileFD(int num, int fd) { if (num >= 0 && num <= 2) filefd[num] = fd; }
	bool running() { return (fd[0]!=-1) && (fd[1]!=-1) && (fd[2]!=-1); }
	PSignal1<void, const char*> dataAvail;
	PSignal1<void, const char*> stdoutAvail;
	PSignal1<void, const char*> stderrAvail;
	PSignal1<void,int> dataSent;
	PSignal1<void,int> appClosed;
};

#endif // __LIB_BASE_CONSOLE_H__